On Sat, Mar 15, 2014 at 12:07 AM, <> wrote:
>
>
> >
> > How did I miss this little tid-bit? This would have been handy in at
> least
> > one of my games.
>
> We published it in something, which is why Frank had it to use to discover
> Solee with. It was very much like the "battalions per planet" rules in LBB
> 4.
>
> Path of Tears? Smash and Grab? Somewhere in there.
>
Hum, going go back and look, I was just surprised by it as it is one of
those little distribution rules that tend to implant themselves in my
memory.
> >>
> > Now, I was wondering where Jim got the the J2 map idea from...... I have
> > spent a fair amount of time recently pondering the old Jump Route table
> > from the '77 edition from the point of view of what if Belters were the
> > movers and shakers of human expansion....
>
> I've talked about it before, because that is how I "discovered" where the
> Vampire shipyard had to be. But I don't think it's a revolutionary idea.
> The idea of the J1 mains is from CT, but the problem is that very few
> ships are limited to J1, so the next one you do is J2, and quickly realize
> that J3 is too hard, and don't bother. But J2 really does give you a nice
> feel for overall traffic patterns, which worlds would get the most
> stop-overs, etc. My J2 map was done in light-green magic marker, if you
> want to use the official color...
>
I think in my case it has been more a exercise in getting lost in the
specific UWPs. Recently I stepped back and started applying Central Places
Theorem to Traveller system distributions. I just discovered the Atlas of
the Imperium, what a marvelous bit of that is, with it's sparse reporting
metric it great for figuring out ship flows.
> _
>
--
Evyn
>
>
> >
> > How did I miss this little tid-bit? This would have been handy in at
> least
> > one of my games.
>
> We published it in something, which is why Frank had it to use to discover
> Solee with. It was very much like the "battalions per planet" rules in LBB
> 4.
>
> Path of Tears? Smash and Grab? Somewhere in there.
>
Hum, going go back and look, I was just surprised by it as it is one of
those little distribution rules that tend to implant themselves in my
memory.
> >>
> > Now, I was wondering where Jim got the the J2 map idea from...... I have
> > spent a fair amount of time recently pondering the old Jump Route table
> > from the '77 edition from the point of view of what if Belters were the
> > movers and shakers of human expansion....
>
> I've talked about it before, because that is how I "discovered" where the
> Vampire shipyard had to be. But I don't think it's a revolutionary idea.
> The idea of the J1 mains is from CT, but the problem is that very few
> ships are limited to J1, so the next one you do is J2, and quickly realize
> that J3 is too hard, and don't bother. But J2 really does give you a nice
> feel for overall traffic patterns, which worlds would get the most
> stop-overs, etc. My J2 map was done in light-green magic marker, if you
> want to use the official color...
>
I think in my case it has been more a exercise in getting lost in the
specific UWPs. Recently I stepped back and started applying Central Places
Theorem to Traveller system distributions. I just discovered the Atlas of
the Imperium, what a marvelous bit of that is, with it's sparse reporting
metric it great for figuring out ship flows.
> _
>
--
Evyn