Jeff--
Here's the other thing. Obviously this list is asynchronous, but have you
guys ever tried to do a synchronous event?
If so, is there any agreement on what days of the week and times of day
are good for our distributed band? We go east as far as Poland, and West as
far as Australia, which are 180 out from each other.
Dave
On Mon, 11 Jun 2012 20:09:50 -0400, Jeff Dougherty
<> wrote:
> My $0.02, from running a number of (non-Traveller) RPGs via chat:
> 1. Sharing graphics isn't something I've done, but then I always did
> more with "verbal" (read: written) description. Google Documents might
be
> a possible solution, I've used that in the past to do character sheets.
> 2. Probably so. Is there a VASSAL or Cyberboard module for Brilliant
> Lances?
> 4. I've not had a problem with observers in addition to players as long
> as everyone abides by the rules. One other possibility for this would be
> to run the game over IRC chat, which is relatively simple to set up. It
> has a built-in "voice" function that allows only designated people to
> talk in the main channel. Backchannel talk is all fine.
> 5. The best method I've come up with is using http://www.random.org [1]
> and have everybody roll their own dice. Having the GM do it all gets too
> unwieldy, and at the end of the day you either trust people or you
don't.
> It would be great if we could get this going. I've always wanted to run
> a five-sided BL scenario based on the "Rescue Ru(i)n" concept on the
BARD
> site, with a few modifications to make it even more of an almighty
> spinning bow tie extravaganza that what's already written.
> -JTD
> "If you can't be good, be colorful"
> - Pete Conrad, Commander, Apollo 12
>
> On Jun 11, 2012, at 7:35 PM, wrote:
>
> I've pretty obvioiusly not done RPG via chat before, and I have some
> questions/thoughts:
>
> 1. We'd need the ability to share files, such as graphics, like you'd
> have
> in an online collaboration site
> 2. Ideally, real-time graphics sharing, like the counters moving on a
> Brilliant Lances map or a ground map, but that probably outstrips
> freebies
> from Yahoo
> 3. Is there the ability to record the session's text for download and
> saving after the sessions
> 4. I would expect to use the "invitation only" thing to keep it
> manageable. However, I think it would be great to allow observers in
> addition to players
> 5. In text-based, distance RPGing, what are the accepted conventions
> for
> die-rolling so everyone is comfortable that it is all clean?
>
> It could take me a while to get ready for this, but there is something
> I
> would really like to do with/for this group.
>
> Dave
>
> On Mon, 11 Jun 2012 18:48:21 -0400, Jeff Dougherty
> wrote:
> > He's got that look in his eyes, folks. Duck and cover.
> > -JTD
> > "Neil, if you had any guts you'd yell 'Oh my God, what is that
> thing?!',
> > scream, and then cut your mic."
> > - Michael Collins on the first words to be spoken on the Moon
> >
> > On Jun 11, 2012, at 6:15 PM, wrote:
> >
> > No kidding.
> >
> > That gives me an idea....
> >
> > On Mon, 11 Jun 2012 20:23:23 -0000, "dedtraveller" wrote:
> > > Hi all,
> > >
> > > I use PbEM for my games but I understand it's not for everyone.
> > > YahooGroups has chatroom functionality that you can use. All you
> > would
> > > need to do is start a new group and send invitations to your
> players.
> > > There's various levels of privacy so you can make it "invite only"
> to
> > > screen out the public if you want.
> > >
> > > _/
> > > DED
> > > TNE @ Yahoo ml Admin
> > >
> > >
> > >