On a more positive note I have found the scifi tabletop rpg called Stars
without Number has a very good system for managing factions.
The essences is you as the GM take a 'turn' at appropriate intervals and
figure out what each faction is doing to each other and for itself.
The game mechanics give you a framework and a bit of RNG for those that
feel like they don't want to always just make 'everything' up or are
willing to let the dice decide the outcome of events between factions.
On Fri, Feb 5, 2016 at 2:56 PM, [Traveller_TNE] <
> wrote:
>
>
> Another way of saying that is:
>
> "We're all crazy. Let he who is without sin in his glass house cast the
> first stone."
>
> NFL vs. Traveller, I don't think math makes ratios that small.
>
>
> > Chuck, Rupert, et al.--
> >
> > Having given this a fair amount of thought over the years (being the
> > target of some of this "enthusiasm"), my thoughts have included this:
> >
> > The population of people who get real value, pleasure, and excitement out
> > of RPGs (i.e., sitting around for large portions of their lives thinking
> > about imaginary worlds and what happens there), is only a limited portion
> > of the whole population, and I think we would all accept, a minority.
> >
> > As all characteristics in life are two-edged, this capacity for sustained
> > fantasy comes with an unnatural aversion to things that oppose our
> current
> > "what I want to imagine," as compared to our current "things I want to
> > imagine."
> >
> > We all know that the things "I want to imagine" change over our lives,
> but
> > the issue is the INTENSITY of that desire/aversion, as that is necessary
> > for a person to want to play an RPG to begin with. As opposed to waiting
> > 364 days for the next Super Bowl. From what I hear, they still play that.
> >
> > As I said, I've given this a lot of thought over the years, and this is
> > one of my thoughts, not all of them. But today, I think it is the most
> > salient one. YMMV
> >
> > God bless us, every one.
> >
> >> On 5 Feb 2016 at 8:56, [Traveller_TNE] wrote:
> >>>
> >>> What I have absolutely never understood about our "hobby" is the level
> > of fanaticism that seems to appear. I've got all of the editions of
> > Traveller and I mix and match the pieces that work for me and ignore
> > the ones that don't. I'd like to think this is a balanced perspective
> > on a "game" that is meant to be an enjoyable experience for the
> > participants.
> >>> I've been around long enough to have seen the flamewars over any number
> > of different topics, and it's just utterly juvenile behavior to me. I
> > realize that there are those individuals who have adopted a particular
> > version of Traveller as a "religion" and in typical fashion are
> > intolerant of those who don't share their "beliefs." That sort of
> > behavior is just not acceptable for children, let alone adults. In
> > short, if a game has become your reality then you have a problem
> > bordering on outright addiction and you need to get a life and learn to
> > respect the opinions and perspectives of others without spiraling down
> > into some petty, childish rant about a non-real situation. Intolerance
> > and hate are for small-minded people. I'd like to hope that we can all
> > be better than that.
> >>> But...
> >>> Your Mileage May Vary...
> >>
> >> It's common behaviour for people when it comes to hobbies. There is only
> > one correct
> >> scale for a model railway, and so on.
> >>
> >>
> >>
> >
> >
> >
> >
> >
>
>
>
--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.
without Number has a very good system for managing factions.
The essences is you as the GM take a 'turn' at appropriate intervals and
figure out what each faction is doing to each other and for itself.
The game mechanics give you a framework and a bit of RNG for those that
feel like they don't want to always just make 'everything' up or are
willing to let the dice decide the outcome of events between factions.
On Fri, Feb 5, 2016 at 2:56 PM, [Traveller_TNE] <
> wrote:
>
>
> Another way of saying that is:
>
> "We're all crazy. Let he who is without sin in his glass house cast the
> first stone."
>
> NFL vs. Traveller, I don't think math makes ratios that small.
>
>
> > Chuck, Rupert, et al.--
> >
> > Having given this a fair amount of thought over the years (being the
> > target of some of this "enthusiasm"), my thoughts have included this:
> >
> > The population of people who get real value, pleasure, and excitement out
> > of RPGs (i.e., sitting around for large portions of their lives thinking
> > about imaginary worlds and what happens there), is only a limited portion
> > of the whole population, and I think we would all accept, a minority.
> >
> > As all characteristics in life are two-edged, this capacity for sustained
> > fantasy comes with an unnatural aversion to things that oppose our
> current
> > "what I want to imagine," as compared to our current "things I want to
> > imagine."
> >
> > We all know that the things "I want to imagine" change over our lives,
> but
> > the issue is the INTENSITY of that desire/aversion, as that is necessary
> > for a person to want to play an RPG to begin with. As opposed to waiting
> > 364 days for the next Super Bowl. From what I hear, they still play that.
> >
> > As I said, I've given this a lot of thought over the years, and this is
> > one of my thoughts, not all of them. But today, I think it is the most
> > salient one. YMMV
> >
> > God bless us, every one.
> >
> >> On 5 Feb 2016 at 8:56, [Traveller_TNE] wrote:
> >>>
> >>> What I have absolutely never understood about our "hobby" is the level
> > of fanaticism that seems to appear. I've got all of the editions of
> > Traveller and I mix and match the pieces that work for me and ignore
> > the ones that don't. I'd like to think this is a balanced perspective
> > on a "game" that is meant to be an enjoyable experience for the
> > participants.
> >>> I've been around long enough to have seen the flamewars over any number
> > of different topics, and it's just utterly juvenile behavior to me. I
> > realize that there are those individuals who have adopted a particular
> > version of Traveller as a "religion" and in typical fashion are
> > intolerant of those who don't share their "beliefs." That sort of
> > behavior is just not acceptable for children, let alone adults. In
> > short, if a game has become your reality then you have a problem
> > bordering on outright addiction and you need to get a life and learn to
> > respect the opinions and perspectives of others without spiraling down
> > into some petty, childish rant about a non-real situation. Intolerance
> > and hate are for small-minded people. I'd like to hope that we can all
> > be better than that.
> >>> But...
> >>> Your Mileage May Vary...
> >>
> >> It's common behaviour for people when it comes to hobbies. There is only
> > one correct
> >> scale for a model railway, and so on.
> >>
> >>
> >>
> >
> >
> >
> >
> >
>
>
>
--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.