That's funny, I always thought that the translation of CT skills to BL was
very straightforward. Either I'm misremembering 20 years ago or I'm just
bats$%t crazy again. When I ran CT starship combat as a ref it was always
very character and skill centric, and BL felt like exactly the same deal
to me. But you know how that goes, I'm the antichrist, a liar, and a
beastiality-liking-type-guy.
> I have always more or less ignored the hate there at COTI. I 'think' I am
> sane and simply use the shiny bits that attract my attention and play on.
> It is monumentally diffcult however to create a combat system for
> spaceships using CT standards that work well for ships built under TNE
> rules. and there is no easy way to convert CT skillsets to play ship
> combat
> under TNE/Brilliant Lances. Much Handwavium is necessary to fluff it
> through.
>
> On Fri, Feb 5, 2016 at 5:56 PM, [Traveller_TNE] <
> > wrote:
>
>>
>>
>> Another way of saying that is:
>>
>> "We're all crazy. Let he who is without sin in his glass house cast the
>> first stone."
>>
>> NFL vs. Traveller, I don't think math makes ratios that small.
>>
>>
>> > Chuck, Rupert, et al.--
>> >
>> > Having given this a fair amount of thought over the years (being the
>> > target of some of this "enthusiasm"), my thoughts have included this:
>> >
>> > The population of people who get real value, pleasure, and excitement
>> out
>> > of RPGs (i.e., sitting around for large portions of their lives
>> thinking
>> > about imaginary worlds and what happens there), is only a limited
>> portion
>> > of the whole population, and I think we would all accept, a minority.
>> >
>> > As all characteristics in life are two-edged, this capacity for
>> sustained
>> > fantasy comes with an unnatural aversion to things that oppose our
>> current
>> > "what I want to imagine," as compared to our current "things I want to
>> > imagine."
>> >
>> > We all know that the things "I want to imagine" change over our lives,
>> but
>> > the issue is the INTENSITY of that desire/aversion, as that is
>> necessary
>> > for a person to want to play an RPG to begin with. As opposed to
>> waiting
>> > 364 days for the next Super Bowl. From what I hear, they still play
>> that.
>> >
>> > As I said, I've given this a lot of thought over the years, and this
>> is
>> > one of my thoughts, not all of them. But today, I think it is the most
>> > salient one. YMMV
>> >
>> > God bless us, every one.
>> >
>> >> On 5 Feb 2016 at 8:56, [Traveller_TNE] wrote:
>> >>>
>> >>> What I have absolutely never understood about our "hobby" is the
>> level
>> > of fanaticism that seems to appear. I've got all of the editions of
>> > Traveller and I mix and match the pieces that work for me and ignore
>> > the ones that don't. I'd like to think this is a balanced perspective
>> > on a "game" that is meant to be an enjoyable experience for the
>> > participants.
>> >>> I've been around long enough to have seen the flamewars over any
>> number
>> > of different topics, and it's just utterly juvenile behavior to me. I
>> > realize that there are those individuals who have adopted a particular
>> > version of Traveller as a "religion" and in typical fashion are
>> > intolerant of those who don't share their "beliefs." That sort of
>> > behavior is just not acceptable for children, let alone adults. In
>> > short, if a game has become your reality then you have a problem
>> > bordering on outright addiction and you need to get a life and learn
>> to
>> > respect the opinions and perspectives of others without spiraling down
>> > into some petty, childish rant about a non-real situation. Intolerance
>> > and hate are for small-minded people. I'd like to hope that we can all
>> > be better than that.
>> >>> But...
>> >>> Your Mileage May Vary...
>> >>
>> >> It's common behaviour for people when it comes to hobbies. There is
>> only
>> > one correct
>> >> scale for a model railway, and so on.
>> >>
>> >>
>> >>
>> >
>> >
>> >
>> >
>> >
>>
>>
>>
>
>
>
> --
> "Christmas is a time when kids tell Santa what they want and adults pay
> for
> it. Deficits are when adults tell the government what they want and their
> kids pay for it."
>
very straightforward. Either I'm misremembering 20 years ago or I'm just
bats$%t crazy again. When I ran CT starship combat as a ref it was always
very character and skill centric, and BL felt like exactly the same deal
to me. But you know how that goes, I'm the antichrist, a liar, and a
beastiality-liking-type-guy.
> I have always more or less ignored the hate there at COTI. I 'think' I am
> sane and simply use the shiny bits that attract my attention and play on.
> It is monumentally diffcult however to create a combat system for
> spaceships using CT standards that work well for ships built under TNE
> rules. and there is no easy way to convert CT skillsets to play ship
> combat
> under TNE/Brilliant Lances. Much Handwavium is necessary to fluff it
> through.
>
> On Fri, Feb 5, 2016 at 5:56 PM, [Traveller_TNE] <
> > wrote:
>
>>
>>
>> Another way of saying that is:
>>
>> "We're all crazy. Let he who is without sin in his glass house cast the
>> first stone."
>>
>> NFL vs. Traveller, I don't think math makes ratios that small.
>>
>>
>> > Chuck, Rupert, et al.--
>> >
>> > Having given this a fair amount of thought over the years (being the
>> > target of some of this "enthusiasm"), my thoughts have included this:
>> >
>> > The population of people who get real value, pleasure, and excitement
>> out
>> > of RPGs (i.e., sitting around for large portions of their lives
>> thinking
>> > about imaginary worlds and what happens there), is only a limited
>> portion
>> > of the whole population, and I think we would all accept, a minority.
>> >
>> > As all characteristics in life are two-edged, this capacity for
>> sustained
>> > fantasy comes with an unnatural aversion to things that oppose our
>> current
>> > "what I want to imagine," as compared to our current "things I want to
>> > imagine."
>> >
>> > We all know that the things "I want to imagine" change over our lives,
>> but
>> > the issue is the INTENSITY of that desire/aversion, as that is
>> necessary
>> > for a person to want to play an RPG to begin with. As opposed to
>> waiting
>> > 364 days for the next Super Bowl. From what I hear, they still play
>> that.
>> >
>> > As I said, I've given this a lot of thought over the years, and this
>> is
>> > one of my thoughts, not all of them. But today, I think it is the most
>> > salient one. YMMV
>> >
>> > God bless us, every one.
>> >
>> >> On 5 Feb 2016 at 8:56, [Traveller_TNE] wrote:
>> >>>
>> >>> What I have absolutely never understood about our "hobby" is the
>> level
>> > of fanaticism that seems to appear. I've got all of the editions of
>> > Traveller and I mix and match the pieces that work for me and ignore
>> > the ones that don't. I'd like to think this is a balanced perspective
>> > on a "game" that is meant to be an enjoyable experience for the
>> > participants.
>> >>> I've been around long enough to have seen the flamewars over any
>> number
>> > of different topics, and it's just utterly juvenile behavior to me. I
>> > realize that there are those individuals who have adopted a particular
>> > version of Traveller as a "religion" and in typical fashion are
>> > intolerant of those who don't share their "beliefs." That sort of
>> > behavior is just not acceptable for children, let alone adults. In
>> > short, if a game has become your reality then you have a problem
>> > bordering on outright addiction and you need to get a life and learn
>> to
>> > respect the opinions and perspectives of others without spiraling down
>> > into some petty, childish rant about a non-real situation. Intolerance
>> > and hate are for small-minded people. I'd like to hope that we can all
>> > be better than that.
>> >>> But...
>> >>> Your Mileage May Vary...
>> >>
>> >> It's common behaviour for people when it comes to hobbies. There is
>> only
>> > one correct
>> >> scale for a model railway, and so on.
>> >>
>> >>
>> >>
>> >
>> >
>> >
>> >
>> >
>>
>>
>>
>
>
>
> --
> "Christmas is a time when kids tell Santa what they want and adults pay
> for
> it. Deficits are when adults tell the government what they want and their
> kids pay for it."
>