Re: Traveller's system generator is offically kaput

Part of thread: Traveller's system generator is offically kaput · 1 reply ↳ In reply to Re: Traveller's system generator is offically kaput — David Nilsen Re: Traveller's system generator is offically kaput — Harold Hale
On Wed, Mar 29, 2017 at 9:14 PM, David Nilsen
[Traveller_TNE] <> wrote:

>
>
> That reminds me of something I meant to say in a previous post.
>
> The way T works is that each system = one world and that is the world
> where players go, and ignore the rest of the system. They go to the
> starport lowest in the alphabet, and the rest of it really doesn't matter
> to any of the players. I think it matters most to the GMs. And then they
> fly off to the next place, which is, to them, the primary habitable world
> as opposed to the system. As a general rule they don't even see the system
> unless you as the GM force them to.
>
>> Exactly. We had a two year long Merchants in Wartime campaign where we
didn't hit any of the Main Worlds over the Ten systems that were the area
of the campaign except when we needed to get a ship serviced.

--
Evyn