Re: Projectile throwes in space combat

Part of thread: Projectile throwes in space combat · 1 reply ↳ In reply to Projectile throwes in space combat — Charles P Re: Projectile throwes in space combat — Antony Farrell
To this point I went and looked at Mass Drivers and Autocannons in FF&S.
The upper limits for muzzle velocity make slug throwers viable per say as
the upper limit is 6000m/s which translates into 360 range (36 light
seconds) bands in combat turn for space combat. However the required MW of
power to move a KEAP round is staggering so you are limited to slugs that
are not very useful verse armored targets.

Obviously you don't need 360 range bands to be effective as others
discussed in another thread you only need to be able to cover 40ish range
bands due to anything beyond that being ineffective.

On Fri, Jun 29, 2012 at 5:47 AM, Charles P <> wrote:

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> From looking and reading everything . Due to lack of range I would limit
> them to point defense and mounting on fighter. If you arm Strike fighters
> with fusion/plasma guns then why not slug throwers? It would be a nice way
> to ruin someones days . A nice nimble fighter chews you up. Might even make
> Light fighters viable as offensive weapons and also as anti-small craft.
>
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