Thread: Re: Traveller Virus (Puppeteer)

25 posts.



As to the first, the Traveller wiki has this Virus page:
http://traveller.wikia.com/wiki/Virus/TNE

For the Puppeteer virus, it looks like the progress was roughly

Strain 1 (Suicider) -> Strain 1A (Suicide Inducer) -> Strain 2A (Destroyer) -> Strain 2B (Reproducer) -> Empire Builder (many platforms, one mind) -> Alliance Builder (works with other Virus) -> Puppeteer (infects other Virus with their own code)

Oh, for specialist strains, I'm scared to imagine what a Virus that grew up in a massive government bureaucracy mainframe would be like. The DMV from Hell would probably be R&R compared to what it does.

Todd Kes

--- On Fri, 6/15/12, wrote:
> Peacekeepers, I can't say right off. I think I published my
> "family tree
> of Virus" somewhere. Where did Peacekeepers evolve from?

> A couple things to consider about Virus evolution is a)
> Virus was released
> in Lucan's space, so the populations there are the oldest,
> so new strains
> have had the most time to develop there. However, was that
> the most
> hospitable place for that strain to survive? So maybe it had
> to evolve
> elsewhere so it could live, and b) mutations were influenced
> by the type
> of data processing hardware it evolved on, so wherever that
> stuff might
> have been more common, was a good place for it to evolve.
> But I can't say what that would have been.



I always loved virus as both a villain and a plot device, and I used it liberally in both ways in my campaign but typically the worst things in space weren't the machines, they were the people.

The first strains I introduced in my game were relatively benign. An overhead crane in a cargo hold that had been turned into a nightclub, a PA system in a space station. Eventually the strains became more unusual and occasionally deadly, a lift system in a starport that went crazy, an orbital anthropology study center, and crazed cargobots with jury-rigged weapons, but it was always the humans who were the most dangerous.

I could never really wrap my head around why Sandman had evolved from a planetary traffic control network, i suppose the idea of keeping the people in the air alive might have played a part. IMTU the peacemaker derived from a kind of anthropological observation stations mainframe. It couldn't interact with its subjects but it could watch them and learn from them.

Derek Stanley
Sent from my iPhone...

On 2012-06-16, at 3:05, Todd Kes <> wrote:

> As to the first, the Traveller wiki has this Virus page:
> http://traveller.wikia.com/wiki/Virus/TNE
>
> For the Puppeteer virus, it looks like the progress was roughly
>
> Strain 1 (Suicider) -> Strain 1A (Suicide Inducer) -> Strain 2A (Destroyer) -> Strain 2B (Reproducer) -> Empire Builder (many platforms, one mind) -> Alliance Builder (works with other Virus) -> Puppeteer (infects other Virus with their own code)
>
> Oh, for specialist strains, I'm scared to imagine what a Virus that grew up in a massive government bureaucracy mainframe would be like. The DMV from Hell would probably be R&R compared to what it does.
>
> Todd Kes
>
>
>


The one that got me was the Virus that infected the Reference network which
had at least one mainframe dedicated to every world in the Imperium, talk
about a super god complex.

Antony

-----Original Message-----
From: Todd Kes
Sent: Saturday, 16 June 2012 6:05 PM
Subject: [Traveller_TNE] Re: Traveller Virus (Puppeteer)

As to the first, the Traveller wiki has this Virus page:
http://traveller.wikia.com/wiki/Virus/TNE

For the Puppeteer virus, it looks like the progress was roughly

Strain 1 (Suicider) -> Strain 1A (Suicide Inducer) -> Strain 2A (Destroyer)
-> Strain 2B (Reproducer) -> Empire Builder (many platforms, one mind) ->
Alliance Builder (works with other Virus) -> Puppeteer (infects other Virus
with their own code)

Oh, for specialist strains, I'm scared to imagine what a Virus that grew up
in a massive government bureaucracy mainframe would be like. The DMV from
Hell would probably be R&R compared to what it does.

Todd Kes

--- On Fri, 6/15/12, wrote:
> Peacekeepers, I can't say right off. I think I published my "family
> tree of Virus" somewhere. Where did Peacekeepers evolve from?

> A couple things to consider about Virus evolution is a) Virus was
> released in Lucan's space, so the populations there are the oldest, so
> new strains have had the most time to develop there. However, was that
> the most hospitable place for that strain to survive? So maybe it had
> to evolve elsewhere so it could live, and b) mutations were influenced
> by the type of data processing hardware it evolved on, so wherever
> that stuff might have been more common, was a good place for it to
> evolve.
> But I can't say what that would have been.

------------


Sadly at the rate we're going that computer would have been the size of a shoe box. Its much less impressive than a great cavernous hall filled with random flashing lights and the humm of electricity.

While I have yet to look it up someone told me that the phone in my hand has more processing power than all of NASA did when they put a man on the moon. If true I find that at once aweinspiring and terrifying.

Derek Stanley
Sent from my iPhone...

On 2012-06-16, at 7:14, "Antony Farrell" <> wrote:

> The one that got me was the Virus that infected the Reference network which
> had at least one mainframe dedicated to every world in the Imperium, talk
> about a super god complex.
>
> Antony
>
>




Standalone single machine... maybe for a non essential system.
Anything where they really want to make sure it doesn't go down
or lose data, they get big... Fast. Think about it... To have no
single point of failure you need double of everything from power
supply to CPU to main board. Clusters designed for heavy load you
could be talking dozens. Redundant storage OS usually a separate
box or two at least, particularly if it needs to upgradeable and
maintainable without going down.
Then you need power SOURCES. Ideally at least two separate feeds
but likely a big UPS battery bank also with redundancy and
probably a manual generator or two on top of all that...
I could buy the machine itself being a shoebox... But dozens of
shoe boxes is more like it. with a bunch of redundancy and fall
safe assumed, I still don't find Traveller mainframe conceptions
entirely out of place... At least for a crucial application like
a starship

---
from my T989

DEREK STANLEY wrote:



Sadly at the rate we're going that computer would have been the
size of a shoe box. Its much less impressive than a great
cavernous hall filled with random flashing lights and the humm of
electricity.
While I have yet to look it up someone told me that the phone in
my hand has more processing power than all of NASA did when they
put a man on the moon. If true I find that at once aweinspiring
and terrifying.

Derek StanleySent from my iPhone...
On 2012-06-16, at 7:14, "Antony Farrell" <
<> > wrote:


The one that got me was the Virus that infected the Reference
network which
had at least one mainframe dedicated to every world in the
Imperium, talk
about a super god complex.

Antony





The thing to keep in mind is that each of those main frames beneath the surface of Reference contains the total knowledge deposited there by the scout service on every main world and presumably many secondary worlds in the Imperium and possibly beyond. The information deposited is not necessarily accurate or up to date of course. So you can picture the virus sending out its “angels”, to check on all of this and bring everything back into line with its knowledge since it is god.

Antony

From: [] On Behalf Of DEREK STANLEY
Sent: Saturday, 16 June 2012 10:27 PM
To:
Subject: Re: [Traveller_TNE] Re: Traveller Virus (Puppeteer)

Sadly at the rate we're going that computer would have been the size of a shoe box. Its much less impressive than a great cavernous hall filled with random flashing lights and the humm of electricity.

While I have yet to look it up someone told me that the phone in my hand has more processing power than all of NASA did when they put a man on the moon. If true I find that at once aweinspiring and terrifying.

Derek Stanley

Sent from my iPhone...

On 2012-06-16, at 7:14, "Antony Farrell" <> wrote:

The one that got me was the Virus that infected the Reference network which
had at least one mainframe dedicated to every world in the Imperium, talk
about a super god complex.

Antony

_____

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2178 / Virus Database: 2433/5072 - Release Date: 06/15/12



Well starships have triple redundant systems in the Traveller Universe so I have no problem at all with the Scout Services principal data depositary having a lot of redundancy built in. The systems would also be capable of doing mass correlations using that enormous data. Then there are the black ops and research projects which could also have their data stored here.

Antony

From: [] On Behalf Of
Sent: Saturday, 16 June 2012 11:23 PM
To:
Subject: Re: [Traveller_TNE] Re: Traveller Virus (Puppeteer)

Standalone single machine... maybe for a non essential system. Anything where they really want to make sure it doesn't go down or lose data, they get big... Fast. Think about it... To have no single point of failure you need double of everything from power supply to CPU to main board. Clusters designed for heavy load you could be talking dozens. Redundant storage OS usually a separate box or two at least, particularly if it needs to upgradeable and maintainable without going down.

Then you need power SOURCES. Ideally at least two separate feeds but likely a big UPS battery bank also with redundancy and probably a manual generator or two on top of all that...

I could buy the machine itself being a shoebox... But dozens of shoe boxes is more like it. with a bunch of redundancy and fall safe assumed, I still don't find Traveller mainframe conceptions entirely out of place... At least for a cruci al application like a starship

---
from my T989

_____

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2178 / Virus Database: 2433/5072 - Release Date: 06/15/12

DEREK STANLEY wrote:

Sadly at the rate we're going that computer would have been the size of a shoe box. Its much less impressive than a great cavernous hall filled with random flashing lights and the humm of electricity.

While I have yet to look it up someone told me that the phone in my hand has more processing power than all of NASA did when they put a man on the moon. If true I find that at once aweinspiring and terrifying.

Derek Stanley

Sent from my iPhone...

On 2012-06-16, at 7:14, "Antony Farrell" <> wrote:

The one that got me was the Virus that infected the Reference network which
had at least one mainframe dedicated to every world in the Imperium, talk
about a super god complex.

Antony



Virus/Vampire is one of those things that worked a lot of ways.

On the one hand, there was the original event that flattened the
fragmented debris of the 3I and surrounding areas. We know that "worked,"
but how exactly it worked locally we didn't try to work out in too much
detail, because logically it could be different everywhere, and we wanted
to leave room for local GMs to tell their local stories.

Obviously if you were a hi-pop inhospitable world, you could be taken out
pretty easily by early strain suiciders and suicide inducers. Just as
obviously, if you were far away from the release point, the stuff that was
coming after you would be almost exclusively higher strains like empire
builders and puppeteers, simply because only they would have lasted that
long, the suiciders would have killed themselves off.

But for me, something that a GM would want to do for his own pocket empire
would be to tell the detailed story of how it happened, because this would
be seared into the local memory. Like in the Banners example, the guy who
came from Lucan's space with the warning, his name would be like Paul
Revere's or Laura Secord's with all kinds of songs and ballads and poems
and stamps and elementary schools and breakfast cereals named after him
staying breathlessly one step ahead of the vampires, or the way Kishkii's
name is remembered in the Regency (even if maybe I just misremembered it).
All of the details of that, with last-ditch miracles or disasters, would
be left to the GM's creativity, so we just wanted to provide tools to help
with that.

And finally, I try to maintain the somewhat fuzzy distinction between
virus and vampire, where virus is the "raw" code spreading around before
it quite settles into stable strain and personality types. Once the virus
gets fixed into one or more OSs as a stable strain, it is properly a
Vampire. It is no longer something that only spreads, it is now a thing
that can come and get you and shoot at you. And if it can kill your crew
and take your ship or factory or starport or whatever, it CAN jolly well
overwrite all of your chips and code at its leisure. "Virus defense"
becomes very quickly just normal defense against ships, enslaved ground
troops (and I'm not talking about anything as sophisticated as the K'kree,
but simple hostage-taking and coercion to keep them in line).

Dave

> As to the first, the Traveller wiki has this Virus page:
> http://traveller.wikia.com/wiki/Virus/TNE
>
> For the Puppeteer virus, it looks like the progress was roughly
>
> Strain 1 (Suicider) -> Strain 1A (Suicide Inducer) -> Strain 2A
> (Destroyer) -> Strain 2B (Reproducer) -> Empire Builder (many platforms,
> one mind) -> Alliance Builder (works with other Virus) -> Puppeteer
> (infects other Virus with their own code)
>
> Oh, for specialist strains, I'm scared to imagine what a Virus that grew
> up in a massive government bureaucracy mainframe would be like. The DMV
> from Hell would probably be R&R compared to what it does.
>
> Todd Kes



I can see this end up in disaster in numberous ways. Angels may find creative ways to correct the errors to bring the reality back in line with the stored omnipotent knowledge. A world has thrown off its dictators and has gotten democrating chosen government. The angels needs to rectify this and arrests and deports democratic politicians to the salt mines.

Population too high/low? start breeding or culling programs and so on.

---
Roger Malmstein
Administrator / Webmaster
www.travellerfreeport.com

From: Antony Farrell
Sent: Saturday, June 16, 2012 6:21 PM
To:
Subject: RE: [Traveller_TNE] Re: Traveller Virus (Puppeteer)

The thing to keep in mind is that each of those main frames beneath the surface of Reference contains the total knowledge deposited there by the scout service on every main world and presumably many secondary worlds in the Imperium and possibly beyond. The information deposited is not necessarily accurate or up to date of course. So you can picture the virus sending out its “angels”, to check on all of this and bring everything back into line with its knowledge since it is god.

Antony



Derek--

I enjoyed reading about your virus strains because they were just the sort
of odd things I hoped people would do, and which for me signalled that
this stuff is "real." Real life has this physical sensation for me of a
creative, dynamic tension between polar opposites, stuff that seems
unlikely, but there it is. Bacteria that live in the core of nuclear
plants, duckbulled platypi, all the weird, duplicated, specialized
critters in specific niches, the things people do to themselves.

And you're right that people are always worse, but by the same token,
Virus was created by people, and when Virus becomes a Vampire identity, it
is basically a "people," both in game terms and in RPG reality.

Frank wrote Sandman, so I don't remember personally without a book or
notes in front of me.

> I always loved virus as both a villain and a plot device, and I used it
> liberally in both ways in my campaign but typically the worst things in
> space weren't the machines, they were the people.
>
> The first strains I introduced in my game were relatively benign. An
> overhead crane in a cargo hold that had been turned into a nightclub, a PA
> system in a space station. Eventually the strains became more unusual and
> occasionally deadly, a lift system in a starport that went crazy, an
> orbital anthropology study center, and crazed cargobots with jury-rigged
> weapons, but it was always the humans who were the most dangerous.
>
> I could never really wrap my head around why Sandman had evolved from a
> planetary traffic control network, i suppose the idea of keeping the
> people in the air alive might have played a part. IMTU the peacemaker
> derived from a kind of anthropological observation stations mainframe. It
> couldn't interact with its subjects but it could watch them and learn from
> them.
>
> Derek Stanley



However, I would come back at you with these:

1. If the epic visualization of the adventure setting is better served by
cavernous hall with flashing lights, then that is what it should be.

2. I take Moore's Law very seriously, or rather its more important
corollary, which is that people come up with crap to fill that increased
capacity, quicker than you can develop the capacity. As just one example,
the SCORM standard as used by the Army requires all courseware to be
packaged as self-contained, separate "objects," each containing all of the
reference material. So if you have a course with 32 lessons, each about
100 MB, and a 6GB reference library, each of the 30 lessons has to be
exported as 100 MB plus 6 GB, so you have multiplied your storage
requirement by 32 needlessly. And the number of DVD trees we have to kill
is appalling. PEOPLE. ARE. STUPID. We will keep finding ways to fill up
the computers of the future with everyone's complete Facebook page
updates, and every re-tweeted tweet, and everyone's copy of everyone
else's friends list, and all of the backups.

So yes, it's a big, cool, echoing chamber, with little critters flapping
past the dim lights recessed into the ceiling, the sound of water dripping
in the distance, and something just skittered across your foot.

> Sadly at the rate we're going that computer would have been the size of a
> shoe box. Its much less impressive than a great cavernous hall filled with
> random flashing lights and the humm of electricity.
>
> While I have yet to look it up someone told me that the phone in my hand
> has more processing power than all of NASA did when they put a man on the
> moon. If true I find that at once aweinspiring and terrifying.
>
> Derek Stanley
> Sent from my iPhone...
>
> On 2012-06-16, at 7:14, "Antony Farrell" <> wrote:
>
>> The one that got me was the Virus that infected the Reference network
>> which
>> had at least one mainframe dedicated to every world in the Imperium,
>> talk
>> about a super god complex.
>>
>> Antony



In my PE the lead world had been something of a cross between Promise and Zion in the Matrix, which hadn't come out yet. An enslaved population on the surface but there were these deep cities that had severed ties and sacrificed the surface dwellers to preserve civiliation.

The deep cities eventually we're comfortable enough that they launched an assault on the surface and scattered the vampire fleets in orbit with the help of a meason gun. All of this happened within 5-10 years of the start of the game so the memories of the event was still raw in the players minds and there was still a lot of viral infections still present in plenty of everyday things from the surface.

The viral crane at the night club was kind of their first introduction, it'd become something of a right of passage to climb the crane and attach another motorized light to its power and wiring. The orbital starport was the remains of a 500,000 tonne battle tender and there was plenty of junk to be wary of aboard the wreck. IIRC we spent a whole session just wrapping our heads around this.

I was looking through a drawer and found my 20 year old TNE character and associated junk. I'll be looking through my closets next week after my hose guests depart for my old campaign notes.

Derek Stanley
Sent from my iPhone...

On 2012-06-16, at 10:02, wrote:

> Derek--
>
> I enjoyed reading about your virus strains because they were just the sort
> of odd things I hoped people would do, and which for me signalled that
> this stuff is "real." Real life has this physical sensation for me of a
> creative, dynamic tension between polar opposites, stuff that seems
> unlikely, but there it is. Bacteria that live in the core of nuclear
> plants, duckbulled platypi, all the weird, duplicated, specialized
> critters in specific niches, the things people do to themselves.
>
> And you're right that people are always worse, but by the same token,
> Virus was created by people, and when Virus becomes a Vampire identity, it
> is basically a "people," both in game terms and in RPG reality.
>
> Frank wrote Sandman, so I don't remember personally without a book or
> notes in front of me.
>
>
> .
>
>


Antony--

That's a great basis for a campaign. And it's always fun to come up with a
new way to apply words like "Vampire" and "Angel" to things.

Dave

> The thing to keep in mind is that each of those main frames beneath the
> surface of Reference contains the total knowledge deposited there by the
> scout service on every main world and presumably many secondary worlds in
> the Imperium and possibly beyond. The information deposited is not
> necessarily accurate or up to date of course. So you can picture the virus
> sending out its “angels”, to check on all of this and bring everything
> back into line with its knowledge since it is god.
>
>
>
> Antony



Yeah, what he said, PLUS what I said = REALLY big cave, blinkenlights,
dripping water, something on your shoe.

> Standalone single machine... maybe for a non essential system. Anything
where they really want to make sure it doesn't go down or lose data,
they get big... Fast. Think about it... To have no single point of
failure you need > double of everything from power supply to CPU to main
board. Clusters designed for heavy load you could be talking dozens.
Redundant storage OS usually a separate box or two at least,
particularly if it needs to upgradeable
> and maintainable without going down.

> Then you need power SOURCES. Ideally at least two separate feeds but
likely a big UPS battery bank also with redundancy and probably a manual
generator or two on top of all that...

> I could buy the machine itself being a shoebox... But dozens of shoe
boxes is more like it. with a bunch of redundancy and fall safe assumed,
I still don't find Traveller mainframe conceptions entirely out of
place... At
> least for a crucial application like a starship

---
from my T989



Derek--

> In my PE the lead world had been something of a cross between Promise and
> Zion in the Matrix, which hadn't come out yet.

Thank heavens. There would be nothing worse than being accused of being
influenced by the Matrix. Influenced to not go see the sequel, maybe, but
beyond that...

I love the description of your campaign, the backstory, etc. It's the kind
of thing it would have been nice to have been more aware of and connected
to back then, but I already filled 80 hours a week without making time for
that, and it wouldn't have changed the way things ended anyway.

Still, not bad to finally get connected to it after all these years,
however. Grace happens.

Thank you very much for sharing that.

Dave



The problem I typically had with campaigns was I invest my soul into building the background. Making a lived in universe if you will and I'd be tired and unable to keep the campaign rolling forward.

I was usually good for a year or two and then I'd start creating something else with a long backstory. I'm still bummed that I can't find my backup disks because I had a bunch of great concepts that I'd strung together. I particularly liked the derelict starship trapped in J'Space idea.

Derek Stanley
Sent from my iPhone...

On 2012-06-16, at 11:14, wrote:

>
> Thank heavens. There would be nothing worse than being accused of being
> influenced by the Matrix. Influenced to not go see the sequel, maybe, but
> beyond that...
>
> I love the description of your campaign, the backstory, etc. It's the kind
> of thing it would have been nice to have been more aware of and connected
> to back then, but I already filled 80 hours a week without making time for
> that, and it wouldn't have changed the way things ended anyway.
>
> Still, not bad to finally get connected to it after all these years,
> however. Grace happens.
>
> Thank you very much for sharing that.
>
> Dave
>
>


I kept my campaign in the same place for ten years or so. I was a classic
"solitaire" Traveller player, building starships, worlds, writing
encyclopedias, so I always had plenty of stuff. I still ended up with
stuff that none of my players ever saw or got to.

I also did this thing where I had four campaigns all playing in the same
general area, and their actions would impact each other, advance the
plotline, and that helped too.

How was the derelict in J-space going to work? How would they know it was
there, get to it, find it, etc.? A voice from the Empress Wave talk to
them?

> The problem I typically had with campaigns was I invest my soul into
> building the background. Making a lived in universe if you will and I'd be
> tired and unable to keep the campaign rolling forward.
>
> I was usually good for a year or two and then I'd start creating something
> else with a long backstory. I'm still bummed that I can't find my backup
> disks because I had a bunch of great concepts that I'd strung together. I
> particularly liked the derelict starship trapped in J'Space idea.



It was a variant universe where due to rules and regulations people under 25 had to be placed in low-berths so the transition couldn't adversely effect them. So the players would essentially wake up on a ship that had been involved in a catastrophic collision just before entering my version of J-space. The ships attitude had been altered the real space engine had been at full thrust to avoid the collision and half the ship had been sheared off before it slipped into the beyond. Thus the mass, volume, speed and insertion angles were all wrong for the calculations put into the drive.

It was kind of a "lost in space" rewrite.

Derek Stanley
Sent from my iPhone...

On 2012-06-16, at 15:29, wrote:

> I kept my campaign in the same place for ten years or so. I was a classic
> "solitaire" Traveller player, building starships, worlds, writing
> encyclopedias, so I always had plenty of stuff. I still ended up with
> stuff that none of my players ever saw or got to.
>
> I also did this thing where I had four campaigns all playing in the same
> general area, and their actions would impact each other, advance the
> plotline, and that helped too.
>
> How was the derelict in J-space going to work? How would they know it was
> there, get to it, find it, etc.? A voice from the Empress Wave talk to
> them?
>
> > The problem I typically had with campaigns was I invest my soul into
> > building the background. Making a lived in universe if you will and I'd be
> > tired and unable to keep the campaign rolling forward.
> >
> > I was usually good for a year or two and then I'd start creating something
> > else with a long backstory. I'm still bummed that I can't find my backup
> > disks because I had a bunch of great concepts that I'd strung together. I
> > particularly liked the derelict starship trapped in J'Space idea.
>
>


So they were already IN the ship. That explains it.

And you say you never were able to run it? What were the rules you had in
mind for their getting out, and the consequences of remaining in J-space?

> It was a variant universe where due to rules and regulations people under
> 25 had to be placed in low-berths so the transition couldn't adversely
> effect them. So the players would essentially wake up on a ship that had
> been involved in a catastrophic collision just before entering my version
> of J-space. The ships attitude had been altered the real space engine had
> been at full thrust to avoid the collision and half the ship had been
> sheared off before it slipped into the beyond. Thus the mass, volume,
> speed and insertion angles were all wrong for the calculations put into
> the drive.
>
> It was kind of a "lost in space" rewrite.
>
> Derek Stanley
> Sent from my iPhone...
>
> On 2012-06-16, at 15:29, wrote:
>>
>> How was the derelict in J-space going to work? How would they know it
>> was
>> there, get to it, find it, etc.? A voice from the Empress Wave talk to
>> them?
>>



I was running with a modified TNE / T2300 rule set. While there would be about 25 low-berths remaining on their half of the ship only the last about 8 would be accessable because an iris in the spinal corridor had sealed preventing the area they were in from venting into space.

One of the PC's berths would have been damaged in the accident and they'd wake up kind of, Event Horizon, in this berth filled with stasis fluid and emergency lights going ape in the corridor.

Eventually the ship would get yanked out of J-Space by a star and thats when things would get interesting.

Derek Stanley
Sent from my iPhone...

On 2012-06-16, at 16:15, wrote:

> So they were already IN the ship. That explains it.
>
> And you say you never were able to run it? What were the rules you had in
> mind for their getting out, and the consequences of remaining in J-space?
>
> > It was a variant universe where due to rules and regulations people under
> > 25 had to be placed in low-berths so the transition couldn't adversely
> > effect them. So the players would essentially wake up on a ship that had
> > been involved in a catastrophic collision just before entering my version
> > of J-space. The ships attitude had been altered the real space engine had
> > been at full thrust to avoid the collision and half the ship had been
> > sheared off before it slipped into the beyond. Thus the mass, volume,
> > speed and insertion angles were all wrong for the calculations put into
> > the drive.
> >
> > It was kind of a "lost in space" rewrite.
> >
> > Derek Stanley
> >
>
>


The eventual plan was to introduce them to an alien world while they attempted to repair the ship and figure out just where they were so they could work their way home.

Derek Stanley
Sent from my iPhone...

On 2012-06-16, at 17:55, DEREK STANLEY <> wrote:

> I was running with a modified TNE / T2300 rule set. While there would be about 25 low-berths remaining on their half of the ship only the last about 8 would be accessable because an iris in the spinal corridor had sealed preventing the area they were in from venting into space.
>
> One of the PC's berths would have been damaged in the accident and they'd wake up kind of, Event Horizon, in this berth filled with stasis fluid and emergency lights going ape in the corridor.
>
> Eventually the ship would get yanked out of J-Space by a star and thats when things would get interesting.
>
> Derek Stanley
> Sent from my iPhone...
>


I like the being precipitated out of space by a grav well.

That same scenario would have worked to bring a group forward from MT to TNE.

> The eventual plan was to introduce them to an alien world while they
> attempted to repair the ship and figure out just where they were so they
> could work their way home.
>
> Derek Stanley
> Sent from my iPhone...
>
> On 2012-06-16, at 17:55, DEREK STANLEY <> wrote:
>
>> I was running with a modified TNE / T2300 rule set. While there would be
>> about 25 low-berths remaining on their half of the ship only the last
>> about 8 would be accessable because an iris in the spinal corridor had
>> sealed preventing the area they were in from venting into space.
>>
>> One of the PC's berths would have been damaged in the accident and
>> they'd wake up kind of, Event Horizon, in this berth filled with stasis
>> fluid and emergency lights going ape in the corridor.
>>
>> Eventually the ship would get yanked out of J-Space by a star and thats
>> when things would get interesting.



Another thought occurred to me. When were the Solomani Rimward exploration vessels supposed to return? I picture them arriving years after the virus devastation. These ships would have been loaded with the then state of the art Solomani technology but still vulnerable to infection. The ship or ships become infected but the Sols are able to fight it off – they were also huge research vessels with again much redundancy and possibly some alien tech which helps fend off the virus. (Did they run into something similar in the far reaches, Cylons;))

So we have these great vessels moving through the wreckage of the Confederation, the scale of the disaster mind boggling, the crews now looking for a new home and carrying whatever they brought back from their explorations. Where do they go, what impact would they have on the great rebuilding. Do they become ‘missionaries’ etc. Lots of potential there.

Antony

On a different note could a 700,000 dt Superdreadnought piggy-back a AHL in its jump field, assuming the AHL can be somehow attached to the Superdreadnought?



On 17 June 2012 14:17, Antony Farrell <> wrote:

> **
>
>
> On a different note could a 700,000 dt Superdreadnought piggy-back a AHL
> in its jump field, assuming the AHL can be somehow attached to the
> Superdreadnought?
>

Hey!! What do you think you're doing with my *ship*??!! :D

--
Regards,
Michael Jenkins
http://www.facebook.com/darvedd
--
"It is a capital mistake to theorise before one has data. Insensibly one
begins to twist facts to suit theories, instead of theories to suit facts."
-- Sherlock Holmes
--


Antony--

And even if not vulnerable to infection, still vulnerable to attack,
take-over, cannibalization. I think that's a nice idea for a campaign.

As far as scabbing an AHL onto the side of a 700k Dreadnought, absolutely,
so long as it had extra jump capacity. I.e., if it were only Jump 1 it
could not, but any jump over that it would have adequate power for the
added load. An AHL is only 60k if I remember correctly.

> Another thought occurred to me. When were the Solomani Rimward exploration
> vessels supposed to return? I picture them arriving years after the virus
> devastation. These ships would have been loaded with the then state of the
> art Solomani technology but still vulnerable to infection. The ship or
> ships become infected but the Sols are able to fight it off – they were
> also huge research vessels with again much redundancy and possibly some
> alien tech which helps fend off the virus. (Did they run into something
> similar in the far reaches, Cylons;))
>
> So we have these great vessels moving through the wreckage of the
> Confederation, the scale of the disaster mind boggling, the crews now
> looking for a new home and carrying whatever they brought back from their
> explorations. Where do they go, what impact would they have on the great
> rebuilding. Do they become ‘missionaries’ etc. Lots of potential
> there.
>
> On a different note could a 700,000 dt Superdreadnought piggy-back a AHL
> in its jump field, assuming the AHL can be somehow attached to the
> Superdreadnought?
>
>
>
>