Hmmm.
Being a nuclear, rather than electronic guy, I had some other ideas before
I received this, but I'll respond to your thoughts first:
1. When I say "graphics," I'm mostly meaning maps, but that can be solved
to some extent by distributing them in advance when they are not sensitive,
and e-mailing them in real time when they are needed. "Okay, check your
e-mail and look at the map I just sent."
2. Maybe, but that is since my time, and I'm a nuclear guy by disposition,
age, and not to mention literally.
4. Given my thinking about this group, I like the idea of observers, as it
allows more people to enjoy something that I believe is what brought them
onto this list to begin with.
5. Yes, you hit my first assumption.
Now to my thoughts, which are analog/nuclear solutions.
How many of the members of this list live in physical proximity, where
2-3-4 people could get together in the same room? There could be a physical
map in each location, and perhaps even a "deputy GM" to handle local things
like moving the pieces, rolling dice, etc. That helps with the whole social
aspect of the game which to me is one of the key RPG pieces. My guess,
though, is that would be too hard if this were more than just a single
session, and even then more than could be fairly asked.
The reason I asked about recording and saving the chat (and that should be
possible, many systems do it) is that if I do thing I'm thinking about, I'd
really want a saved copy, so components of it could be re-used later, and
just for posterity and fun anyway.
I'll have to look for "Rescue Ru(i)n". That sounds interesting. I love
multi-player board games with everyone going after his own goals.
Well, let me qualify that. "multi-player board games with everyone going
after his own goals" so long as it can be kept fun, and not turn into every
Risk and Diplomacy bloodbath I've ever participated in.
On Mon, 11 Jun 2012 20:09:50 -0400, Jeff Dougherty
<
> wrote:
> My $0.02, from running a number of (non-Traveller) RPGs via chat:
> 1. Sharing graphics isn't something I've done, but then I always did
> more with "verbal" (read: written) description. Google Documents might
be
> a possible solution, I've used that in the past to do character sheets.
> 2. Probably so. Is there a VASSAL or Cyberboard module for Brilliant
> Lances?
> 4. I've not had a problem with observers in addition to players as long
> as everyone abides by the rules. One other possibility for this would be
> to run the game over IRC chat, which is relatively simple to set up. It
> has a built-in "voice" function that allows only designated people to
> talk in the main channel. Backchannel talk is all fine.
> 5. The best method I've come up with is using
http://www.random.org [1]
> and have everybody roll their own dice. Having the GM do it all gets too
> unwieldy, and at the end of the day you either trust people or you
don't.
> It would be great if we could get this going. I've always wanted to run
> a five-sided BL scenario based on the "Rescue Ru(i)n" concept on the
BARD
> site, with a few modifications to make it even more of an almighty
> spinning bow tie extravaganza that what's already written.
> -JTD
> "If you can't be good, be colorful"
> - Pete Conrad, Commander, Apollo 12
>
> On Jun 11, 2012, at 7:35 PM, wrote:
>
> I've pretty obvioiusly not done RPG via chat before, and I have some
> questions/thoughts:
>
> 1. We'd need the ability to share files, such as graphics, like you'd
> have
> in an online collaboration site
> 2. Ideally, real-time graphics sharing, like the counters moving on a
> Brilliant Lances map or a ground map, but that probably outstrips
> freebies
> from Yahoo
> 3. Is there the ability to record the session's text for download and
> saving after the sessions
> 4. I would expect to use the "invitation only" thing to keep it
> manageable. However, I think it would be great to allow observers in
> addition to players
> 5. In text-based, distance RPGing, what are the accepted conventions
> for
> die-rolling so everyone is comfortable that it is all clean?
>
> It could take me a while to get ready for this, but there is something
> I
> would really like to do with/for this group.
>
> Dave
>
> On Mon, 11 Jun 2012 18:48:21 -0400, Jeff Dougherty
> wrote:
> > He's got that look in his eyes, folks. Duck and cover.
> > -JTD
> > "Neil, if you had any guts you'd yell 'Oh my God, what is that
> thing?!',
> > scream, and then cut your mic."
> > - Michael Collins on the first words to be spoken on the Moon
> >
> > On Jun 11, 2012, at 6:15 PM, wrote:
> >
> > No kidding.
> >
> > That gives me an idea....
> >
> > On Mon, 11 Jun 2012 20:23:23 -0000, "dedtraveller" wrote:
> > > Hi all,
> > >
> > > I use PbEM for my games but I understand it's not for everyone.
> > > YahooGroups has chatroom functionality that you can use. All you
> > would
> > > need to do is start a new group and send invitations to your
> players.
> > > There's various levels of privacy so you can make it "invite only"
> to
> > > screen out the public if you want.
> > >
> > > _/
> > > DED
> > > TNE @ Yahoo ml Admin
> > >
> > >
> > >