Thread: Hello from a new member of the TNE group!

7 posts.

I just joined up and I'd like to introduce myself.

My name is Scott Nolan, I live in Fairfax, Virginia. I'm married, with two
small children. I've been playing Traveller since it came out. I've owned
and read every version of Traveller but haven't had the opportunity to play
since the late '70's. So it's mostly been a love through reading. This has
mostly been because my friends always wanted to play D&D / Pathfinder
instead.

TNE is my favorite Traveller setting by a mile. It shattered the
established order, giving me two things a GM (and storyteller) wants: a
well-established setting and lots of immediate chances for heroic action.
On the Gearhead/Narrative spectrum (or Simulationist/Storytelling spectrum,
if you prefer), I'm much more of a storyteller. I don't care how many
megajoules of energy a laser consumes, just what it does and how it came to
be there. One of the joys of TNE was that the gritty nuts-n-bolts were
there for players who wanted to build their own stuff, but the game was
perfectly playable without ever referencing that stuff. If I'd GM'd it, I
would have let players design stuff who wanted to, and just handwaved the
gear for those who didn't.

All that brings me to today. I recently dragged out all my old TNE stuff
and reread it. I fell in love with it all over again. I think *Path of
Tears* is one of the best game supplements ever written. I was pleased to
discover the Marc Miller was selling CD's with the "extended canon", as I
didn't own all that stuff and now I have it. I was less pleased to find how
divided Traveller fandom is (for a small fan base, the balkanization is
ridiculous) and how vitriolic are some of the messages still going on.
Seriously, those people need to get real lives. If I don't like a
particular edition of a game, I play a different one and good luck and God
bless to those who do like it! If I don't like a rule you put into my
favorite edition...I ignore it!

Anyway...

In addition to my duties as businessman, husband and Daddy, I run a
face-to-face Pathfinder campaign and three online Pathfinder campaigns. So
I'd clearly be nuts to consider running a Traveller campaign too. But I am
doing just that. I'm working on putting together a Star Vikings campaign
for my friends set in the Reformation Coalition in 1202 (or, you know, 2.)
I'm busy gathering all the materials others have written and I'm
overwhelmed by the awesomeness of some of the mapping stuff out there
(particularly the Traveller materials from Campaign Cartographer).

I've come here to listen and learn and discover what materials you folks
might have or might point me to that I don't already possesses. I'm
impressed by the volume of posts on this site and I look forward to reading
them all (over time).

So, thanks for letting me ramble.

Best Regards,

Scott Nolan
On behalf of us all, "Welcome to officers country where you can spit on the
matt and call the cat a bastard!"
Sorry, I couldn't help but quote a line from classic sci fi, namely,
Bertram A. Chandler Creator of the iconic Commodore John Grimes.

--
"Christmas is a time when kids tell Santa what they want and adults pay for
it. Deficits are when adults tell the government what they want and their
kids pay for it."
Sorry about that, I forget that in my age, some might not remember things
before the Atari 8-)

http://www.baenebooks.com/p-723-john-grimes-far-traveler-couriers.aspx

--
"Christmas is a time when kids tell Santa what they want and adults pay for
it. Deficits are when adults tell the government what they want and their
kids pay for it."
Welcome aboard, Scott.

>>I recently dragged out all my old TNE stuff and reread it. I fell in love with it all over again. I think Path of Tears is one of the best game supplements ever written. I was pleased to discover the Marc Miller was selling CD's with the "extended canon", as I didn't own all that stuff and now I have it. I was less pleased to find how divided Traveller fandom is (for a small fan base, the balkanization is ridiculous) and how vitriolic are some of the messages still going on. Seriously, those people need to get real lives. If I don't like a particular edition of a game, I play a different one and good luck and God bless to those who do like it! If I don't like a rule you put into my favorite edition...I ignore it!<<

This ML was established as a sanctuary for TNE fans. We try to keep the haters out. But we also talk about earlier incarnations of the game, at least the game setting's history.

>>I've come here to listen and learn and discover what materials you folks might have or might point me to that I don't already possesses.<<

Well, I'd recommend the 1248 material that was published by Avenger. I can't recall if it was included with the TNE CD's that MM released.

There's plenty of fan generated material. The Links and Files sections of this site (not to mention the thousands of posts) will give you access to all of that. It's basically pick what you like.

\_/
DED
TNE @ Yahoo ml Admin
Welcome Scott,


I am very much a storyteller also. I have on occasion tossed the rules aside for the cinematic effect of a characters attempt at something. I would do this with DnD and other gave versions. I have also ran Vampire and other White Wolf games, With White Wolf it is all about the story and little about the die roll. However I find that having a nice balance of the guideline rules and Story/Roll-Play a much nicer and enjoyable experience for the players and GM/Referee/Storyteller.

I was first introduced to Traveller through TNE when it was originally released in the 1993. I have an great love for the setting. Like the best love one has is for one's first girlfriend...lol. I have come to love all the Traveller settings sense. Like you I have leaned more about Traveller from reading and web forums like this one.


Joseph
On 05 May 2014 06:19:37 -0700, <> wrote:

>Well, I'd recommend the 1248 material that was published by Avenger. I can't recall if it was included with the TNE CD's that MM released.

At least some of it - I'm not familiar with the entire release - was
included on the TNE2 CD.

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Joseph:

Yes, a structure and rules are important for anything that is to last long
term (although I did an Amber Diceless RPG online for four years). Anyway,
I certainly wasn't suggesting I didn't like rules. Just that I pay no
attention to all the "how to build a ship" or "design your own battlesuit"
stuff. It just isn't how I define fun. I'd much rather focus on what it
feels like to drop down through enemy fire while wearing that battlesuit.
I certainly like to sling dice with the rest of 'em.

Scott

On Mon, May 5, 2014 at 5:15 PM, <> wrote:

>
>
> Welcome Scott,
>
>
> I am very much a storyteller also. I have on occasion tossed the rules
> aside for the cinematic effect of a characters attempt at something. I
> would do this with DnD and other gave versions. I have also ran Vampire and
> other White Wolf games, With White Wolf it is all about the story and
> little about the die roll. However I find that having a nice balance of the
> guideline rules and Story/Roll-Play a much nicer and enjoyable experience
> for the players and GM/Referee/Storyteller.
>
> I was first introduced to Traveller through TNE when it was originally
> released in the 1993. I have an great love for the setting. Like the best
> love one has is for one's first girlfriend...lol. I have come to love all
> the Traveller settings sense. Like you I have leaned more about Traveller
> from reading and web forums like this one.
>
>
> Joseph
>
>