Re: Chat function for running games

Part of thread: Chat function for running games · 1 reply ↳ In reply to Re: Chat function for running games — James Rosse Re: Chat function for running games — James


Hi,

I might have a solution.

A webinar room has all of those things, and I’ve been thinking for quite some time to run a session of TNE just to check it.

The service I’m using allows for up to 4 guests to participate in a conversation (and I mean “real” conversation, not a chat or IRC), gives the owner the ability to present everybody with graphics.

Don’t know about the ability to invite “watching guests”, but can check it in the morning (European time).

If it does interest anybody I can look into it deeper.

Cheers,

Blase

From: [] On Behalf Of
Sent: Tuesday, June 12, 2012 1:36 AM
To:
Subject: Re: [Traveller_TNE] Chat function for running games

I've pretty obvioiusly not done RPG via chat before, and I have some
questions/thoughts:

1. We'd need the ability to share files, such as graphics, like you'd have
in an online collaboration site
2. Ideally, real-time graphics sharing, like the counters moving on a
Brilliant Lances map or a ground map, but that probably outstrips freebies
from Yahoo
3. Is there the ability to record the session's text for download and
saving after the sessions
4. I would expect to use the "invitation only" thing to keep it
manageable. However, I think it would be great to allow observers in
addition to players
5. In text-based, distance RPGing, what are the accepted conventions for
die-rolling so everyone is comfortable that it is all clean?

It could take me a while to get ready for this, but there is something I
would really like to do with/for this group.

Dave

On Mon, 11 Jun 2012 18:48:21 -0400, Jeff Dougherty
< <dougherty.