I think Luke Skywalker was in 1001 Characters, or the other one like it.
I think the Traveller rules work just fine with Superhero storylines,
absent the superpower rules. It's just the superhero TONE that is not
"Travelleresque," by which I mean, not for official publication alongside
the Lists of Emperors and Megacorps, but it works just fine for your
campaign.
I recall when we had to come up with the name for the difficulty level
above Difficult with the D20 rules some people were opposed to
"Impossible" because it seemed too silly or cartoony. I liked it, and at
the time there was a lot of angst in the game industry about having to
make games more "heroic," so I said, "this will allow players in our games
to do the Impossible, can't get more heroic than that." That convinced
Les.
> Of course a lot of this was part of that old Star Wars strand in
> Traveller, in which the Imperium was the Evil Empire. It produced lots of
> Han Soloes, but very few, umm, Princess Leias. Or even Luke Skywalkers.
>
> Not many canonical Darth Vaders, though.
>
> Yes, moral ambiguity, but sometimes you just want Good and Evil.
>
> But ignore me, I've just spent the last decade playing superhero games.
> I've managed to master-gearhead the Flash and Aquaman, and now I'm bored.
>
> Time for Traveller again, or should I revisit Old School DnD (because the
> newer stuff melts my head, and my potential players haven't played it)?
>
> Either way, I need easy freeform stupid rules, that don't get in the way
> of the jokes.
>
> And even when I'm playing historical miniatures, I'm not that interested
> in looking up tables. My ideal game is Kampfgruppe Peiper on the Kokoda
> Track, versus nearly anyone.
I think the Traveller rules work just fine with Superhero storylines,
absent the superpower rules. It's just the superhero TONE that is not
"Travelleresque," by which I mean, not for official publication alongside
the Lists of Emperors and Megacorps, but it works just fine for your
campaign.
I recall when we had to come up with the name for the difficulty level
above Difficult with the D20 rules some people were opposed to
"Impossible" because it seemed too silly or cartoony. I liked it, and at
the time there was a lot of angst in the game industry about having to
make games more "heroic," so I said, "this will allow players in our games
to do the Impossible, can't get more heroic than that." That convinced
Les.
> Of course a lot of this was part of that old Star Wars strand in
> Traveller, in which the Imperium was the Evil Empire. It produced lots of
> Han Soloes, but very few, umm, Princess Leias. Or even Luke Skywalkers.
>
> Not many canonical Darth Vaders, though.
>
> Yes, moral ambiguity, but sometimes you just want Good and Evil.
>
> But ignore me, I've just spent the last decade playing superhero games.
> I've managed to master-gearhead the Flash and Aquaman, and now I'm bored.
>
> Time for Traveller again, or should I revisit Old School DnD (because the
> newer stuff melts my head, and my potential players haven't played it)?
>
> Either way, I need easy freeform stupid rules, that don't get in the way
> of the jokes.
>
> And even when I'm playing historical miniatures, I'm not that interested
> in looking up tables. My ideal game is Kampfgruppe Peiper on the Kokoda
> Track, versus nearly anyone.