Thread: Since Dave N is feeling talkative

30 posts.

( I'm a relative new comer to the group, and may have missed some of Dave's prior info on this topic, so feel free to point me to the proper channels for finding old information. )

I would really like to know what the short range and long range (and medium range, if you recall) timelines were for the New Era universe. Would the Imperium eventually reform? Would Virus eventually stabilize? Inquiring Duke ('88) guys want to know. :)



I know I am not Dave nor do I play him on Television but you can check out
the Avenger Books,IMHO some really really good stuff.

On Fri, Mar 14, 2014 at 12:02 PM, <> wrote:

>
>
> ( I'm a relative new comer to the group, and may have missed some of
> Dave's prior info on this topic, so feel free to point me to the proper
> channels for finding old information. )
>
>
>
> I would really like to know what the short range and long range (and
> medium range, if you recall) timelines were for the New Era universe. Would
> the Imperium eventually reform? Would Virus eventually stabilize?
> Inquiring Duke ('88) guys want to know. :)
>
>
>
>
>
>
>
>
Hey, Charles, et al.--

I do play Dave on television, and I'm shorter than I appear.

I was going to paste this back in to my reply to Bardbear, and since you
brought up the Avenger Books (I believe those are the 1248 books, right?),
this is a good time to do it.

Bardbear originally sent his question to me direct, unsure if I wanted to
talk about it on the full board, and I told him I was fine with the big
board, there was nothing he asked that I was unwilling to attempt to
answer. His original question also included this, which I wanted to reply
to:

> I didn't post this on the newsgroup because i wasn't sure
>
> a) if you would answer this sort of question
> b) and if you did, would you want it "on the record"
>
> I've gotten the impression you were not happy with the Traveller 1248
> products.

First, some of you already know the answer to this, and have really warmed
my heart with your "Whoa, Dave doesn't want to hear that," "Dave, plug
your ears," warnings about 1248 discussions, so you already know what I'm
about to say. But thanks again for your kind concern. Also, I notice how
polite Bardbear was above, which is invariably the case here on the TNE
list, though not invariably the case on other lists, which is why I remain
here.

Anyway, re: the 1248 products.

I can see how you might have gotten that impression, so let me clarify. I
have never read the 1248 stuff, and do not intend to. That does not mean I
am opposed to it. I am sure that it is extremely good, as it was written
by Martin Dougherty (am I spelling that right?). When we were still in our
Normal offices I got a TNE short story MS from him which was the best TNE
fiction I had ever seen. I felt that he really "got" the RC campaign
setting, with its mix of idealism and melancholy in a way no one else
(out-of-house) had. I don't know why we didn't find a way to publish it,
but I'm pretty sure it's because the Challenge editor (lovely lady, can't
think of her name--Michelle Sturgeon?) had declared a moratorium on
fiction appearing in Challenge (I think that was because she was getting
everybody's SF short stories and couldn't read them all), and we didn't
really have another mechanism to publish fiction. We already had the
author for the "To Dream of Chaos" novels under contract, and there was
really no other place to put it. In retrospect, I wish I had pressed
Michelle to make an exception for Martin's piece, because it was that
good, and also good fiction is so much easier to edit and proof for
Challenge than game variants and adventures (you have to check all of the
rules for all of the game systems, and it's very laborious), and it was a
lot of work getting an issue of Challenge out the door. That would have
probably allowed us to get one out quicker, but I didn't think of that.
However, Michelle might still have said no, as violating her rule would
have probably made her the target for every disgruntled, "Hey, you told
me..." letter you could imagine.

Anyway, when Martin first talked to me...back in the late '90s?--I can't
remember, I felt that there was no one better qualified to write the
follow-on material than him (given the fact that I was already
disqualified: 1) I had already demonstrated that I could not devote the
proper effort to a Traveller product and still handle my day job--See GT
Aliens with the Hivers in it, and 2) I was not out there fighting to be
involved in post-TNE Traveller and he was, and had already done the hard
work to get permission, so he had earned it). He had already at that point
(I think, this is the best I can remember) written the first 1248 overview
book, so he didn't really want my version of what I would have done, as he
had already worked out his take. I did at that point say that I would like
to see his MS and give him whatever feedback he would like. However, at
the end of the day I did not have time to read it, and decided that was
better anyway.

And the reason is that, say what you will about the way that I accepted my
"expulsion from Eden," (mostly realistically: I had to get another job,
got one with the Army, and was immediately overworked for years) I have
always harbored a deep affection for the work we at GDW did, and always
wished there could be a way to go back and finish it (God knows how). So I
kept most of that stuff, "pondering it in my heart" as they say, and still
do. And I have realized as the years go by (and as folks on this list have
seen) it can be hard to remember everything. And one of the cruelest
tricks of all is that if you start mixing your tattered memories with
other people's memories or ideas, you can start remembering other things
as if you had thought them, and I didn't want that to happen. So I have
not read any 1248 stuff, nor let anyone tell me about it, because that way
I know that whatever I remember about my intent is as unentangled as
possible with anything else.

So I have not read the 1248 stuff. That also means that the 1248 stuff is
not Dave's nor GDW's vision for life after TNE. But I am sure it is very
good, maybe better than what we might have come up with. But it is an
independent creation, and is "a way" that the plot seeds planted in TNE
could have flowered. (Don't you love the way I throw freebie poeticisms in
there?)

One last thing about "Dave's Version." There has been a statement out
there after GDW went down that Dave swore members of the GDW staff to
secrecy, to never reveal our/Dave's/GDW's true intent. That was a "white
lie," not of my creation, but to which I agreed, to help someone out of a
jam. As we know, there is no such thing as a "white lie," and that has
come back to bite me, and cause people who did not already dislike me to
dislike me, and prompt those who already did to feel confirmed in their
sentiments. Oh well, I'd probably do it again under the circumstances. And
let us please agree to not speculate on what I am referring to. No point
in undoing what good it did after this time.

I'll get back to the other questions later, which might allow some members
to say, "Dave said A, B, C" which will help me remember what I've already
said when I get back. Or, if you prefer, don't help me, and see if what I
say this time is consistent with what I've said before. That way you can
test a) how much further my brain has deteriorated, or b) if I was just
making this stuff up the whole time and can't keep my story straight. I
will observe that testing me sounds like a more entertaining option,
unless you don't like hearing me repeat myself. But I figure I repeat
myself a lot here, so you must be tolerant of it. Also, I figure I repeat
myself a lot here, redundantly and repetitively, but apparently you have
built up an immunity against it. Also, I repeat myself. A lot. Here.

> I know I am not Dave nor do I play him on Television but you can check
out
> the Avenger Books,IMHO some really really good stuff.
>
>
>
> On Fri, Mar 14, 2014 at 12:02 PM, <> wrote:
>
>> ( I'm a relative new comer to the group, and may have missed some of
Dave's prior info on this topic, so feel free to point me to the proper
channels for finding old information. )
>> I would really like to know what the short range and long range (and
medium range, if you recall) timelines were for the New Era universe.
Would
>> the Imperium eventually reform? Would Virus eventually stabilize?
Inquiring Duke ('88) guys want to know. :)
>

Repeat away Dave.
Repetition is an effective means of teaching. And when the students are
eager, it is best to hear truth from "The Creator" himself. (pun intended)

--
"Christmas is a time when kids tell Santa what they want and adults pay for
it. Deficits are when adults tell the government what they want and their
kids pay for it."
Suck up! :-)

(That was a joke, please don't take it seriously)

> Repeat away Dave.
> Repetition is an effective means of teaching. And when the students are
> eager, it is best to hear truth from "The Creator" himself. (pun intended)
>
> --
> "Christmas is a time when kids tell Santa what they want and adults pay
> for
> it. Deficits are when adults tell the government what they want and their
> kids pay for it."
>

On Fri, Mar 14, 2014 at 8:43 PM, <> wrote:

>
>
> Suck up! :-)
>
NO! Since last years abdominal surgery is just wants to flop around over
the belt buckle....

(Is a Joke too...)

--
Evyn
Speaking of deflecting compliments and not getting a swelled head, go the
Amazon.com listing for the TNE Deluxe Boxed set and see who's listed as
the authors.

And this is NOT an effort to enlist anyone to correct the record. Also
scroll down to see the third author. He did write one of the adventures,
just odd how Amazon's logic works.

> Suck up! :-)
>
> (That was a joke, please don't take it seriously)
>
>> Repeat away Dave.
>> Repetition is an effective means of teaching. And when the students are
>> eager, it is best to hear truth from "The Creator" himself. (pun
>> intended)
>>
>> --
>> "Christmas is a time when kids tell Santa what they want and adults pay
>> for
>> it. Deficits are when adults tell the government what they want and
>> their
>> kids pay for it."
>>
>
>
>

That's not right. Fixed it.

As for Mr. Brennan, he probably listed the set in his credits in his Amazon
author page. Amazon likes to have at least one author bio per page, and
voila! he gets the promo by default. That's my guess anyway.

-Wayne

On Fri, Mar 14, 2014 at 9:16 PM, <> wrote:

>
>
> Speaking of deflecting compliments and not getting a swelled head, go the
> Amazon.com listing for the TNE Deluxe Boxed set and see who's listed as
> the authors.
>
> And this is NOT an effort to enlist anyone to correct the record. Also
> scroll down to see the third author. He did write one of the adventures,
> just odd how Amazon's logic works.
>
>
What? You have that kind of control over Amazon?

I guess those must be sell-throughs from your store, so you control it on
your end?

Strictly speaking, Marc is not a TNE author, as he has repeatedly pointed
out over the years. It was based off of previous editions of which he was
the author, but he was not a GDW employee at any time when I was there.

> That's not right. Fixed it.
>
> As for Mr. Brennan, he probably listed the set in his credits in his
> Amazon
> author page. Amazon likes to have at least one author bio per page, and
> voila! he gets the promo by default. That's my guess anyway.
>
> -Wayne
>
>
> On Fri, Mar 14, 2014 at 9:16 PM, <> wrote:
>
>>
>>
>> Speaking of deflecting compliments and not getting a swelled head, go
>> the
>> Amazon.com listing for the TNE Deluxe Boxed set and see who's listed as
>> the authors.
>>
>> And this is NOT an effort to enlist anyone to correct the record. Also
>> scroll down to see the third author. He did write one of the adventures,
>> just odd how Amazon's logic works.
>>
>>
>

Having gotten that out of the way, let me first ask specifically what you
mean by "would Virus stabilize?" I think I'll get at that below, but maybe
you have something specific in mind.

First, the usual caveats and usual examples.

These "plans" or "ideas" or "intents" are just that, concepts for where we
intended to go and how we thought we'd get there. As a practical matter,
we would try to come up with production schedules about a year out, but
even those were subject to great change if a new idea or opportunity came
up. Examples of this include Twilight:2000 Version 2.2 (T2KV2.2) which we
put together really fast to have a GenCon release, as having a GenCon
release was a big thing. The TNE stuff we had in the works wasn't going to
be ready in time, and we didn't want to rush those, and T2K was coming due
for a reprint but was still in the D10 system and updating it to be more
fully compatible with TNE was something we wanted to do. So we stayed up
for a week and knocked that out. Sometimes we'd have something on the
schedule being written out of house and it would come in in bad shape and
we'd have to push it back and put something else in. Also remember that
through much of this period we were also supporting Dark Conspiracy,
Dangerous Journeys, miniatures lines, etc.

So ideas we had about storyline developments were generally "paced" by
products to be released, which mostly would have been the 64 or 80 page
book. 80 was about the usual target if I recall correctly, but you could
look at page numbers and tell me if that's true.

In the long run, the idea was to tell a bunch of stories to about five
years out. By five years out we would have had the RC and Regency making
first contact, but it might perhaps have happened before that. I'm pretty
sure we moved up the Regency Source Book because we got the sense that the
Imperial fans needed to start seeing something for them, so that may have
pulled forward the RC-Regency meeting as well.

Now, what year in game-time would that be? I don't know, we would have
calculated it out to be sensible. We didn't have a big timeline with
target years, and even if we had, we would have been changing it all the
time. And one of the reasons for changing it all the time was that things
would come up.

For example, one day, probably a Monday, Frank came in. He had been
consulting the "ships per planet" algorithms we published somewhere, and
he had discovered, "Oh, crap! Solee! This RC expansion stuff isn't going
to be as easy as we thought." We could have hand-waved it away, but I
don't think we ever really considered that. Whether it was a commitment to
following the rules we had laid out, or that moment in a game when the ref
makes a die roll that really screws up the plan and he is tempted to fudge
the roll and go along with preconception but realizes, "no, this may be
more interesting," or the fact that we thought it was fun that the game
could surprise us, we never really considered hand-waving it out.

But that realization led to at least three things.

1. The RC isn't going to be able to expand as fast, building up strength
to take on Solee is going to take some significant time. We're going to be
down here for a while. I think this probably led to moving up the RSB,
because it was going to be clear to players that things down in RC
territory were slowing down, so we had to open up the other setting for
those who wanted to play in the Regency rather than the RC.

2. Frank asked me how the heck the RC was going to beat Solee. I said that
the RC was going to eventually get itself some tame Vampire ships (in
order to eventually torque off the Regency) and these would provide a
great advantage in combat, as well as being a way to rapidly increase
available fleet tonnage. And that led to Vampire Fleets coming out when it
did, to set up that development.

3. That also led to my telling Frank about the Virus shipyard out in
(Diaspora?), which led to the Guilded Lilly (a deliberate corruption of
the common phrase in both words) "Epic Adventure" trilogy. You may note
that I said "telling Frank about," implying that he did not know about it,
because he didn't. Which is another insight into how we didn't have a
giant GDW blueprint. As Traveller line manager I spent the most time
researching and prepping TNE stuff, Frank spent the most time thinking
about Command Decision and boardgames, Les knew where he wanted to go with
Dark Con, etc., and there was never time to brief each other on all of the
details that we were working out. But obviously we'd bring each other up
to speed when it was a good time for it, and that was one of those cases.
Although we obviously practiced some specialization, when it was time to
start making things, we were self-consciously a "workshop&quot; where we tried
to make sure everything benefited from inputs and suggestions from the
whole stuff.

While I said above that we did not have a big blueprint or timeline on the
wall, what I did have on my wall was a floor-to-ceiling map of all of
Charted Space, photocopied out of Imperial Survey and taped together and
with all of the J1 "mains" colored in with magic marker so you could spot
traffic patterns. Similarly, I did the same thing for J2 access (but only
for about 6 or 8 sectors spinward of the RC because a J2 map is more
time-consuming to make), and that's how I found the isolated world where I
placed the Vampire shipyard. I think the J2 map was more useful because it
better exposed unusual gaps and chokepoints, and is closer to an average
jump.

I'm going to break here, more later.

> ( I'm a relative new comer to the group, and may have missed some of
Dave's prior info on this topic, so feel free to point me to the proper
channels for finding old information. )
>
> I would really like to know what the short range and long range (and
> medium range, if you recall) timelines were for the New Era universe.
Would the Imperium eventually reform? Would Virus eventually stabilize?
Inquiring Duke ('88) guys want to know. :)
>
>
>
>

On Fri, Mar 14, 2014 at 10:22 PM, <> wrote:

>
> For example, one day, probably a Monday, Frank came in. He had been
> consulting the "ships per planet" algorithms we published somewhere,
>

How did I miss this little tid-bit? This would have been handy in at least
one of my games.

>
> While I said above that we did not have a big blueprint or timeline on the
> wall, what I did have on my wall was a floor-to-ceiling map of all of
> Charted Space, photocopied out of Imperial Survey and taped together and
> with all of the J1 "mains" colored in with magic marker so you could spot
> traffic patterns. Similarly, I did the same thing for J2 access (but only
> for about 6 or 8 sectors spinward of the RC because a J2 map is more
> time-consuming to make), and that's how I found the isolated world where I
> placed the Vampire shipyard. I think the J2 map was more useful because it
> better exposed unusual gaps and chokepoints, and is closer to an average
> jump.
>
Now, I was wondering where Jim got the the J2 map idea from...... I have
spent a fair amount of time recently pondering the old Jump Route table
from the '77 edition from the point of view of what if Belters were the
movers and shakers of human expansion....

--
Evyn
So, with that as background to how the road to envisioned TNE future was
dynamic,

1. Yes, there would have been a reformed "Imperial&quot; civilization. It
probably would have been named in the Imperial style. I think if you look
at the various quotes from the "future" history books looking back at the
"Star Viking" era you can probably get a flavor of that civilization from
the names of the publishers or something. I think one of them was
"Imperial Press."

That stuff, by the way, was to nuance some of the expectations from the
rumors between MT and TNE. I got to GDW on September 29, 1991, a Sunday
(actually would have gotten in the night before after a 10 or 12 hour
drive from Maryland) and playtested Sands of War. I actually began work on
Monday the 30th on Hard Times. The cover had already been printed and all
of the interior art had also been completed, but no one had looked at the
MS, except for the art director (Kirk Wescom, I think) who pulled out some
text blocks to send to the artist (Darryl Midgette, I think) for
inspiration. Frank and I began talking right away about the direction the
Traveller line was to take. MT was a remnant from the period when the
Imperium was going to gradually decline but never have a defining "boom"
event, and then gradually climb back up.

Frank described some of the ideas he had had and floated at some Cons,
most of them apparently to some negative response, especially Virus. Also
at this time he still firmly liked the idea of the Star Vikings in their
Longships as a mythic sort of force for rebuilding. So what I tried to do
was take the concepts he was already excited about and make sense of them
in my own head. "Star Vikings" was the first thing. While Scandinavian
"Viking" culture did do a lot of exploring and trade and economic
expansion in Europe, and was therefore a "civilizing&quot; force, the typical
idea that most people today have of "Vikings" is violence: raiding,
plunder, and burning Irish monasteries. To assert a more rarefied, nuanced
meaning of "Viking" in an interstellar civilization 6000 years from now
when 99.99999% of the population doesn't live on Earth and could give a
fig what the "Vikings" were REALLY like didn't make sense to me. Why would
they have a more fine-tuned sense of Earth history than we do today? More
likely they would have our 1991, degraded, caricatured sense of what
"Viking" means, i.e., a violent, anti-civilizing force. So "Star Viking"
had to be a pejorative term placed on them by someone else, either
contemporaries trying to discredit them, or later generations, happily
misunderstanding them. But that is NOT what they called themselves. In
quizzing Frank on his ideas, he explained the Star Vikings' results, he
described it as "a reformation." Being a Lutheran, that is a "name to
conjure with" (as Loren always said), so I took that and it became the
Reformation Coalition. "Reform" also has that sense, like "reforming
criminals," that there is something wrong with the status quo that must be
fixed. So that also became part of the RC ethic. "RCES" was easily
degraded as "Arses," which started to add some color and attitude to hang
your hat on, and so on.

So, back to the nuance. At this point it had already been decided by the
great rumor mill that the next edition of Traveller was going to be "dark"
and post-apocalyptic, because "Frank is dark and apocalyptic, he wrote T2K
after all, and we don't like that." "Dark" games were all the rage then,
and we could have easily gone that way to try to tap into that, but I
don't like dark games, and Frank doesn't like dark games. All of this
"evil is sexy" crap is annoying and trite. The sort of game we wanted to
make was where people striving for a higher cause could make a difference.
Sure, it could be against a darker background because that is when such
acts are most needed, and when they can make the most difference, but that
doesn't mean the game is dark. The game is about people in a dark place
bringing light to it. And that is what we set out to do in TNE, and I
think everyone on this list gets that. However, there were a lot of people
who had already made up their minds what their opinion of (Next Traveller)
was going to be, and they just stuck with that, never read it, and never
allowed their prejudices to be changed.

BUT, as I said, we already knew that was the brush we were going to be
tarred with, so were trying to make some distinctions. So "Star Vikings"
is what they were called by their contemporary competitors, who became the
Guild, and future generations later who misunderstood them. Hmm, if future
generations misunderstood them, then that must mean that they are no
longer around to set the record straight.

Also, I mentioned above about RC and RCES that you had to start getting
"attitude&quot; about an idea. One of the things I did back then was make music
mix tapes for games I was working on, like little movie soundtracks for
the story I was trying to tell. I had them for Assignment Vigilante,
Raging Dragon (never finished, we did Phase Line Smash instead) and so on.
I thought that I would make a typical multi-artist mix tape for TNE as
well, but as it turned out, the touchstone for me for TNE/RC/Star Vikings
was Pete Townshend's "White City" album. So "White City" is the Star
Viking soundtrack. If you listen to it you can probably hear where lots of
stuff came from. Another aspect of attitude was creating characters who
would speak different themes or points of view that you wanted the players
to be hearing, like Norris for the Regency, Kuligaan (sp?) for the RC,
etc., Craig for another POV, and obviously all of that was starting in the
late MT period, which is why I think of all of those as "transitional TNE"
products, because we were setting the stage.

Let me also say that we established two groups in the early thinking, and
in the rules: The Guild and the Free Traders. These were holdovers from
the Star Viking board game that we were going to put out. When GDW was
still flush with all of the Gulf War Factbook money (which allowed me to
be hired and new Macs bought for us) our print buyer, Darlene File (Marc
Miller's wife) bought up a bunch of materials for hard-map board games,
which included several thousand map boards and plastic pieces. You can see
these map boards and pieces in Minion Hunter. The other game that was
supposed to be made with the remaining boards was Star Viking, a
"strategic&quot; board game of re-taking space. There would have been four
players: the Star Vikings (RC), a player who played all of the little
TEDs, The Guild, and the Free Traders, and they all would have had
different cross-cutting victory conditions. The pieces were supposed to be
injection-molded plastic. We persisted with the hope that we would be able
to do that, but the Desert Storm Factbook (what's the opposite of
windfall?) crater and the re-investment in "the Carpenter Project" (DJ)
eventually took away the possibility of affording that.

I say that not just because it happened, but because I'm thinking that
although we fully intended to put out a Guild sourcebook and Free Trader
sourcebook product to support those aspects of the campaign, I expect that
they would have fallen by the wayside due to all the other things we were
trying to show, and the FTs would have disappeared more so than the Guild,
which was showing up in other products, but mostly as an opponent rather
than a "campaign." And that's another example of "where we envisioned
going" doesn't necessarily work out that way, as you find yourself
focusing on different things instead.

I am going to break again, still partway through nuance. Do not expect
more of this until tomorrow.

Dave

> Having gotten that out of the way, let me first ask specifically what
you
> mean by "would Virus stabilize?" I think I'll get at that below, but
maybe
> you have something specific in mind.
>
> First, the usual caveats and usual examples.
>
> These "plans" or "ideas" or "intents" are just that, concepts for where
we
> intended to go and how we thought we'd get there. As a practical matter,
we would try to come up with production schedules about a year out, but
even those were subject to great change if a new idea or opportunity
came
> up. Examples of this include Twilight:2000 Version 2.2 (T2KV2.2) which
we
> put together really fast to have a GenCon release, as having a GenCon
release was a big thing. The TNE stuff we had in the works wasn't going
to
> be ready in time, and we didn't want to rush those, and T2K was coming
due
> for a reprint but was still in the D10 system and updating it to be more
fully compatible with TNE was something we wanted to do. So we stayed up
for a week and knocked that out. Sometimes we'd have something on the
schedule being written out of house and it would come in in bad shape
and
> we'd have to push it back and put something else in. Also remember that
through much of this period we were also supporting Dark Conspiracy,
Dangerous Journeys, miniatures lines, etc.
>
> So ideas we had about storyline developments were generally "paced" by
products to be released, which mostly would have been the 64 or 80 page
book. 80 was about the usual target if I recall correctly, but you could
look at page numbers and tell me if that's true.
>
> In the long run, the idea was to tell a bunch of stories to about five
years out. By five years out we would have had the RC and Regency making
first contact, but it might perhaps have happened before that. I'm
pretty
> sure we moved up the Regency Source Book because we got the sense that
the
> Imperial fans needed to start seeing something for them, so that may
have
> pulled forward the RC-Regency meeting as well.
>
> Now, what year in game-time would that be? I don't know, we would have
calculated it out to be sensible. We didn't have a big timeline with
target years, and even if we had, we would have been changing it all the
time. And one of the reasons for changing it all the time was that
things
> would come up.
>
> For example, one day, probably a Monday, Frank came in. He had been
consulting the "ships per planet" algorithms we published somewhere, and
he had discovered, "Oh, crap! Solee! This RC expansion stuff isn't going
to be as easy as we thought." We could have hand-waved it away, but I
don't think we ever really considered that. Whether it was a commitment
to
> following the rules we had laid out, or that moment in a game when the
ref
> makes a die roll that really screws up the plan and he is tempted to
fudge
> the roll and go along with preconception but realizes, "no, this may be
more interesting," or the fact that we thought it was fun that the game
could surprise us, we never really considered hand-waving it out.
>
> But that realization led to at least three things.
>
> 1. The RC isn't going to be able to expand as fast, building up strength
to take on Solee is going to take some significant time. We're going to
be
> down here for a while. I think this probably led to moving up the RSB,
because it was going to be clear to players that things down in RC
territory were slowing down, so we had to open up the other setting for
those who wanted to play in the Regency rather than the RC.
>
> 2. Frank asked me how the heck the RC was going to beat Solee. I said
that
> the RC was going to eventually get itself some tame Vampire ships (in
order to eventually torque off the Regency) and these would provide a
great advantage in combat, as well as being a way to rapidly increase
available fleet tonnage. And that led to Vampire Fleets coming out when
it
> did, to set up that development.
>
> 3. That also led to my telling Frank about the Virus shipyard out in
(Diaspora?), which led to the Guilded Lilly (a deliberate corruption of
the common phrase in both words) "Epic Adventure" trilogy. You may note
that I said "telling Frank about," implying that he did not know about
it,
> because he didn't. Which is another insight into how we didn't have a
giant GDW blueprint. As Traveller line manager I spent the most time
researching and prepping TNE stuff, Frank spent the most time thinking
about Command Decision and boardgames, Les knew where he wanted to go
with
> Dark Con, etc., and there was never time to brief each other on all of
the
> details that we were working out. But obviously we'd bring each other up
to speed when it was a good time for it, and that was one of those
cases.
> Although we obviously practiced some specialization, when it was time to
start making things, we were self-consciously a "workshop&quot; where we
tried
> to make sure everything benefited from inputs and suggestions from the
whole stuff.
>
> While I said above that we did not have a big blueprint or timeline on
the
> wall, what I did have on my wall was a floor-to-ceiling map of all of
Charted Space, photocopied out of Imperial Survey and taped together and
with all of the J1 "mains" colored in with magic marker so you could
spot
> traffic patterns. Similarly, I did the same thing for J2 access (but
only
> for about 6 or 8 sectors spinward of the RC because a J2 map is more
time-consuming to make), and that's how I found the isolated world where
I
> placed the Vampire shipyard. I think the J2 map was more useful because
it
> better exposed unusual gaps and chokepoints, and is closer to an average
jump.
>
> I'm going to break here, more later.
>
>
>> ( I'm a relative new comer to the group, and may have missed some of
> Dave's prior info on this topic, so feel free to point me to the proper
channels for finding old information. )
>> I would really like to know what the short range and long range (and
>> medium range, if you recall) timelines were for the New Era universe.
> Would the Imperium eventually reform? Would Virus eventually stabilize?
Inquiring Duke ('88) guys want to know. :)
>
>
>
>
>

>
> How did I miss this little tid-bit? This would have been handy in at least
> one of my games.

We published it in something, which is why Frank had it to use to discover
Solee with. It was very much like the "battalions per planet" rules in LBB
4.

Path of Tears? Smash and Grab? Somewhere in there.

>>
> Now, I was wondering where Jim got the the J2 map idea from...... I have
> spent a fair amount of time recently pondering the old Jump Route table
> from the '77 edition from the point of view of what if Belters were the
> movers and shakers of human expansion....

I've talked about it before, because that is how I "discovered&quot; where the
Vampire shipyard had to be. But I don't think it's a revolutionary idea.
The idea of the J1 mains is from CT, but the problem is that very few
ships are limited to J1, so the next one you do is J2, and quickly realize
that J3 is too hard, and don't bother. But J2 really does give you a nice
feel for overall traffic patterns, which worlds would get the most
stop-overs, etc. My J2 map was done in light-green magic marker, if you
want to use the official color...

It is in Path of Tears. PoT has the whole system for creating the armed forces of worlds in the Wilds. Pages 95-97. It is fundamentally based on population of the world concerned, which is then translated into the size of the armed forces, which then gives the assets (e.g. 1 sub 1000dT combatant per 500 personnel in the space force of small popn worlds).

BTW, I still wish RCEG had featured the illustration and data in the advertisement for it in the back of PoT. But alas it did not.
What illustration and data is that?

> It is in Path of Tears. PoT has the whole system for creating the armed
> forces of worlds in the Wilds. Pages 95-97. It is fundamentally based on
> population of the world concerned, which is then translated into the size
> of the armed forces, which then gives the assets (e.g. 1 sub 1000dT
> combatant per 500 personnel in the space force of small popn worlds).
>
> BTW, I still wish RCEG had featured the illustration and data in the
> advertisement for it in the back of PoT. But alas it did not.
>

bardbear2001 wrote:
>>( I'm a relative new comer to the group, and may have missed some of
Dave's prior info on this topic, so feel free to point me to the proper
channels for finding old information. )

I would really like to know what the short range and long range (and
medium range, if you recall) timelines were for the New Era universe.
Would the Imperium eventually reform? Would Virus eventually stabilize?
Inquiring Duke ('88) guys want to know. :) <<

In addition to this current confession, consider checking this group's
archives for June 2012 as that was when Dave N first made his appearance
and the probing of his mind began. ;)

\_/
DED
TNE @ Yahoo ml Admin

On Sat, Mar 15, 2014 at 12:07 AM, <> wrote:

>
>
> >
> > How did I miss this little tid-bit? This would have been handy in at
> least
> > one of my games.
>
> We published it in something, which is why Frank had it to use to discover
> Solee with. It was very much like the "battalions per planet" rules in LBB
> 4.
>
> Path of Tears? Smash and Grab? Somewhere in there.
>

Hum, going go back and look, I was just surprised by it as it is one of
those little distribution rules that tend to implant themselves in my
memory.

> >>
> > Now, I was wondering where Jim got the the J2 map idea from...... I have
> > spent a fair amount of time recently pondering the old Jump Route table
> > from the '77 edition from the point of view of what if Belters were the
> > movers and shakers of human expansion....
>
> I've talked about it before, because that is how I "discovered&quot; where the
> Vampire shipyard had to be. But I don't think it's a revolutionary idea.
> The idea of the J1 mains is from CT, but the problem is that very few
> ships are limited to J1, so the next one you do is J2, and quickly realize
> that J3 is too hard, and don't bother. But J2 really does give you a nice
> feel for overall traffic patterns, which worlds would get the most
> stop-overs, etc. My J2 map was done in light-green magic marker, if you
> want to use the official color...
>

I think in my case it has been more a exercise in getting lost in the
specific UWPs. Recently I stepped back and started applying Central Places
Theorem to Traveller system distributions. I just discovered the Atlas of
the Imperium, what a marvelous bit of that is, with it's sparse reporting
metric it great for figuring out ship flows.

> _
>

--
Evyn
On Sat, Mar 15, 2014 at 1:09 AM, <> wrote:

>
>
> It is in Path of Tears. PoT has the whole system for creating the armed
> forces of worlds in the Wilds. Pages 95-97. It is fundamentally based on
> population of the world concerned, which is then translated into the size
> of the armed forces, which then gives the assets (e.g. 1 sub 1000dT
> combatant per 500 personnel in the space force of small popn worlds).
>
Coolness, Thanks Jake.

--
Evyn
DED--

I like that term, "confession." Do you see more as "Dave, Criminal," under
the light in the interrogation cell, or "Dave, Sinner" in the confession
booth? Mea culpa, mea culpa, mea maxima culpa.

There's also confession in the sense of Apostles, Nicene, and Athanasian,
the last of which is my favorite. So like I said, I like your use of the
term.

Anyway, thanks for that signpost, I was hoping someone would do something
like that, as I'd rather spend time "confessing&quot; again rather than
researching previous confessions. That may be unseemly or self-indulgent
in me, but we have to play to our strengths. :-)

> bardbear2001 wrote:
> >>( I'm a relative new comer to the group, and may have missed some of
> Dave's prior info on this topic, so feel free to point me to the proper
> channels for finding old information. )
>
> I would really like to know what the short range and long range (and
> medium range, if you recall) timelines were for the New Era universe.
> Would the Imperium eventually reform? Would Virus eventually stabilize?
> Inquiring Duke ('88) guys want to know. :) <<
>
> In addition to this current confession, consider checking this group's
> archives for June 2012 as that was when Dave N first made his appearance
> and the probing of his mind began. ;)
>
> \_/
> DED
> TNE @ Yahoo ml Admin
>

Please repeat away Dave!!!!

Matt
It is of RC Heavy Battledress. The illustration is superimposed over what appears to be some data and text - the text calls it "Prince Caspian" armour, something I'd never seen elsewhere. I've put a picture of it into the Photos section of the yahoogroup site.
I'm new and I'm reading through the back materials. I haven't read where this discussion goes, but I'd like to put in my two cents here. Yes, 1248 is very good. It got me interested in Martin Dougherty and now I've read tons of his stuff. The man is a quality-making machine and a nice gentleman to speak to (he was nice enough to respond to a few emails I sent him).

That said, I've very eager to learn where Dave saw the New Era going, because what Martin did is not what I envisioned. In the end, of course, what really matters is where the players and GM see it going...

Scott
>> I haven't read where this discussion goes, but I'd like to put in my two cents here. Yes, 1248 is very good. It got me interested in Martin Dougherty and now I've read tons of his stuff. The man is a quality-making machine and a nice gentleman to speak to (he was nice enough to respond to a few emails I sent him).

That said, I've very eager to learn where Dave saw the New Era going, because what Martin did is not what I envisioned. In the end, of course, what really matters is where the players and GM see it going...

Scott<<

I'm not sure that you'll get that answer. Dave has said something to the effect of not wanting to crap all over the good work that MJD did and create rifts and such. You could try reading his posts and gleaning from the bones what he intended.

\_/
DED
TNE @ Yahoo ml Admin
Actually I think Dave said he didn't want to read it for fear of getting it muddled with his own ideas of where things were going.

Derek Stanley
Sent from my iPad

> On May 5, 2014, at 6:23 AM, <> wrote:
>
> >> I haven't read where this discussion goes, but I'd like to put in my two cents here. Yes, 1248 is very good. It got me interested in Martin Dougherty and now I've read tons of his stuff. The man is a quality-making machine and a nice gentleman to speak to (he was nice enough to respond to a few emails I sent him).
>
> That said, I've very eager to learn where Dave saw the New Era going, because what Martin did is not what I envisioned. In the end, of course, what really matters is where the players and GM see it going...
>
> Scott<<
>
> I'm not sure that you'll get that answer. Dave has said something to the effect of not wanting to crap all over the good work that MJD did and create rifts and such. You could try reading his posts and gleaning from the bones what he intended.
>
> \_/
> DED
> TNE @ Yahoo ml Admin
>
>
Ask and ye shall receive: http://www.cgi101.com/~lkw/AskDave.txt  Also, hello.

FYI: I don't know that Dave (or perhaps Martin for that matter) ever really understood where I was going with the Terrans.  Sure they had a powerful pocket empire in Children of Earth, but that was because the intent was that they would serve as the basis for the "new Solomani", not that I ever saw them to be competitors for the RC or the Regency--indeed as I developed the storyline for Children of Earth, I was setting the stage to ensure the Terrans would be busy elsewhere.  They would have only have been a major player toward the end when the final battle with the baddies behind the Black Curtain would take place.  More about Children of Earth in another thread if there is interest, else I'll hang back and continue to get a better feel for the room.

On Monday, May 5, 2014 11:50 AM, DEREK STANLEY <> wrote:

 
Actually I think Dave said he didn't want to read it for fear of getting it muddled with his own ideas of where things were going. 

Derek Stanley
Sent from my iPad

On May 5, 2014, at 6:23 AM, <> wrote:

 
>>> I haven't read where this discussion goes, but I'd like to put in my
two cents here. Yes, 1248 is very good. It got me interested in Martin
Dougherty and now I've read tons of his stuff. The man is a
quality-making machine and a nice gentleman to speak to (he was nice
enough to respond to a few emails I sent him).
>
>That said, I've
very eager to learn where Dave saw the New Era going, because what
Martin did is not what I envisioned.  In the end, of course, what really
matters is where the players and GM see it going...
>
>Scott<<
>
>I'm not sure that you'll get that answer. Dave has said something to the effect of not wanting to crap all over the good work that MJD did and create rifts and such. You could try reading his posts and gleaning from the bones what he intended.
>
>\_/
>DED
>TNE @ Yahoo ml Admin
Ø Ask and ye shall receive: http://www.cgi101.com/~lkw/AskDave.txt Also, hello.

Yes, that’s the one. That will probably give you the best outline of what Dave was thinking way back when.

Ø FYI: I don't know that Dave (or perhaps Martin for that matter) ever really understood where I was going with the Terrans.

On Martin’s side (no spoilers here, really) IIRC he was driven by the desire to make the Terrans a force for good. For much of Traveller’s history the Terrans were actually *bad* guys. Which was pretty cool and forward-thinking at the time it was done. (Making the Terrans/Solomani the bad guys was something that helped Traveller stand out.) But, by the time of 1248, Martin thought that idea had been played out and it was time for the Terrans to be a force for good. (Or at least mostly good. He liked to work with flawed heroes and flawed forces.) Children of Earth didn’t seem to go in that direction.

Another problem I think you ran into was that many people who read the “Children of Earth” didn’t realize or understand that they were supposed to be the good guys. With their heavily regimented mandatory state religion and neo-theocratic government, I imagine that many readers just immediately lumped them in with the bad guys. I know that was the way I original read it. I doubt I was unique.

Mike West



>>Actually I think Dave said he didn't want to read it for fear of
getting it muddled with his own ideas of where things were going.

Derek Stanley<<

Yes, but IIRC he also implied that he knew the jist of what Martin did.
So while he claimed ignorance of ground level detail, he had to have had
the 30,000 ft view.

\_/
DED
TNE @ Yahoo ml Admin
On Mon, May 5, 2014 at 1:53 PM, Mike West <> wrote:

>
>
>
>
>
> Another problem I think you ran into was that many people who read the
> “Children of Earth” didn’t realize or understand that they were supposed to
> be the good guys. With their heavily regimented mandatory state religion
> and neo-theocratic government, I imagine that many readers just immediately
> lumped them in with the bad guys. I know that was the way I original read
> it. I doubt I was unique.
>
>
>
That could have been it of other people, for me I t got in the way of my
Venusian Mad Science Terror-forming campaign that I was running at the time
of publication.

--
Evyn
Well, here are your CoE spoilers:

1. The Terrans in 1206 would run into a massive vampire fleet at Ganesh.  Well, "run into it" isn't exactly the correct word, they knew it was coming and went willingly.  The Priestess of the Faith Shoshanna had seen its arrival in a psionic vision and that it was intent on nuke carpet bombing Dingir for "disloyalty to Lucan".  Whether the vampire fleet originated from the Black Curtain, or some place else was left open.  What was certain however is that had the Terrans not intervened, sacrificing about 20% of their navy in the process, it was unlikely that the Dingir League would have able to stop it in time, and the League would have effectively wiped out.  Ganesh becomes a turning point in Terran-Dingirian relations.  It also causes the Terrans to effectively stop further expansion coreward shortly thereafter (no contact with the RC therefore for an extended period), and instead concentrate on expansion into the Bootean Cluster and into the
Aldebaran Sector. [Note: I didn't want the Terran interacting with the RC until GDW, or whoever took over the RC story in the future, was ready for it]

2. At some point down the line, I envisioned the ruling families of Dingir and Terra would unite and the Dingir League merge into the Terran Republic.  I also saw the Terran Republic evolving over a period of decades to be more secular--indeed Shoshanna preferred to stay out of government affairs, only intervening when she felt it was necessary (as with Ganesh).  Eventually the Priestess of the Faith be someone like the Pope today--influential, lot of followers, but able to muster the power of a state?  Not so much.  No Ayatollah, that's for sure.

3. As stated elsewhere, I was perfectly comfortable with people concluding that the Terrans were "bad guys", but with respect, I saw them as good, bad, and ugly.  The US in its history has been all those things.  Great Britain in its history has been all those things.  Mostly I sought to create a setting that wasn't "paranoid racists in space", and all too often the Solomani came across as just that.

On Monday, May 5, 2014 4:53 PM, Mike West <> wrote:

 
Ø  Ask and ye shall receive: http://www.cgi101.com/~lkw/AskDave.txt  Also, hello.
Yes, that’s the one. That will probably give you the best outline of what Dave was thinking way back when.

Ø  FYI: I don't know that Dave (or perhaps Martin for that matter) ever really understood where I was going with the Terrans.
On Martin’s side (no spoilers here, really) IIRC he was driven by the desire to make the Terrans a force for good. For much of Traveller’s history the Terrans were actually *bad* guys. Which was pretty cool and forward-thinking at the time it was done. (Making the Terrans/Solomani the bad guys was something that helped Traveller stand out.) But, by the time of 1248, Martin thought that idea had been played out and it was time for the Terrans to be a force for good. (Or at least mostly good. He liked to work with flawed heroes and flawed forces.) Children of Earth didn’t seem to go in that direction.
 
Another problem I think you ran into was that many people who read the “Children of Earth” didn’t realize or understand that they were supposed to be the good guys. With their heavily regimented mandatory state religion and neo-theocratic government, I imagine that many readers just immediately lumped them in with the bad guys. I know that was the way I original read it. I doubt I was unique.
 
Mike West

 
Please do NOT respond to this thread unless it's really about DN. Please change the subject to what it's really about. If you want to talk about Harold's "Children of Earth" material, change the subject to that. Leaving "Since Dave N is feeling talkative" as the subject makes it more difficult to find this conversation at a later date.

Thank you.

\_/
DED
TNE @ Yahoo ml Admin