Re: Battletech Jumpship in the Imperium

Part of thread: Re: Battletech Jumpship in the Imperium · 1 reply ↳ In reply to Re: Battletech Jumpship in the Imperium — Todd Kes Re: Battletech Jumpship in the Imperium — dcndcn13
hmm... guess i need to find a simple way to overlay the Mechwarrior
starmap over the Third Imperium... and watch the "great land rush" as
the major powers expand past the old borders of Charted Space... :)

or maybe rescale the Spacemaster starmap 10-15x larger to get some
'interesting' aliens to interact with... ;)

or would that be too evil a thing to do to unsuspecting Scout players?

--- In , Todd Kes <khartoum@...> wrote:
>
> Let alone all the competition for the drive. It is capable of up to
Jump-9, can be charged by 1% Earth ambient sunlight in 1 week using a
sail no more than 4 square kilometers in area, can travel through a Jump
no-go zone (first jump was from Sol's nadir to zenith point, aka through
the Sol jump limit), and arrives effectively instantaneously (i.e. no
spending 1 week in Jump space).
>
> The problem is you need something to go from the 10 AU limit around
the star to the planet, until you start plotting Pirate Points (places
where gravity is low enough between a planet and star, or planet and
moon, aka L1). Theoretically the 10 day trip could be handled via
Traveller Jump drive, though BT engines are far more efficient (a 1900
ton Dropship only burns 18.4 tons of fuel while performing a 1G
acceleration for 10 days)
>
> The civilian version of the Battletech FTL drive takes up 95% of the
mounting ship's mass, while the military version takes up just under 50%
of the mounting ship's mass. Battle riders can be attached to it (and
are on the civilian version) but they have to have the 'antenna' going
through their hull to allow the FTL field to encompass and transport
them. If you try that with a standard Traveller Battle Rider, it won't
make the trip.
>
> As to Reverse-engineering time, a planet was able to start with 20th
century tech, develop the theory for it ~40 years later, and develop the
drive 90 years later. Since the Imperial world knows the drive is
possible, they can shave a lot of time off that schedule. They'll also
see references in the computer about HPGs (Jump-15 transmission radius,
again instantaneous), and the BT weapons will be obscene in damage (IIRC
the estimate of 1 pt of damage melting up to 62.5 kilos of steel
resulting in ~55 MJ/point of damage is very conservative)
>
> Todd Kes
>
> --- On Fri, 7/13/12, userbimbob wrote:
> > just wait until some idiot House pilot misjumps a sail ship from the
Battletech 'verse into the Imperium...
> >
> > how long would it take to reverse-engineer a Kearny-Fuchida drive?