Except that in the Traveller universe the Higgs Boson masses 125 GeV/c2
and in the BT universe it masses 130. So all bets are off.
And yes, I completely made that up.
> Let alone all the competition for the drive. It is capable of up to
> Jump-9, can be charged by 1% Earth ambient sunlight in 1 week using a sail
> no more than 4 square kilometers in area, can travel through a Jump no-go
> zone (first jump was from Sol's nadir to zenith point, aka through the Sol
> jump limit), and arrives effectively instantaneously (i.e. no spending 1
> week in Jump space).
>
> The problem is you need something to go from the 10 AU limit around the
> star to the planet, until you start plotting Pirate Points (places where
> gravity is low enough between a planet and star, or planet and moon, aka
> L1). Theoretically the 10 day trip could be handled via Traveller Jump
> drive, though BT engines are far more efficient (a 1900 ton Dropship only
> burns 18.4 tons of fuel while performing a 1G acceleration for 10 days)
>
> The civilian version of the Battletech FTL drive takes up 95% of the
> mounting ship's mass, while the military version takes up just under 50%
> of the mounting ship's mass. Battle riders can be attached to it (and are
> on the civilian version) but they have to have the 'antenna' going through
> their hull to allow the FTL field to encompass and transport them. If you
> try that with a standard Traveller Battle Rider, it won't make the trip.
>
> As to Reverse-engineering time, a planet was able to start with 20th
> century tech, develop the theory for it ~40 years later, and develop the
> drive 90 years later. Since the Imperial world knows the drive is
> possible, they can shave a lot of time off that schedule. They'll also
> see references in the computer about HPGs (Jump-15 transmission radius,
> again instantaneous), and the BT weapons will be obscene in damage (IIRC
> the estimate of 1 pt of damage melting up to 62.5 kilos of steel resulting
> in ~55 MJ/point of damage is very conservative)
>
> Todd Kes
>
> --- On Fri, 7/13/12, userbimbob wrote:
>> just wait until some idiot House
>> pilot misjumps a sail ship from the Battletech 'verse into
>> the Imperium...
>>
>> how long would it take to reverse-engineer a Kearny-Fuchida
>> drive?
>
and in the BT universe it masses 130. So all bets are off.
And yes, I completely made that up.
> Let alone all the competition for the drive. It is capable of up to
> Jump-9, can be charged by 1% Earth ambient sunlight in 1 week using a sail
> no more than 4 square kilometers in area, can travel through a Jump no-go
> zone (first jump was from Sol's nadir to zenith point, aka through the Sol
> jump limit), and arrives effectively instantaneously (i.e. no spending 1
> week in Jump space).
>
> The problem is you need something to go from the 10 AU limit around the
> star to the planet, until you start plotting Pirate Points (places where
> gravity is low enough between a planet and star, or planet and moon, aka
> L1). Theoretically the 10 day trip could be handled via Traveller Jump
> drive, though BT engines are far more efficient (a 1900 ton Dropship only
> burns 18.4 tons of fuel while performing a 1G acceleration for 10 days)
>
> The civilian version of the Battletech FTL drive takes up 95% of the
> mounting ship's mass, while the military version takes up just under 50%
> of the mounting ship's mass. Battle riders can be attached to it (and are
> on the civilian version) but they have to have the 'antenna' going through
> their hull to allow the FTL field to encompass and transport them. If you
> try that with a standard Traveller Battle Rider, it won't make the trip.
>
> As to Reverse-engineering time, a planet was able to start with 20th
> century tech, develop the theory for it ~40 years later, and develop the
> drive 90 years later. Since the Imperial world knows the drive is
> possible, they can shave a lot of time off that schedule. They'll also
> see references in the computer about HPGs (Jump-15 transmission radius,
> again instantaneous), and the BT weapons will be obscene in damage (IIRC
> the estimate of 1 pt of damage melting up to 62.5 kilos of steel resulting
> in ~55 MJ/point of damage is very conservative)
>
> Todd Kes
>
> --- On Fri, 7/13/12, userbimbob wrote:
>> just wait until some idiot House
>> pilot misjumps a sail ship from the Battletech 'verse into
>> the Imperium...
>>
>> how long would it take to reverse-engineer a Kearny-Fuchida
>> drive?
>