Re: Mass Drivers w/ guided projectiles

Part of thread: Re: Mass Drivers w/ guided projectiles · 1 reply ↳ In reply to Re: Mass Drivers w/ guided projectiles — Antony Farrell Re: Mass Drivers w/ guided projectiles — Michael Jenkins


However Antony's point is well taken because in this case the 'fins' are on
the warhead by design sequence not part of the thruster section.

However I only pointed out the warhead type because it calculations work
out whether or not aesthetically the round has 'fins' on it.

Just take the FS out of the abbreviation ;)

On Wed, Jun 27, 2012 at 4:32 AM, Michael Jenkins <> wrote:

> **
>
>
> Fins *can* help in a vacuum, as long as they are positioned within the
> exhaust flow ... :)
>
> Michael
>
>
> On 27 June 2012 14:28, Antony Farrell <> wrote:
>
>> **
>>
>> Fin stabilised rounds will not help in a vacuum, they would need some
>> sort of on-board rocket, which turns them back into missiles with much less
>> fuel than normal.****
>>
>> ** **
>>
>> Antony****
>>
>> ** **
>>
>> *From:* [
>> ] *On Behalf Of *John Potter
>> *Sent:* Wednesday, 27 June 2012 6:45 AM
>> *To:*
>> *Subject:* Re: [Traveller_TNE] Re: Mass Drivers w/ guided projectiles****
>>
>> ** **
>>
>>
>>
>> Under the Munitions section in FF&S there are special ammo for KEAP
>> rounds with stabilization features. The call it 'Fin Stabilized' but you
>> can call it what ever you like.****
>>
>> ** **
>>
>> On Tue, Jun 26, 2012 at 3:42 PM, Todd Kes <>
>> wrote:****
>>
>> ****
>>
>> I wonder if you could extend the effective accuracy of mass driver
>> projectiles by adding steering jets on the round and a basic guidance
>> package. Otherwise you are trying to bracket the target with several rounds
>> fired per turn.
>>
>> Basically a missile relying much more on deadweight and the initial
>> launch system, than its own internal motor.
>>
>> Of course if you put a large enough fuel tank on a missile, I wonder if
>> you can get multi-turn engagement? Obviously a laser head can't reengage,
>> but 'contact' warheads would be able to. The enemy sees your missiles miss,
>> sees a second volley, and then their tac witch reports the first group of
>> missiles are coming back.
>>
>> Todd Kes
>>
>> --- On Tue, 6/26/12, John Potter wrote:
>> 1 combat hex would need to be ~211km (distanced traveled for 1G in 3
>> minutes)****
>>
>>
>>
>

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