Not just currency, but think if a Free Trader finds an imperial era mine
out even better a refinery with a large store of gold, iridium, or
unobtanium...
___
>From my T989
On Jan 18, 2013 10:49 AM, "DEREK STANLEY" > wrote:
> **
>
>
> I don't imagine a billion dollars worth of Imperial Currency would be
> worth the plastic it's printed on in the wilds, they do make sparkly ear
> rings and sewn together you can make a nice water proof slicker out of the
> bills. Even in the Regency I imagine Imperial credits have been replaced
> with Regency credits just to prevent something like that happening.
>
> Derek Stanley
> Sent from my iPhone...
>
> On 2013-01-18, at 9:34, Master Uxi > wrote:
>
>
>
> That's difficult since anyone stumbling on an Imperial cache could wildly
> destabilize any given economy. I'm thinking almost entirely barter. High
> technology that could be demonstrated Virus free would be most valuable,
> but that's also risky... Some worlds are going to want textiles or foods,
> etc.
>
> Abstract, but barter based on the trade codes is most likely for Free
> Traders post Collapse. Coalition and Regency fiat currency would be
> something new that could avoid direct manipulation from a hot or cold
> recovery.
>
> The 3I had the economic weight behind it to promote its canon plastic
> currency. I think Free Traders without established routes are mostly going
> to carry a large amount of cash with them and rely on X boat speeds to
> verify Letters of Credit from planetary/subsector banks. I could see a
> reputation based association "Credit Record" being propagated through the X
> boat network, possibly several competing ones based around and/or exclusive
> to the Megacorps... Some world be more restrictive in membership or gaining
> reputation but would offer greater limits while others might be more
> permissive wiry higher interest, etc
>
> ___
> From my T989
> **
>
>
> I'm thinking in the case of free traders in the wilds you'd have to use
> some kind of hard gold standard currency. You'd have no way of backing up a
> paper/credit currency in the wilds.
>
> Derek Stanley
> Sent from my iPhone...
>
> On 2013-01-18, at 8:15, Tim O'Reilly > wrote:
>
>
>
> interesting discussion ... I'd suggest the specie currency of some type
> ... a gram of gold is a gram of gold regardless of what form its in ditto
> for platinum, iridium etc. But another addition to the mix could be gem
> stones, certain quality gems, certain cuts, certain types get certain
> values - they last a long time, are verifiable as to quality, weight, and
> cut, etc etc ... what was the 1950s movie? (spaceship, guy from super adv
> society checking the world out etc) I want to say Brave New World but am
> not sure ...
> Tim
>
> *From:* Richard Crowley >
> *To:*
> *Sent:* Friday, January 18, 2013 7:43 AM
> *Subject:* [Traveller_TNE] Re: Money in Traveller
> **
>
> What about currency with holographic images on them? Also, I think that
> by 1240 (or so), the Coalition could have grown large enough to sponsor
> subsidized merchant service to backward systems. The might solve the
> irregularity of currency. Gold or other precious substances might be
> hard to come by for small-time traders (they'd jhave to land on a
> possibly xenophic world, begin a mining operation and finally extract
> the valuable substance).
> --- In ,
> "roger" wrote:
> >
> > Derek, I found a site that makes sense out of the use of money in a
> Traveller universe. Look in: Traveller in the DED Zone check out money
> in the "House Rules" section. To this system you can add that money is
> transferred around via X-boat and by ships that are qualified to carry
> mail.
> > I also believe that the Imperium would issue its own "paper" and coin
> money. To make counterfeiting harder nanites could be embedded in the
> money to authenticate it. This Imperium money would be acceptable in any
> Imperium world. Many governments that do business with the Imperium
> would except this money as well. Here I use exchange rates on page 230
> of the rule book to exchange Imperials for/ from local money.
> > I also found a reference to money in "Hard Times" from GDW called
> Specie Currency.
> > One of our group is a character who has reasons to not be tracked/
> traced or found by the authorities so he has no wish for a bank reader
> and prefers to be paid in hard coin Gold = Cr300 = 30 grams, Silver =
> Cr10 = 30 grams, Copper = Cr0.2 = 50 grams.
> > If you are playing in an RCES campaign,in the first paperback "The
> death of Wisdom" there is a reference to Coalition credits so the
> Coalition does issue money and I assume that to be a part of joining the
> Coalition you have to except the money.
> > In a post-collapse campaigns, barter and specie currency will dominate
> economy. IMTU I've added (platinum = Cr1000 = 30 grams, and Iridium = Cr
> 25,000 = 30 grams)to the specie currency list. To avoid the picture of a
> hard working free trader walking down the street on his way to buy a
> speculative cargo while pushing a wheelbarrow full of gold coins.
> > Roger
> >
>
> ****
>
>
>
out even better a refinery with a large store of gold, iridium, or
unobtanium...
___
>From my T989
On Jan 18, 2013 10:49 AM, "DEREK STANLEY" > wrote:
> **
>
>
> I don't imagine a billion dollars worth of Imperial Currency would be
> worth the plastic it's printed on in the wilds, they do make sparkly ear
> rings and sewn together you can make a nice water proof slicker out of the
> bills. Even in the Regency I imagine Imperial credits have been replaced
> with Regency credits just to prevent something like that happening.
>
> Derek Stanley
> Sent from my iPhone...
>
> On 2013-01-18, at 9:34, Master Uxi > wrote:
>
>
>
> That's difficult since anyone stumbling on an Imperial cache could wildly
> destabilize any given economy. I'm thinking almost entirely barter. High
> technology that could be demonstrated Virus free would be most valuable,
> but that's also risky... Some worlds are going to want textiles or foods,
> etc.
>
> Abstract, but barter based on the trade codes is most likely for Free
> Traders post Collapse. Coalition and Regency fiat currency would be
> something new that could avoid direct manipulation from a hot or cold
> recovery.
>
> The 3I had the economic weight behind it to promote its canon plastic
> currency. I think Free Traders without established routes are mostly going
> to carry a large amount of cash with them and rely on X boat speeds to
> verify Letters of Credit from planetary/subsector banks. I could see a
> reputation based association "Credit Record" being propagated through the X
> boat network, possibly several competing ones based around and/or exclusive
> to the Megacorps... Some world be more restrictive in membership or gaining
> reputation but would offer greater limits while others might be more
> permissive wiry higher interest, etc
>
> ___
> From my T989
> **
>
>
> I'm thinking in the case of free traders in the wilds you'd have to use
> some kind of hard gold standard currency. You'd have no way of backing up a
> paper/credit currency in the wilds.
>
> Derek Stanley
> Sent from my iPhone...
>
> On 2013-01-18, at 8:15, Tim O'Reilly > wrote:
>
>
>
> interesting discussion ... I'd suggest the specie currency of some type
> ... a gram of gold is a gram of gold regardless of what form its in ditto
> for platinum, iridium etc. But another addition to the mix could be gem
> stones, certain quality gems, certain cuts, certain types get certain
> values - they last a long time, are verifiable as to quality, weight, and
> cut, etc etc ... what was the 1950s movie? (spaceship, guy from super adv
> society checking the world out etc) I want to say Brave New World but am
> not sure ...
> Tim
>
> *From:* Richard Crowley >
> *To:*
> *Sent:* Friday, January 18, 2013 7:43 AM
> *Subject:* [Traveller_TNE] Re: Money in Traveller
> **
>
> What about currency with holographic images on them? Also, I think that
> by 1240 (or so), the Coalition could have grown large enough to sponsor
> subsidized merchant service to backward systems. The might solve the
> irregularity of currency. Gold or other precious substances might be
> hard to come by for small-time traders (they'd jhave to land on a
> possibly xenophic world, begin a mining operation and finally extract
> the valuable substance).
> --- In ,
> "roger" wrote:
> >
> > Derek, I found a site that makes sense out of the use of money in a
> Traveller universe. Look in: Traveller in the DED Zone check out money
> in the "House Rules" section. To this system you can add that money is
> transferred around via X-boat and by ships that are qualified to carry
> mail.
> > I also believe that the Imperium would issue its own "paper" and coin
> money. To make counterfeiting harder nanites could be embedded in the
> money to authenticate it. This Imperium money would be acceptable in any
> Imperium world. Many governments that do business with the Imperium
> would except this money as well. Here I use exchange rates on page 230
> of the rule book to exchange Imperials for/ from local money.
> > I also found a reference to money in "Hard Times" from GDW called
> Specie Currency.
> > One of our group is a character who has reasons to not be tracked/
> traced or found by the authorities so he has no wish for a bank reader
> and prefers to be paid in hard coin Gold = Cr300 = 30 grams, Silver =
> Cr10 = 30 grams, Copper = Cr0.2 = 50 grams.
> > If you are playing in an RCES campaign,in the first paperback "The
> death of Wisdom" there is a reference to Coalition credits so the
> Coalition does issue money and I assume that to be a part of joining the
> Coalition you have to except the money.
> > In a post-collapse campaigns, barter and specie currency will dominate
> economy. IMTU I've added (platinum = Cr1000 = 30 grams, and Iridium = Cr
> 25,000 = 30 grams)to the specie currency list. To avoid the picture of a
> hard working free trader walking down the street on his way to buy a
> speculative cargo while pushing a wheelbarrow full of gold coins.
> > Roger
> >
>
> ****
>
>
>