Honestly I think Traveller vs BT comes down to different target audience.
Traveller is more open source in that it provides you the tools to create
your technology you want for a setting with having a sort of hand wavy back
drop for the setting.
Where as BT is a setting in a box in which you open it and use toy mechs to
blow each other up. ala war game.
BT started its life as a war game not an RPG and I think Traveller did. All
things after those choices are informed by these facts.
On Mon, Jul 16, 2012 at 7:14 AM, <
> wrote:
> **
>
>
> BT had a different deal with its players than Traveller did. BT would dole
> out a new class of technology every few years and call it "Clan Tech" or
> whatever, and a new set of maps with the lines redrawn in a strangely
> far-too-orderly fashion. BT was very stage-managed, which on the one hand
> was preferable to the lack of management GDW exerted in MT, but still felt
> far too heavy-handed to me.
>
> If GDW had done something like that, the Traveller fans would have said,
> "Yeah, we already designed that stuff, and you did it wrong." The BT fans
> mostly said, "Cool!" Nice work if you can get it.
>
> I always had a hard time reconciling the statement that these mechs were
> so valuable and irreplaceable and unmaintainable, and yet everyone would
> go out and spend them like water, and all of the lines on the maps would
> move in such an orderly fashion. The line developer's position made sense
> in that FASA knew that the entire point behind the game was setting up all
> of the mech miniatures, closing to point-blank range, and having a brawl.
> Everything else was stage dressing to get to that point. No point in doing
> the realistic thing and destroying enemy ships before they got a chance to
> deploy their mechs, because that negated the entire reason for the game's
> existence. Traveller had a big picture POV, while BT was very much
> stylized. But if you liked it, you liked it.
>
>
> > Yeah, Comstar did control the communications and still does in the game
> > universe. Take Terra and you can pretty much shut the system down, or at
> > least tie it up between states.
> >
> > The main problem BT will have is a simple one: For most of the Battletech
> > timeline? There's no credible navy fielded by anyone. That's right, no
> > major power has a navy that could stand up to an Imperial CRURON. And
> what
> > happens when the powers began to build warships? The new line developer
> > decided "I don't like warships! Or those nasty clans" and touched off a
> > genocidal war from a bunch of religious nuts that nerfed everyone. (Not
> to
> > mention most of the major powers turned major elements of their
> militaries
> > and territory over to a outsider messiah, John Connor like figure with a
> > cipher like background who saved the Inner Sphere from these nuts, Sorry
> > gang, could we see the Imperium, it's successor states, the Regency or
> the
> > RC being that silly? Um...no. I can almost imagine the words Pat Ritter
> or
> > Hammer Lathrop would use for such an idea...let alone Strephon). So yeah,
> > by the time the Inner Sphere is building warships, which are going to get
> > wacked at long range by PA and Meson fire, the Imperium is at the gates
> of
> > at least two Successor State capitols playing "Let's make a unconditional
> > surrender".
> >
> > Jason
> >
> > On Mon, Jul 16, 2012 at 6:39 AM, Craige Cook
> > <
>wrote:
> >
> >> **
>
> >>
> >>
> >> Hi All,
> >>
> >> It seemed to me when I was playing a lot of BT during my early to mid
> >> twenties, that BT tech level was universally lower than high stellar
> >> tech
> >> in Trav. I don't have the BT books any longer (having sold them on in a
> >> hugh ebay sale many years ago) but from memory BT seemed to range from
> >> about TL 9-11 in comparative Traveller terms.
> >>
> >> WHen I tried to build a BT robot in traveller a long tie ago using MT
> >> rules it ended up being about 30-40 meters tall and with greatly
> >> improved
> >> sensors and weaponry cf the original BT mechs. I probably still have it
> >> here somewhere...
> >>
> >> I remember one Mechwarrior game in BT in which two Clan mech pilots were
> >> on patrol in two Mat Cats. One Mad Cat had PPCs and SRM 6s. The other
> >> one
> >> had Large Lasers and LRM15s and was low on ammo. THey had just finished
> >> a
> >> battle with an inner sphere lance light lance which was a no contest.
> >> However one of the Mat Cats had some armor damage. So the pilot was
> >> trying
> >> to fix it "in the field'. The Mad Cat on watch detected two squads of
> >> elementals in battle suits incoming. He had about four rounds to finish
> >> his
> >> repairs and on the last round possible he finished attaching the new
> >> armor
> >> and jumped into his cockpit and fired two SRM6s turning the 6 angry
> >> elementals into just so much smoking molten battle casualties. THat made
> >> us
> >> smile.
> >>
> >>
> >>
> >> Enjoy!
> >>
> >>
> >> Craige Cook
> >>
> >>
> >> ----- Original Message -----
> >> From:
> >>
> >>
> >> To:
> >> <
>
> >> Cc:
> >>
> >> Sent:
> >> Sun, 15 Jul 2012 04:36:32 -0500 (CDT)
> >>
> >> Subject:
> >> Re: [Traveller_TNE] Re: Battletech Jumpship in the Imperium
> >>
> >>
> >>
> >>
> >> Without more analysis of why BT chose the ranges it did, I might not
> >> approach it that way, because published SF combat ranges owe not much to
> >> physics and a lot more to an arbitrary editorial decision, ASSUMING that
> >> the BT and Traveller universes are assumed to be of a comparable tech
> >> level. Given the similar size of their inhabited areas, I would assume
> >> they are intended to be about the same TL, as ability to expand out to
> >> be
> >> proportional to TL and it sounds like both universes are about the same
> >> order of magnitude.
> >>
> >> The only reason Traveller laser ranges were as (unrealistically) long as
> >> they were is because someone in CT simply said they were, and the only
> >> reason that their FC could control them out that far is that they had
> >> to.
> >> Star Trek space combat ranges are also extremely short. I think I'd be
> >> inclined to try to normalize the ranges of all the universes around what
> >> they say standard operational laser range is, ensure that they are all
> >> getting about the same power:damage ratio, and ensure that one or more
> >> of
> >> them is not benefitting from artificially inflated power density, and
> >> then
> >> rationalize them out from that common baseline. Otherwise the three
> >> radically different game universe assumptions could interact
> >> "unrealistically."
> >>
> >> Either that or work out that the BT universe represents a consistently
> >> lowish Traveller TL and let them get thrashed for being a bunch of
> >> low-tech rubes. Has anyone here done any analysis to see if BT does seem
> >> to fit into an established Traveller TL? Or is it maybe higher in some
> >> areas and lower in others?
> >>
> >> But it is true that the laws of physics in the Traveller universe
> >> prevent
> >> giant rock-em-sock-em robots from working, so maybe the mechs that the
> >> BT
> >> ships bring with them would disappear into puffs of smoke, or transmute
> >> into giant amusement park rides.
> >>
> >> > Battletech's Inner Sphere is ~1000 ly wide, or about ~300 parsecs. The
> >> 3I
> >> > is a bit larger. Of course, BT is a bit shorter in range than 3I,
> >> where
> >> > capital scale beam weaponry has a maximum effective range (IIRC) of
> >> ~540
> >> > km.
> >> >
> >> > So the players in their ship will be able to dance around outside a BT
> >> > ship's range easily. The problem is if the BT force gets a few 3I
> >> > targeting systems, and integrates the two. A small laser is
> >> effectively a
> >> > ~160 MJ weapon that can fire once every minute (in Space, on the
> >> ground
> >> it
> >> > can fire once every 10 seconds).
> >>
> >> >
> >> > So treat them as Brutes, where they don't hit that often, but when
> >> they
> >> do
> >> > hit the players are going to be staring at you in shock.
> >> >
> >> > Todd Kes
> >> >
> >> > --- On Sat, 7/14/12, userbimbob wrote:
> >> > hmm... guess i need to find a simple way to overlay the Mechwarrior
> >> > starmap over the Third Imperium... and watch the "great land rush" as
> >> the
> >> > major powers expand past the old borders of Charted Space... :)
> >> >
> >> > or maybe rescale the Spacemaster starmap 10-15x larger to get some
> >> > 'interesting' aliens to interact with.. ;)
> >> >
> >> > or would that be too evil a thing to do to unsuspecting Scout players?
> >> >
> >>
> >>
> >>
> >
>
>
>
--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.