Re: Projectile throwes in space combat

Part of thread: Projectile throwes in space combat · 1 reply ↳ In reply to Re: Projectile throwes in space combat — Antony Farrell Re: Projectile throwes in space combat — Eamon Watters
6000m/sec
30min = 1800 sec
1800 * 6000 = 10,800,000m in 30min
10,800,000 / 30k = 360 range bands

On Fri, Jun 29, 2012 at 6:57 AM, Antony Farrell <>wrote:

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> At 6000ms-1 a slug from whatever source would only cover 10,800 km in a 30
> minute turn (ie less than half a hex)****
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> 6000ms-1 for 1800 seconds (not accounting for launching vessels vector). *
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> Antony****
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> *From:* [
> ] *On Behalf Of *John Potter
> *Sent:* Friday, 29 June 2012 9:28 PM
> *To:*
> *Subject:* Re: [Traveller_TNE] Projectile throwes in space combat****
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> To this point I went and looked at Mass Drivers and Autocannons in FF&S.
> The upper limits for muzzle velocity make slug throwers viable per say as
> the upper limit is 6000m/s which translates into 360 range (36 light
> seconds) bands in combat turn for space combat. However the required MW of
> power to move a KEAP round is staggering so you are limited to slugs that
> are not very useful verse armored targets. ****
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> Obviously you don't need 360 range bands to be effective as others
> discussed in another thread you only need to be able to cover 40ish range
> bands due to anything beyond that being ineffective. ****
>
> On Fri, Jun 29, 2012 at 5:47 AM, Charles P <> wrote:**
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> From looking and reading everything . Due to lack of range I would limit
> them to point defense and mounting on fighter. If you arm Strike fighters
> with fusion/plasma guns then why not slug throwers? It would be a nice way
> to ruin someones days . A nice nimble fighter chews you up. Might even make
> Light fighters viable as offensive weapons and also as anti-small craft.**
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> If the world was fair then every bad thing that has ever happened to you
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If the world was fair then every bad thing that has ever happened to you
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