Re: Projectile throwes in space combat

Part of thread: Projectile throwes in space combat · 1 reply ↳ In reply to Re: Projectile throwes in space combat — John Potter Re: Projectile throwes in space combat — John Potter
At 6000ms-1 a slug from whatever source would only cover 10,800 km in a 30
minute turn (ie less than half a hex)

6000ms-1 for 1800 seconds (not accounting for launching vessels vector).

Antony

From: []
On Behalf Of John Potter
Sent: Friday, 29 June 2012 9:28 PM
To:
Subject: Re: [Traveller_TNE] Projectile throwes in space combat

To this point I went and looked at Mass Drivers and Autocannons in FF&S. The
upper limits for muzzle velocity make slug throwers viable per say as the
upper limit is 6000m/s which translates into 360 range (36 light seconds)
bands in combat turn for space combat. However the required MW of power to
move a KEAP round is staggering so you are limited to slugs that are not
very useful verse armored targets.

Obviously you don't need 360 range bands to be effective as others discussed
in another thread you only need to be able to cover 40ish range bands due to
anything beyond that being ineffective.

On Fri, Jun 29, 2012 at 5:47 AM, Charles P <> wrote:

>From looking and reading everything . Due to lack of range I would limit
them to point defense and mounting on fighter. If you arm Strike fighters
with fusion/plasma guns then why not slug throwers? It would be a nice way
to ruin someones days . A nice nimble fighter chews you up. Might even make
Light fighters viable as offensive weapons and also as anti-small craft.

--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.

_____

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2178 / Virus Database: 2437/5099 - Release Date: 06/28/12