Thread: [Traveller_TNE] RE: Banners

12 posts.

Ah yes the Ultimate Victory.

A third battle with this super dreadnought took place in the Helebore system
(Helebore/Banners 1835). The Dreadnought being faced by the outgunned fleets
of a combined Alston League squadron. The dreadnought still outmassed and
outgunned the aliied force. The major defending units were the Cause Rampant
(aging AHL class), a Presidio class armoured missile cruiser (from Delsun) a
Tamarov class escort destroyer (ex Solomani ED-13 type) and 3 Alston League
Faversham class frigates. Oyher vessels were present but these were the most
important.

Battle was opened with the allies launching a huge missile strike at the
Ultimate Victory, the warheads would not touch the interior of the
superdreadnought but might degrade sensors and fire control. The barrage was
not as successful as hoped, the varying equipment, fire directors, tech
levels of missiles etc playing havoc with the attack. A number of missile
did manage to detonate and the x-ray lasers struck the hull of the Ultimate
Victory with out any apparent effect.

The battle moves to its next phase the Delsun units led by the Presidion and
Tamarov class vessels engage the Ultimate Victory on one flank while the
Cuase Rampant and the 3 Favershams engage on another. Now in this fight one
would still expect the Ultimate Victory to blow the other vessels to atoms.
Not so! Energy weapons beging peppering each other causing significant
damage to the allies, but no actual ships are lost. Ultimate Victory
concentrates its heaviest firepower on the Cause Rampant. A hit from the
Superdreadnoughts spinal meson gun punches the meson screen of the Cause
Rampant and totally destroys the Cause Rampants jump drive.

The virus on the Ultimate Victory is obviously of the opinion that Cause
Rampant is its greatest threat and largely ignores the Faversham frigates
and the Delsun vessels. Of which only the Tamarov with its meson gun has any
hope of causing damage to the interior of the superdreadnought. It is at
that moment that fate interevenes (a botched dice roll) one of the
Favershams with its popgun of a meson gun manages to get through the
Superdreadnoughts meson screen. It causes no real damage to the ship but
does result in the dreadnought having a power plant reset. While this is
going on the Ultimate Victory's meson screen goes down and Cause Rampant
lets her have it with hero own meson gun, now being overpowered. The Cause
Rampants shot detonates in the power plant of the Ultimate Victory
effectively destroying it. With no power the Ultimate Victory is drifting
helpless and a combined Alston League/Delsun force board the ship to deal
with the virus.

Final result no actual ships destroyed but most damaged badly. The Cause
Rampant is trapped in the Helebore system without a functioning jump drive
and neither Alston or Delsun have the resources to repair it. The Ultimate
Victory is a powerless hulk, worth a great deal in salvage, but Helebore is
some distance from both the Alston League and Delsun Czarate. Its jump drive
might be capable of being cannibalised to make the Cause Rampant jump
capable again, but it is a long project to carry out so fare from home. The
Czarate

Forces in the Battle vs ex-Solomani superdreadnought Ultimate Victory
(Ultimate Victory class)

Task Force 10
Cause Rampant (Azhanti High Lightning class frontier cruiser)
FF-05 Faversham (Faversham class frigate)
FF-07 Manfred (Faversham class frigate)
FF-09 Clarikson (Faversham class frigate)

Task Force 11
Czar Nicolai (Presidio class cruiser)
Myrial class corvette
Myrial class corvette
Myrial class corvette

Task Force 12
Tamarov class escort destroyer
Crysanthemum class destroyer escort

It was at this point that the campaign went into a rest phase. It will rise
again however.

Antony

> -----Original Message-----
From: Richard Perks
Sent: Wednesday, 14 November 2007 6:12 AM
Subject: Re: Banners was RE: [Traveller_TNE] New poll for
> Traveller_TNE
>
>
> Antony
>
> I enjoyed your banners campaign, but the campaign with that
> solomani dreadnaught just seemed to stop - what happened?
>
> Cheers
> Richard

No virus found in this outgoing message.
Checked by AVG Free Edition.
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9:19 PM

--- In , "Antony Farrell" <skaran@...> wrote:
>
> Ah yes the Ultimate Victory.
>
> A third battle with this super dreadnought took place in the
Helebore system
> (Helebore/Banners 1835). The Dreadnought being faced by the
outgunned fleets
> of a combined Alston League squadron. The dreadnought still
outmassed and
> outgunned the aliied force. The major defending units were the Cause
Rampant
> (aging AHL class), a Presidio class armoured missile cruiser (from
Delsun) a
> Tamarov class escort destroyer (ex Solomani ED-13 type) and 3 Alston
League
> Faversham class frigates. Oyher vessels were present but these were
the most
> important.
>
> Battle was opened with the allies launching a huge missile strike at the
> Ultimate Victory, the warheads would not touch the interior of the
> superdreadnought but might degrade sensors and fire control. The
barrage was
> not as successful as hoped, the varying equipment, fire directors, tech
> levels of missiles etc playing havoc with the attack. A number of
missile
> did manage to detonate and the x-ray lasers struck the hull of the
Ultimate
> Victory with out any apparent effect.
>
> The battle moves to its next phase the Delsun units led by the
Presidion and
> Tamarov class vessels engage the Ultimate Victory on one flank while the
> Cuase Rampant and the 3 Favershams engage on another. Now in this
fight one
> would still expect the Ultimate Victory to blow the other vessels to
atoms.
> Not so! Energy weapons beging peppering each other causing significant
> damage to the allies, but no actual ships are lost. Ultimate Victory
> concentrates its heaviest firepower on the Cause Rampant. A hit from the
> Superdreadnoughts spinal meson gun punches the meson screen of the Cause
> Rampant and totally destroys the Cause Rampants jump drive.
>
> The virus on the Ultimate Victory is obviously of the opinion that Cause
> Rampant is its greatest threat and largely ignores the Faversham
frigates
> and the Delsun vessels. Of which only the Tamarov with its meson gun
has any
> hope of causing damage to the interior of the superdreadnought. It is at
> that moment that fate interevenes (a botched dice roll) one of the
> Favershams with its popgun of a meson gun manages to get through the
> Superdreadnoughts meson screen. It causes no real damage to the ship but
> does result in the dreadnought having a power plant reset. While this is
> going on the Ultimate Victory's meson screen goes down and Cause Rampant
> lets her have it with hero own meson gun, now being overpowered. The
Cause
> Rampants shot detonates in the power plant of the Ultimate Victory
> effectively destroying it. With no power the Ultimate Victory is
drifting
> helpless and a combined Alston League/Delsun force board the ship to
deal
> with the virus.
>
> Final result no actual ships destroyed but most damaged badly. The Cause
> Rampant is trapped in the Helebore system without a functioning jump
drive
> and neither Alston or Delsun have the resources to repair it. The
Ultimate
> Victory is a powerless hulk, worth a great deal in salvage, but
Helebore is
> some distance from both the Alston League and Delsun Czarate. Its
jump drive
> might be capable of being cannibalised to make the Cause Rampant jump
> capable again, but it is a long project to carry out so fare from
home. The
> Czarate
>
> Forces in the Battle vs ex-Solomani superdreadnought Ultimate Victory
> (Ultimate Victory class)
>
> Task Force 10
> Cause Rampant (Azhanti High Lightning class frontier cruiser)
> FF-05 Faversham (Faversham class frigate)
> FF-07 Manfred (Faversham class frigate)
> FF-09 Clarikson (Faversham class frigate)
>
> Task Force 11
> Czar Nicolai (Presidio class cruiser)
> Myrial class corvette
> Myrial class corvette
> Myrial class corvette
>
> Task Force 12
> Tamarov class escort destroyer
> Crysanthemum class destroyer escort
>
> It was at this point that the campaign went into a rest phase. It
will rise
> again however.
>
> Antony
>
> > -----Original Message-----
From: Richard Perks
Sent: Wednesday, 14 November 2007 6:12 AM
Subject: Re: Banners was RE: [Traveller_TNE] New poll for
> > Traveller_TNE
> >
> >
> > Antony
> >
> > I enjoyed your banners campaign, but the campaign with that
> > solomani dreadnaught just seemed to stop - what happened?
> >
> > Cheers
> > Richard
>
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.5.503 / Virus Database: 269.15.30/1127 - Release Date:
12/11/2007
> 9:19 PM
>

I took a look through it but it's hard for me to say where I think they're headed. There's still the Aslan component of the sector that needs to be discussed. Are there any remnants of either the Woal Warliyir or Aoiftu Roakh still around? I see that a few of their worlds were spared. Was there any continuity among the clan heads? Are they holding with the old ways/attitudes or have they forged a new direction?
 
\_/
DED
TNE @ Yahoo ml Admin
 

--- In , "Antony Farrell" wrote:
>
> OK to get some sort of TNE discussion going (and possibly blow my own horn
> at the same time), as some of you know I did a lot of stuff based in the
> Banners Sector which is situated Rimward of the Aslan Hierate and Solomani Sphere.
>
> I am in the process of doing a major reorganisation of the site (off-line,
> which is why the site has not been updated for a long time) and a lot of
> re-writing of my alternate universe stuff too. But I will get back to
> Banners. Now you could consider this a sort of assignment for a course you
> cannot actually fail.
>
> The assignment, to check out the Banners Stuff on the website and discuss
> where these cultures are heading over the coming years, short medium and
> long term. (No it's not compulsory to do this, but I would be interested in
> other peoples ideas on this sector which I have so far developed by my
> self.)
>
> The site can be found at HYPERLINK "http://www.skaran.net"www.skaran.net
> press the Banners Campaign button to enter this section, but feel free to
> look around (see I told you I would blow my own horn)
>
> :) Antony
>

.

 
-----Original Message-----
From: DED
Sent: Friday, 21 December 2007 12:36 AM
Subject: [Traveller_TNE] RE: Banners

I took a look through it but it's hard for me to say where I think they're headed. There's still the Aslan component of the sector that needs to be discussed. Are there any remnants of either the Woal Warliyir or Aoiftu Roakh still around? I see that a few of their worlds were spared. Was there any continuity among the clan heads? Are they holding with the old ways/attitudes or have they forged a new direction?
 
\_/
DED
TNE @ Yahoo ml Admin
 
The Aslan worlds, whether Hierate Colonies, or members of the Woal Warliyir or Aoiftu Roakh seem to have been particularly badly hit by virus. Why they were more susceptible is open to conjecture. My personal view is that the two Aslan states and the Hierate colony worlds each used fairly standard computer systems of their own, ie the Woal Warliyir had one system, the Aoiftu Roakh another and the Hierate Worlds a third, though its possible that the Woal used a Hierate based system (looks like I still have to do some history for this group!). Wheras the human settlements were all largely independent of each other and developed their own systems, though many were Solomani influenced. The other possible reason is that the Aslan worlds seem to have had slightly higher tech levels than those of the majority of the human settlements in the sector making them more liable to virus impact.
 
An examination of the surviving Aslan worlds left a number of possibilities which could retain some starship capacity. Though as at 1201 Imperial none retained a manufacturing capacity in this area. The Aslan world most likely to recover is Heahyer a former Hierate world which though much reduced in population still retains a TL11 and has a C class starport, this world prior to virus was run by a single Hierate clan with possible some smaller subservient clans present. Post virus it has a Civil Service Beauracracy indicating to me that the Female Aslan have taken over virtually complete control. What this means for clan structure has yet to be determined. Assuming the world can maintain its remaining ship there are a couple of worlds within jump-1 and -2 range.
 
Htaahk in the same subsector also potentially still has access to starships having fallen back to TL9 but has a lower population base.
 
Of the Aoiftu Roakh worlds only Tliy has retained sufficient technology but with a population down to only 4000 future development is likely to financed from off-world and at present this means the human states of the Delsun Czarate or the Alston League, but in any case not in the near future.
 
The Woal Warliyirs best chance was Thalkarl which retained a tech level of 9 but again its low population (about 300,000) would make life difficult. Plus sometime during the virus period a large number of human refugees ended up here and now represent about 57% of the current 700,000 on this world which they have renamed Petermann.
 
Effectively the Woal Warliyir and Aoiftu Roakh appear to have been destroyed. There are no doubts remnants of their various cland scattered around but without any way to tie them back together again and with, in the case of the former Aoifto Roakh, the nearest starfaring neighbours being emerging multi-stellar human states times look bad for these Aslan.
 
Given their location though, the Aslan of Heahyer have the chance to establish a new Aslan state. Its structure may not be that familiar to the classic Hierate Aslan (unless of course clans were set up as buearacracies?) but the picking in that subsector (Heahyer (Hkaihwya), E) are rather thin and they would need to expand into the denser stellar regions of the Estoc (B) subsector.
 
Antony

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When you collapsed the sector, did you assume that all of the Aslan worlds were "barbarians"?
 
\_/
DED
TNE @ Yahoo ml Admin
 
----- Original Message -----
From:
To:
Sent: Thursday, December 20, 2007 12:18 PM
Subject: RE: [Traveller_TNE] RE: Banners - Longish

 
-----Original Message-----
From: DED
Sent: Friday, 21 December 2007 12:36 AM
Subject: [Traveller_TNE] RE: Banners

I took a look through it but it's hard for me to say where I think they're headed. There's still the Aslan component of the sector that needs to be discussed. Are there any remnants of either the Woal Warliyir or Aoiftu Roakh still around? I see that a few of their worlds were spared. Was there any continuity among the clan heads? Are they holding with the old ways/attitudes or have they forged a new direction?
 
\_/
DED
TNE @ Yahoo ml Admin
 
The Aslan worlds, whether Hierate Colonies, or members of the Woal Warliyir or Aoiftu Roakh seem to have been particularly badly hit by virus. Why they were more susceptible is open to conjecture. My personal view is that the two Aslan states and the Hierate colony worlds each used fairly standard computer systems of their own, ie the Woal Warliyir had one system, the Aoiftu Roakh another and the Hierate Worlds a third, though its possible that the Woal used a Hierate based system (looks like I still have to do some history for this group!). Wheras the human settlements were all largely independent of each other and developed their own systems, though many were Solomani influenced. The other possible reason is that the Aslan worlds seem to have had slightly higher tech levels than those of the majority of the human settlements in the sector making them more liable to virus impact.
 
An examination of the surviving Aslan worlds left a number of possibilities which could retain some starship capacity. Though as at 1201 Imperial none retained a manufacturing capacity in this area. The Aslan world most likely to recover is Heahyer a former Hierate world which though much reduced in population still retains a TL11 and has a C class starport, this world prior to virus was run by a single Hierate clan with possible some smaller subservient clans present. Post virus it has a Civil Service Beauracracy indicating to me that the Female Aslan have taken over virtually complete control. What this means for clan structure has yet to be determined. Assuming the world can maintain its remaining ship there are a couple of worlds within jump-1 and -2 range.
 
Htaahk in the same subsector also potentially still has access to starships having fallen back to TL9 but has a lower population base.
 
Of the Aoiftu Roakh worlds only Tliy has retained sufficient technology but with a population down to only 4000 future development is likely to financed from off-world and at present this means the human states of the Delsun Czarate or the Alston League, but in any case not in the near future.
 
The Woal Warliyirs best chance was Thalkarl which retained a tech level of 9 but again its low population (about 300,000) would make life difficult. Plus sometime during the virus period a large number of human refugees ended up here and now represent about 57% of the current 700,000 on this world which they have renamed Petermann.
 
Effectively the Woal Warliyir and Aoiftu Roakh appear to have been destroyed. There are no doubts remnants of their various cland scattered around but without any way to tie them back together again and with, in the case of the former Aoifto Roakh, the nearest starfaring neighbours being emerging multi-stellar human states times look bad for these Aslan.
 
Given their location though, the Aslan of Heahyer have the chance to establish a new Aslan state. Its structure may not be that familiar to the classic Hierate Aslan (unless of course clans were set up as buearacracies?) but the picking in that subsector (Heahyer (Hkaihwya), E) are rather thin and they would need to expand into the denser stellar regions of the Estoc (B) subsector.
 
Antony

No virus found in this outgoing message.
Checked by AVG Free Edition.
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-----Original Message-----
From: DED
Sent: Friday, 21 December 2007 4:38 AM
Subject: Re: [Traveller_TNE] RE: Banners - Longish

When you collapsed the sector, did you assume that all of the Aslan worlds were "barbarians"?
 
\_/
DED
TNE @ Yahoo ml Admin
 
 
No indeed. I treated the few Hierate colony worlds and the Woal Warliyir as "civilised" but the Aoiftu Roakh I treated as a culture considered "barbarian" by the Hierate culture. (Wealth ended up being the measure of success not land and the two sexes had become more equal and did jobs that the Hierate would consider inappropriate) ie males doing female jobs and vice versa.
 
Antony

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Checked by AVG Free Edition.
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Ok. The TNE Collapse Procedure is Human-centric. For gov't codes that lie outside of the A-F range, it doesn't really work. You've gone from using Aslan gov't codes to TNE Wilds codes. IMO, true Aslan aren't going to abandon the clan loyalty system (barbarians could) that they've had forever just because of Virus (I came up with an alternate system for re-rolling Aslan gov't codes in the Wilds). I suppose one can argue that maybe Virus is the very thing that causes Aslan to abandon the clan loyalty system for human style gov'ts (though from 1248 it survives for at least some of the population). After all, what are the motivations, besides land, that would cause an Aslan to become a barbarian?
 
On page 34 of AM1, we get "In human terms, all Aslan worlds have a feudal form of government. Thus, one of several normal governmental codes might be assigned by humans to various Aslan planets (0, 3, 5, 6, 7, 8, 9, A, B and C are all applicable), and these codes might be found in a human catalog of world types (Kusyu, the Aslan homeworld, is often assigned a government type 8 in the fashion)."
 
Notice that there's no democracies or religion-based gov'ts. So if you use the standard TNE Collapse procedure, you're going to have to re-roll any time you get one of these two. Is it possible for Aslan to "get religion" or "go along with the herd" when their choice for leader doesn't get elected? Or are there things so embedded in Aslan culture that nothing in the universe will change them?
 
\_/
DED
TNE @ Yahoo ml Admin
 
 
----- Original Message -----
From:
To:
Sent: Thursday, December 20, 2007 2:47 PM
Subject: RE: [Traveller_TNE] RE: Banners - Longish

 
-----Original Message-----
From: DED
Sent: Friday, 21 December 2007 4:38 AM
Subject: Re: [Traveller_TNE] RE: Banners - Longish

When you collapsed the sector, did you assume that all of the Aslan worlds were "barbarians"?
 
\_/
DED
TNE @ Yahoo ml Admin
 
 
No indeed. I treated the few Hierate colony worlds and the Woal Warliyir as "civilised" but the Aoiftu Roakh I treated as a culture considered "barbarian" by the Hierate culture. (Wealth ended up being the measure of success not land and the two sexes had become more equal and did jobs that the Hierate would consider inappropriate) ie males doing female jobs and vice versa.
 
Antony
.

 
-----Original Message-----
From: DED
Sent: Friday, 21 December 2007 5:21 AM
Subject: Re: [Traveller_TNE] RE: Banners - Longish

Ok. The TNE Collapse Procedure is Human-centric. For gov't codes that lie outside of the A-F range, it doesn't really work. You've gone from using Aslan gov't codes to TNE Wilds codes. IMO, true Aslan aren't going to abandon the clan loyalty system (barbarians could) that they've had forever just because of Virus (I came up with an alternate system for re-rolling Aslan gov't codes in the Wilds). I suppose one can argue that maybe Virus is the very thing that causes Aslan to abandon the clan loyalty system for human style gov'ts (though from 1248 it survives for at least some of the population). After all, what are the motivations, besides land, that would cause an Aslan to become a barbarian?
 
On page 34 of AM1, we get "In human terms, all Aslan worlds have a feudal form of government. Thus, one of several normal governmental codes might be assigned by humans to various Aslan planets (0, 3, 5, 6, 7, 8, 9, A, B and C are all applicable), and these codes might be found in a human catalog of world types (Kusyu, the Aslan homeworld, is often assigned a government type 8 in the fashion)."
 
Notice that there's no democracies or religion-based gov'ts. So if you use the standard TNE Collapse procedure, you're going to have to re-roll any time you get one of these two. Is it possible for Aslan to "get religion" or "go along with the herd" when their choice for leader doesn't get elected? Or are there things so embedded in Aslan culture that nothing in the universe will change them?
 
\_/
DED
TNE @ Yahoo ml Admin
 
As far as I can remember (its been a long time since I collapsed the sector) I did adjust the results for some worlds so that government types for former Aslan worlds match the codes you gave above I don't think I was completely consistant though. So here and there there I have noticed the odd anomoly such as the occasional Democracy slipping in. I shall have to have a closer look at these.
 
Antony

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As mentioned in a previous message (I think), I am looking at returning to
my old Banners Sector campaign. One of the changes I am looking at would
involve lessening the effects of Virus on the worlds within this sector.
Enough warning time for some precautions to be put in place perhaps?

Another alteration would be to increase the number of small polities or
pocket empires in the sector. Currently there are only three as at 1201,
Hope Federation, Alston League and Czarate of Delsun. The Aslan worlds were
particularly hard hit when I collapsed the sector.

If I just advanced the time line the Alston League would likely dominate due
to it having a functioning A class starport - the only one in the sector so
it may make for a better game location if I scattered a few more around.
What do people think?

For those who havn't looked at my Banners stuff before you can find a lot of
it at

http://www.skaran.net/

Just click the button marked Banners.

Antony



On 16 June 2012 13:19, Antony Farrell <> wrote:

> **
>
> As mentioned in a previous message (I think), I am looking at returning to
> my old Banners Sector campaign. One of the changes I am looking at would
> involve lessening the effects of Virus on the worlds within this sector.
> Enough warning time for some precautions to be put in place perhaps?
>
> Another alteration would be to increase the number of small polities or
> pocket empires in the sector. Currently there are only three as at 1201,
> Hope Federation, Alston League and Czarate of Delsun. The Aslan worlds were
> particularly hard hit when I collapsed the sector.
>
> If I just advanced the time line the Alston League would likely dominate
> due
> to it having a functioning A class starport - the only one in the sector so
> it may make for a better game location if I scattered a few more around.
> What do people think?
>
> For those who havn't looked at my Banners stuff before you can find a lot
> of
> it at
>
> http://www.skaran.net/
>
> Just click the button marked Banners.
>
> Antony
>

Fond memories of the *enormous* fun I had in that campaign ... bending your
Universe to my will ... and most surprisingly, seeming to get away with it!!

Up to the point where you BROKE MY SHI-IP!! :D

--
Regards,
Michael Jenkins
http://www.facebook.com/darvedd
--
"It is a capital mistake to theorise before one has data. Insensibly one
begins to twist facts to suit theories, instead of theories to suit facts."
-- Sherlock Holmes
--


Some things come to mind:

The Deyo Transponders were the major vector of the virus in TNE, and were adopted by the states bordering the Imperium so as to ease trade with it. States further out do not have the same incentive to do so, so ruling that the Banners states did not avail of the Transponders could mediate the effect of the virus on the area.

Distance from release. Virus will have had far to come - if it does arrive it may have a higher percentage of evolved types - so less suiciders. There will also be, generally, a net coreward flow of vampire ships - first to Cymbeline, then to Core to attack Lucan.

Trade routes. This could be good or bad. Did the Solomani try and increase trade beyond their borders to try and shore up their economy in the Rebellion Era? Did they fear that this might lead to unwelcome influences from outside, and so leave trade alone?

Solomani Forces. Could warnings get to the area in advance of the main wave?

We do have the example of Sufren as a Polity that managed to stave off infection (in the main) in the Collapse, so perhaps this is do-able in some way in Banners.

>From: Antony Farrell <>

>As mentioned in a previous message (I think), I am looking at returning to

>my old Banners Sector campaign. One of the changes I am looking at would

>involve lessening the effects of Virus on the worlds within this sector.
>Enough warning time for some precautions to be put in place perhaps?

>Another alteration would be to increase the number of small polities or

>pocket empires in the sector. Currently there are only three as at 1201,

>Hope Federation, Alston League and Czarate of Delsun. The Aslan worlds were

>particularly hard hit when I collapsed the sector.

Sounds good to me.

>If I just advanced the time line the Alston League would likely dominate due

>to it having a functioning A class starport - the only one in the sector so

>it may make for a better game location if I scattered a few more around.

>What do people think?

I had a PE where two worlds with B-ports combine resources to make one an A-port, the other dropping to C (but gaining the basing of the polity's naval base there. You could still do something similar - perhaps with B-ports acting as a 'dispersed' A-port - sharing fabricated components that enable them to produce starships, but in a less efficient way.

>For those who havn't looked at my Banners stuff before you can find a lot of
>it at <SNIP>

And great stuff it is too!

Eamon



Some interesting stuff there. Banners is not that far away from the Solomani border and there was some trade pre virus, also military aid etc. In the form of older warships - mostly TL13 stuff. There are also a number of Hierate worlds in the sector and as far as I can remember the Aslan systems were somewhat more vulnerable. But I agree in that the area would not have been high priority from a virus point of view and the ones that did get there were likely to be somewhat more evolved strains.

I know when I collapsed the sector the Aslan worlds seemed to be hit harder than human settled ones. I wonder with the hierate whether their social cohesion ie to be true Aslan you had a certain cultural expectation of you may also have applied to their technology, whereas humans who on the whole have so cultural cohesion above local levels - we are troop animals not herd, invent and reinvent things in different ways over and over again. (Obviously there was something odd about Vilani culture in that regard, but then look at Daryen)

Antony

-----Original Message-----
From: Eamon Watters
Sent: Tuesday, 19 June 2012 10:30 PM
Subject: Re: [Traveller_TNE] Banners

Some things come to mind:

The Deyo Transponders were the major vector of the virus in TNE, and were adopted by the states bordering the Imperium so as to ease trade with it. States further out do not have the same incentive to do so, so ruling that the Banners states did not avail of the Transponders could mediate the effect of the virus on the area.

Distance from release. Virus will have had far to come - if it does arrive it may have a higher percentage of evolved types - so less suiciders. There will also be, generally, a net coreward flow of vampire ships - first to Cymbeline, then to Core to attack Lucan.

Trade routes. This could be good or bad. Did the Solomani try and increase trade beyond their borders to try and shore up their economy in the Rebellion Era? Did they fear that this might lead to unwelcome influences from outside, and so leave trade alone?

Solomani Forces. Could warnings get to the area in advance of the main wave?

We do have the example of Sufren as a Polity that managed to stave off infection (in the main) in the Collapse, so perhaps this is do-able in some way in Banners.

>From: Antony Farrell <>

>As mentioned in a previous message (I think), I am looking at returning
>to

>my old Banners Sector campaign. One of the changes I am looking at
>would

>involve lessening the effects of Virus on the worlds within this sector.
>Enough warning time for some precautions to be put in place perhaps?

>Another alteration would be to increase the number of small polities or

>pocket empires in the sector. Currently there are only three as at
>1201,

>Hope Federation, Alston League and Czarate of Delsun. The Aslan worlds
>were

>particularly hard hit when I collapsed the sector.

Sounds good to me.

>If I just advanced the time line the Alston League would likely
>dominate due

>to it having a functioning A class starport - the only one in the
>sector so

>it may make for a better game location if I scattered a few more around.

>What do people think?

I had a PE where two worlds with B-ports combine resources to make one an A-port, the other dropping to C (but gaining the basing of the polity's naval base there. You could still do something similar - perhaps with B-ports acting as a 'dispersed' A-port - sharing fabricated components that enable them to produce starships, but in a less efficient way.

>For those who havn't looked at my Banners stuff before you can find a
>lot of it at <SNIP>

And great stuff it is too!

Eamon

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