Re: [Traveller_TNE] Chat function for running games

Part of thread: Chat function for running games · 1 reply ↳ In reply to Re: [Traveller_TNE] Chat function for running games — dcndcn13 Re: [Traveller_TNE] Re: Chat function for running games — dcndcn13


I thought about the same thing, and my concern was expense, and that when
I use these sorts of things at work there are often technical problems
which require a whole cast of tech support.

But please, if you can do so easily, look into it.

On Tue, 12 Jun 2012 02:49:32 +0200, Błażej Mazur <> wrote:
> Hi,
>
> I might have a solution.
>
> A webinar room has all of those things, and I’ve been thinking for
> quite some time to run a session of TNE just to check it.
>
> The service I’m using allows for up to 4 guests to participate in a
> conversation (and I mean “real” conversation, not a chat or IRC),
> gives the owner the ability to present everybody with graphics.
>
> Don’t know about the ability to invite “watching guests”, but can
> check it in the morning (European time).
>
> If it does interest anybody I can look into it deeper.
>
> Cheers,
>
> Blase
>
> FROM:
> [] ON BEHALF OF
> SENT: Tuesday, June 12, 2012 1:36 AM
> TO:
> SUBJECT: Re: [Traveller_TNE] Chat function for running games
>
> I've pretty obvioiusly not done RPG via chat before, and I have some
> questions/thoughts:
>
> 1. We'd need the ability to share files, such as graphics, like you'd
> have
> in an online collaboration site
> 2. Ideally, real-time graphics sharing, like the counters moving on a
> Brilliant Lances map or a ground map, but that probably outstrips
> freebies
> from Yahoo
> 3. Is there the ability to record the session's text for download and
> saving after the sessions
> 4. I would expect to use the "invitation only" thing to keep it
> manageable. However, I think it would be great to allow observers in
> addition to players
> 5. In text-based, distance RPGing, what are the accepted conventions for
> die-rolling so everyone is comfortable that it is all clean?
>
> It could take me a while to get ready for this, but there is something I
> would really like to do with/for this group.
>
> Dave
>
> On Mon, 11 Jun 2012 18:48:21 -0400, Jeff Dougherty
> wrote:
>> He's got that look in his eyes, folks. Duck and cover.
>> -JTD
>> "Neil, if you had any guts you'd yell 'Oh my God, what is that
> thing?!',
>> scream, and then cut your mic."
>> - Michael Collins on the first words to be spoken on the Moon
>>
>> On Jun 11, 2012, at 6:15 PM, wrote:
>>
>> No kidding.
>>
>> That gives me an idea....
>>
>> On Mon, 11 Jun 2012 20:23:23 -0000, "dedtraveller" wrote:
>> > Hi all,
>> >
>> > I use PbEM for my games but I understand it's not for everyone.
>> > YahooGroups has chatroom functionality that you can use. All you
>> would
>> > need to do is start a new group and send invitations to your
> players.
>> > There's various levels of privacy so you can make it "invite only"
> to
>> > screen out the public if you want.
>> >
>> > _/
>> > DED
>> > TNE @ Yahoo ml Admin
>> >
>> >
>> >