Re: Traveller's system generator is offically kaput

Part of thread: Traveller's system generator is offically kaput · 1 reply ↳ In reply to Re: Traveller's system generator is offically kaput — Evyn MacDude Re: Traveller's system generator is offically kaput — Evyn MacDude
That reminds me of something I meant to say in a previous post

The way T works is that each system = one world and that is the world where
players go, and ignore the rest of the system. They go to the starport
lowest in the alphabet, and the rest of it really doesn't matter to any of
the players. I think it matters most to the GMs. And then they fly off to
the next place, which is, to them, the primary habitable world as opposed
to the system. As a general rule they don't even see the system unless you
as the GM force them to.

On Thu, Mar 30, 2017 at 12:10 AM, Evyn MacDude
[Traveller_TNE] <> wrote:

>
>
>
> Honestly I have never used System generation as anything more than a set
> of guidelines, at best. The base system always felt a little thin on the
> ground.
>
> I took to metaphorically throwing darts at each system and figured out
> what was interesting.
>
> To be honest there were huge cracks in the base of the system even when
> TNE was written. But it still has a bunch of useful bits.
>
>
> --
> Evyn
>
>
>