And you could probably run Google chat in parallel with Google docs.
On Tue, 12 Jun 2012 01:04:43 -0000, "James" <> wrote:
> The competition (aka Google) has a chat function built into Google Plus
> (called Hang Out) that is seeing use for RPGs on a regular basis. I
> haven't tried it myself, but several people I follow speak highly of it.
>
> --- In [1], wrote:
> >
> > Jeff--
> >
> > Here's the other thing. Obviously this list is asynchronous, but have
> you
> > guys ever tried to do a synchronous event?
> >
> > If so, is there any agreement on what days of the week and times of
> day
> > are good for our distributed band? We go east as far as Poland, and
> West as
> > far as Australia, which are 180 out from each other.
> >
> > Dave
> >
> > On Mon, 11 Jun 2012 20:09:50 -0400, Jeff Dougherty
> > wrote:
> > > My $0.02, from running a number of (non-Traveller) RPGs via chat:
> > > 1. Sharing graphics isn't something I've done, but then I always
> did
> > > more with "verbal" (read: written) description. Google Documents
> might
> > be
> > > a possible solution, I've used that in the past to do character
> sheets.
> > > 2. Probably so. Is there a VASSAL or Cyberboard module for
> Brilliant
> > > Lances?
> > > 4. I've not had a problem with observers in addition to players as
> long
> > > as everyone abides by the rules. One other possibility for this
> would be
> > > to run the game over IRC chat, which is relatively simple to set
> up. It
> > > has a built-in "voice" function that allows only designated people
> to
> > > talk in the main channel. Backchannel talk is all fine.
> > > 5. The best method I've come up with is using http://www.random.org
> [2] [1]
> > > and have everybody roll their own dice. Having the GM do it all
> gets too
> > > unwieldy, and at the end of the day you either trust people or you
> > don't.
> > > It would be great if we could get this going. I've always wanted to
> run
> > > a five-sided BL scenario based on the "Rescue Ru(i)n" concept on
> the
> > BARD
> > > site, with a few modifications to make it even more of an almighty
> > > spinning bow tie extravaganza that what's already written.
> > > -JTD
> > > "If you can't be good, be colorful"
> > > - Pete Conrad, Commander, Apollo 12
> > >
> > > On Jun 11, 2012, at 7:35 PM, wrote:
> > >
> > > I've pretty obvioiusly not done RPG via chat before, and I have
> some
> > > questions/thoughts:
> > >
> > > 1. We'd need the ability to share files, such as graphics, like
> you'd
> > > have
> > > in an online collaboration site
> > > 2. Ideally, real-time graphics sharing, like the counters moving on
> a
> > > Brilliant Lances map or a ground map, but that probably outstrips
> > > freebies
> > > from Yahoo
> > > 3. Is there the ability to record the session's text for download
> and
> > > saving after the sessions
> > > 4. I would expect to use the "invitation only" thing to keep it
> > > manageable. However, I think it would be great to allow observers
> in
> > > addition to players
> > > 5. In text-based, distance RPGing, what are the accepted
> conventions
> > > for
> > > die-rolling so everyone is comfortable that it is all clean?
> > >
> > > It could take me a while to get ready for this, but there is
> something
> > > I
> > > would really like to do with/for this group.
> > >
> > > Dave
> > >
> > > On Mon, 11 Jun 2012 18:48:21 -0400, Jeff Dougherty
> > > wrote:
> > > > He's got that look in his eyes, folks. Duck and cover.
> > > > -JTD
> > > > "Neil, if you had any guts you'd yell 'Oh my God, what is that
> > > thing?!',
> > > > scream, and then cut your mic."
> > > > - Michael Collins on the first words to be spoken on the Moon
> > > >
> > > > On Jun 11, 2012, at 6:15 PM, wrote:
> > > >
> > > > No kidding.
> > > >
> > > > That gives me an idea....
> > > >
> > > > On Mon, 11 Jun 2012 20:23:23 -0000, "dedtraveller" wrote:
> > > > > Hi all,
> > > > >
> > > > > I use PbEM for my games but I understand it's not for everyone.
> > > > > YahooGroups has chatroom functionality that you can use. All
> you
> > > > would
> > > > > need to do is start a new group and send invitations to your
> > > players.
> > > > > There's various levels of privacy so you can make it "invite
> only"
> > > to
> > > > > screen out the public if you want.
> > > > >
> > > > > _/
> > > > > DED
> > > > > TNE @ Yahoo ml Admin
> > > > >
> > > > >
> > > > >