D'Oh, that's what I get for emailing from my iPhone, where the minutae
can easily become divorced from its context ... :S
Michael
On 27 June 2012 19:47, Antony Farrell <> wrote:
> Im pretty sure that a standard mass driver projectile does not have an
> exhaust flow. Though yes placing it in the flow from a rocket will change
> the exhaust vector and accordingly the rockets vector.
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> Antony
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>
> From: []
> On Behalf Of Michael Jenkins
> Sent: Wednesday, 27 June 2012 7:32 PM
>
>
> To:
> Subject: Re: [Traveller_TNE] Re: Mass Drivers w/ guided projectiles
>
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> Fins *can* help in a vacuum, as long as they are positioned within the
> exhaust flow ... :)
>
> Michael
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> On 27 June 2012 14:28, Antony Farrell <> wrote:
>
> Fin stabilised rounds will not help in a vacuum, they would need some sort
> of on-board rocket, which turns them back into missiles with much less fuel
> than normal.
>
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>
> Antony
>
>
>
> From: []
> On Behalf Of John Potter
> Sent: Wednesday, 27 June 2012 6:45 AM
> To:
> Subject: Re: [Traveller_TNE] Re: Mass Drivers w/ guided projectiles
>
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> Under the Munitions section in FF&S there are special ammo for KEAP rounds
> with stabilization features. The call it 'Fin Stabilized' but you can call
> it what ever you like.
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> On Tue, Jun 26, 2012 at 3:42 PM, Todd Kes <> wrote:
>
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>
> I wonder if you could extend the effective accuracy of mass driver
> projectiles by adding steering jets on the round and a basic guidance
> package. Otherwise you are trying to bracket the target with several rounds
> fired per turn.
>
> Basically a missile relying much more on deadweight and the initial launch
> system, than its own internal motor.
>
> Of course if you put a large enough fuel tank on a missile, I wonder if you
> can get multi-turn engagement? Obviously a laser head can't reengage, but
> 'contact' warheads would be able to. The enemy sees your missiles miss, sees
> a second volley, and then their tac witch reports the first group of
> missiles are coming back.
>
> Todd Kes
>
> --- On Tue, 6/26/12, John Potter wrote:
> 1 combat hex would need to be ~211km (distanced traveled for 1G in 3
> minutes)
>