Every machine and electronics shop would have their own printers ranging
from small (most free/far traders) to quite large on capital ships and/or
tenders, which would want to be able to reproduce most spare parts capable
of being installed outside of a dry dock.
The trader just needs to be able to hold it together to get to the next
port, but big military ships need to operate off the mains. Small for a
trader is more than big enough for any man portable equipment, of
course... And even smaller crew served slugthrowers certainly.
Any decent slicer would make mince meat of the MSFT copyright scheme.
Doesn't work with age of sail speed of communication. Anyone could avoid
that anyway by sticking to D/E starports entirely or having that system be
down on the rare time when you go to a big one. As long as you don't go to
the same mainworlds repeatedly in a short period of time, you could stay
ahead of that shell game for a long time.
Imagine the 2I and 3I equivalents of the anarchists handbook... most likely
diagrams of primitive thermonuclear weapons with materials shopping lists
obtainable on any TL4 world. Imps don't get involved unless you use one
where it's not in the interest of the local noble...
- Sent from my SM-N900T
from small (most free/far traders) to quite large on capital ships and/or
tenders, which would want to be able to reproduce most spare parts capable
of being installed outside of a dry dock.
The trader just needs to be able to hold it together to get to the next
port, but big military ships need to operate off the mains. Small for a
trader is more than big enough for any man portable equipment, of
course... And even smaller crew served slugthrowers certainly.
Any decent slicer would make mince meat of the MSFT copyright scheme.
Doesn't work with age of sail speed of communication. Anyone could avoid
that anyway by sticking to D/E starports entirely or having that system be
down on the rare time when you go to a big one. As long as you don't go to
the same mainworlds repeatedly in a short period of time, you could stay
ahead of that shell game for a long time.
Imagine the 2I and 3I equivalents of the anarchists handbook... most likely
diagrams of primitive thermonuclear weapons with materials shopping lists
obtainable on any TL4 world. Imps don't get involved unless you use one
where it's not in the interest of the local noble...
- Sent from my SM-N900T