Re: Traveller Virus (Puppeteer)

Part of thread: Re: Traveller Virus (Puppeteer) · 1 reply ↳ In reply to Re: Traveller Virus (Puppeteer) — dcndcn13 Re: Traveller Virus (Puppeteer) — dcndcn13


In my PE the lead world had been something of a cross between Promise and Zion in the Matrix, which hadn't come out yet. An enslaved population on the surface but there were these deep cities that had severed ties and sacrificed the surface dwellers to preserve civiliation.

The deep cities eventually we're comfortable enough that they launched an assault on the surface and scattered the vampire fleets in orbit with the help of a meason gun. All of this happened within 5-10 years of the start of the game so the memories of the event was still raw in the players minds and there was still a lot of viral infections still present in plenty of everyday things from the surface.

The viral crane at the night club was kind of their first introduction, it'd become something of a right of passage to climb the crane and attach another motorized light to its power and wiring. The orbital starport was the remains of a 500,000 tonne battle tender and there was plenty of junk to be wary of aboard the wreck. IIRC we spent a whole session just wrapping our heads around this.

I was looking through a drawer and found my 20 year old TNE character and associated junk. I'll be looking through my closets next week after my hose guests depart for my old campaign notes.

Derek Stanley
Sent from my iPhone...

On 2012-06-16, at 10:02, wrote:

> Derek--
>
> I enjoyed reading about your virus strains because they were just the sort
> of odd things I hoped people would do, and which for me signalled that
> this stuff is "real." Real life has this physical sensation for me of a
> creative, dynamic tension between polar opposites, stuff that seems
> unlikely, but there it is. Bacteria that live in the core of nuclear
> plants, duckbulled platypi, all the weird, duplicated, specialized
> critters in specific niches, the things people do to themselves.
>
> And you're right that people are always worse, but by the same token,
> Virus was created by people, and when Virus becomes a Vampire identity, it
> is basically a "people," both in game terms and in RPG reality.
>
> Frank wrote Sandman, so I don't remember personally without a book or
> notes in front of me.
>
>
> .
>
>