Re: Chat function for running games

Part of thread: Chat function for running games · 1 reply ↳ In reply to Re: [Traveller_TNE] Chat function for running games — dcndcn13 Re: Chat function for running games — James Rosse


Not that I know of. The in-sync stuff I've done has all been with other groups.

-JTD

"If we couldn't laugh we would all go insane."

-Jimmy Buffet

On Jun 11, 2012, at 8:35 PM, <> <> wrote:

> Jeff--
>
> Here's the other thing. Obviously this list is asynchronous, but have you
> guys ever tried to do a synchronous event?
>
> If so, is there any agreement on what days of the week and times of day
> are good for our distributed band? We go east as far as Poland, and West as
> far as Australia, which are 180 out from each other.
>
> Dave
>
> On Mon, 11 Jun 2012 20:09:50 -0400, Jeff Dougherty
> <> wrote:
> > My $0.02, from running a number of (non-Traveller) RPGs via chat:
> > 1. Sharing graphics isn't something I've done, but then I always did
> > more with "verbal" (read: written) description. Google Documents might
> be
> > a possible solution, I've used that in the past to do character sheets.
> > 2. Probably so. Is there a VASSAL or Cyberboard module for Brilliant
> > Lances?
> > 4. I've not had a problem with observers in addition to players as long
> > as everyone abides by the rules. One other possibility for this would be
> > to run the game over IRC chat, which is relatively simple to set up. It
> > has a built-in "voice" function that allows only designated people to
> > talk in the main channel. Backchannel talk is all fine.
> > 5. The best method I've come up with is using http://www.random.org [1]
> > and have everybody roll their own dice. Having the GM do it all gets too
> > unwieldy, and at the end of the day you either trust people or you
> don't.
> > It would be great if we could get this going. I've always wanted to run
> > a five-sided BL scenario based on the "Rescue Ru(i)n" concept on the
> BARD
> > site, with a few modifications to make it even more of an almighty
> > spinning bow tie extravaganza that what's already written.
> > -JTD
> > "If you can't be good, be colorful"
> > - Pete Conrad, Commander, Apollo 12
> >
> > On Jun 11, 2012, at 7:35 PM, wrote:
> >
> > I've pretty obvioiusly not done RPG via chat before, and I have some
> > questions/thoughts:
> >
> > 1. We'd need the ability to share files, such as graphics, like you'd
> > have
> > in an online collaboration site
> > 2. Ideally, real-time graphics sharing, like the counters moving on a
> > Brilliant Lances map or a ground map, but that probably outstrips
> > freebies
> > from Yahoo
> > 3. Is there the ability to record the session's text for download and
> > saving after the sessions
> > 4. I would expect to use the "invitation only" thing to keep it
> > manageable. However, I think it would be great to allow observers in
> > addition to players
> > 5. In text-based, distance RPGing, what are the accepted conventions
> > for
> > die-rolling so everyone is comfortable that it is all clean?
> >
> > It could take me a while to get ready for this, but there is something
> > I
> > would really like to do with/for this group.
> >
> > Dave
> >
> > On Mon, 11 Jun 2012 18:48:21 -0400, Jeff Dougherty
> > wrote:
> > > He's got that look in his eyes, folks. Duck and cover.
> > > -JTD
> > > "Neil, if you had any guts you'd yell 'Oh my God, what is that
> > thing?!',
> > > scream, and then cut your mic."
> > > - Michael Collins on the first words to be spoken on the Moon
> > >
> > > On Jun 11, 2012, at 6:15 PM, wrote:
> > >
> > > No kidding.
> > >
> > > That gives me an idea....
> > >
> > > On Mon, 11 Jun 2012 20:23:23 -0000, "dedtraveller" wrote:
> > > > Hi all,
> > > >
> > > > I use PbEM for my games but I understand it's not for everyone.
> > > > YahooGroups has chatroom functionality that you can use. All you
> > > would
> > > > need to do is start a new group and send invitations to your
> > players.
> > > > There's various levels of privacy so you can make it "invite only"
> > to
> > > > screen out the public if you want.
> > > >
> > > > _/
> > > > DED
> > > > TNE @ Yahoo ml Admin
> > > >
> > > >
> > > >