So one per three minutes, which is the base abstract ROF for a laser, if I
recall.
> The fire rate for all missile turrets is 10 per combat turn or until you
> run out of ammo whichever comes first.
>
> On Tue, Jul 3, 2012 at 4:41 PM, <> wrote:
>
>> **
>>
>>
>> Is there a rule that says a turret can only launch one missile each 30
>> minutes?
>>
>> Stupid GDW.
>>
>> > I became a huge fan of hull grapples for missiles in FF&S. None of
>> this
>> > silly, launch 1 wait 30 minutes crap. Nope, this is a panic situation
>> and
>> > we're taking him down NOW! Release all 10, guide them with the 3xMFD's
>> > and wipe that sucker out before he gets more than 1 shot at us.
>> >
>> > That's just me though.
>> >
>> > Derek Stanley
>> > Sent from my iPhone...
>> >
>> > On 2012-07-03, at 15:41, Jeff Dougherty <>
>>
>> > wrote:
>> >
>> >> 120 missiles and a price in the GCr? Great Strephon's Shorts. I guess
>> it
>> >> works if subsector dukes in your TU can throw around that kind of
>> change
>> >> and need to mount major military efforts, but it seems a wee bit
>> >> overkill for me. That's personal taste, though, some people like
>> killing
>> >> dragonflies with shotguns. ;)
>> >>
>> >> The only design decision that seems odd is this: the thing's armed
>> like
>> >> a junior battleship, so clearly you're taking it into hostile
>> territory,
>> >> but it has to land to unload. I'd have a lot less in the way of
>> >> ship-to-ship weaponry and a lot more small craft in hangars, to give
>> >> yourself the option to deploy the troops from orbit.
>> >>
>> >> Did you fit contra-gravity?
>> >>
>> >> -JTD
>> >>
>> >> "Neil, if you had any guts you'd yell 'Oh my God, what is that
>> thing?!',
>> >> scream, and then cut your mic."
>> >>
>> >> - Michael Collins on the first words to be spoken on the Moon
>> >>
>> >>
>> >
>>
>>
>>
>
>
>
> --
> If the world was fair then every bad thing that has ever happened to you
> would have been deserved.
>
recall.
> The fire rate for all missile turrets is 10 per combat turn or until you
> run out of ammo whichever comes first.
>
> On Tue, Jul 3, 2012 at 4:41 PM, <> wrote:
>
>> **
>>
>>
>> Is there a rule that says a turret can only launch one missile each 30
>> minutes?
>>
>> Stupid GDW.
>>
>> > I became a huge fan of hull grapples for missiles in FF&S. None of
>> this
>> > silly, launch 1 wait 30 minutes crap. Nope, this is a panic situation
>> and
>> > we're taking him down NOW! Release all 10, guide them with the 3xMFD's
>> > and wipe that sucker out before he gets more than 1 shot at us.
>> >
>> > That's just me though.
>> >
>> > Derek Stanley
>> > Sent from my iPhone...
>> >
>> > On 2012-07-03, at 15:41, Jeff Dougherty <>
>>
>> > wrote:
>> >
>> >> 120 missiles and a price in the GCr? Great Strephon's Shorts. I guess
>> it
>> >> works if subsector dukes in your TU can throw around that kind of
>> change
>> >> and need to mount major military efforts, but it seems a wee bit
>> >> overkill for me. That's personal taste, though, some people like
>> killing
>> >> dragonflies with shotguns. ;)
>> >>
>> >> The only design decision that seems odd is this: the thing's armed
>> like
>> >> a junior battleship, so clearly you're taking it into hostile
>> territory,
>> >> but it has to land to unload. I'd have a lot less in the way of
>> >> ship-to-ship weaponry and a lot more small craft in hangars, to give
>> >> yourself the option to deploy the troops from orbit.
>> >>
>> >> Did you fit contra-gravity?
>> >>
>> >> -JTD
>> >>
>> >> "Neil, if you had any guts you'd yell 'Oh my God, what is that
>> thing?!',
>> >> scream, and then cut your mic."
>> >>
>> >> - Michael Collins on the first words to be spoken on the Moon
>> >>
>> >>
>> >
>>
>>
>>
>
>
>
> --
> If the world was fair then every bad thing that has ever happened to you
> would have been deserved.
>