Thanks for the answers.
If we did something like this, at least if I were trying to run the game,
I think I'd need some volunteer tech support to help with the Google docs
and sharepoints and stuff.
I mean, yes, I DO do this sort of thing for a living, but I have
programmers working for me who are younger and wiser.
Dave
On Mon, 11 Jun 2012 20:40:49 -0400, "James Rosse" <>
wrote:
> -----Original Message-----
Date: Mon, 11 Jun 2012 18:35:57 -0500
Subject: Re: [Traveller_TNE] Chat function for running games
>
> I've pretty obvioiusly not done RPG via chat before, and I have some
> questions/thoughts:
>
> 1. We'd need the ability to share files, such as graphics, like you'd
> have
> in an online collaboration site
> Google documents. We also used Skype to allow for conference
> chatting.
> 2. Ideally, real-time graphics sharing, like the counters moving on
> a
> Brilliant Lances map or a ground map, but that probably outstrips
> freebies
> from Yahoo We've used Google Docs for that, too. Draw a picture.
>
> 3. Is there the ability to record the session's text for download and
> saving after the sessions
> 4. I would expect to use the "invitation only" thing to keep it
> manageable. However, I think it would be great to allow observers in
> addition to players GD/skype allows for that.
>
> 5. In text-based, distance RPGing, what are the accepted conventions
> for
> die-rolling so everyone is comfortable that it is all clean?
> I believe that #traveller has a dice function built in. Otherwise
> the GM rolls all the dice or you find a dice website that will send the
> results to the GM.
>
> It could take me a while to get ready for this, but there is something
> I
> would really like to do with/for this group.
>
> Dave
>
> On Mon, 11 Jun 2012 18:48:21 -0400, Jeff Dougherty
> wrote:
> > He's got that look in his eyes, folks. Duck and cover.
> > -JTD
> > "Neil, if you had any guts you'd yell 'Oh my God, what is that
> thing?!',
> > scream, and then cut your mic."
> > - Michael Collins on the first words to be spoken on the Moon
> >
> > On Jun 11, 2012, at 6:15 PM, wrote:
> >
> > No kidding.
> >
> > That gives me an idea....
> >
> > On Mon, 11 Jun 2012 20:23:23 -0000, "dedtraveller" wrote:
> > > Hi all,
> > >
> > > I use PbEM for my games but I understand it's not for everyone.
> > > YahooGroups has chatroom functionality that you can use. All you
> > would
> > > need to do is start a new group and send invitations to your
> players.
> > > There's various levels of privacy so you can make it "invite only"
> to
> > > screen out the public if you want.
> > >
> > > _/
> > > DED
> > > TNE @ Yahoo ml Admin
> > >
> > >
> > >