Re: Huscarle Cruiser From SubSector Fleets

Part of thread: Huscarle Cruiser From SubSector Fleets · 1 reply ↳ In reply to Re: Huscarle Cruiser From SubSector Fleets — dcndcn13 Re: Huscarle Cruiser From SubSector Fleets — dcndcn13
The fire rate for all missile turrets is 10 per combat turn or until you
run out of ammo whichever comes first.

On Tue, Jul 3, 2012 at 4:41 PM, <> wrote:

> **
>
>
> Is there a rule that says a turret can only launch one missile each 30
> minutes?
>
> Stupid GDW.
>
> > I became a huge fan of hull grapples for missiles in FF&S. None of this
> > silly, launch 1 wait 30 minutes crap. Nope, this is a panic situation and
> > we're taking him down NOW! Release all 10, guide them with the 3xMFD's
> > and wipe that sucker out before he gets more than 1 shot at us.
> >
> > That's just me though.
> >
> > Derek Stanley
> > Sent from my iPhone...
> >
> > On 2012-07-03, at 15:41, Jeff Dougherty <>
>
> > wrote:
> >
> >> 120 missiles and a price in the GCr? Great Strephon's Shorts. I guess it
> >> works if subsector dukes in your TU can throw around that kind of change
> >> and need to mount major military efforts, but it seems a wee bit
> >> overkill for me. That's personal taste, though, some people like killing
> >> dragonflies with shotguns. ;)
> >>
> >> The only design decision that seems odd is this: the thing's armed like
> >> a junior battleship, so clearly you're taking it into hostile territory,
> >> but it has to land to unload. I'd have a lot less in the way of
> >> ship-to-ship weaponry and a lot more small craft in hangars, to give
> >> yourself the option to deploy the troops from orbit.
> >>
> >> Did you fit contra-gravity?
> >>
> >> -JTD
> >>
> >> "Neil, if you had any guts you'd yell 'Oh my God, what is that thing?!',
> >> scream, and then cut your mic."
> >>
> >> - Michael Collins on the first words to be spoken on the Moon
> >>
> >>
> >
>
>
>

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