I always loved the way characters died in character generation.
First, it game me lots of NPCs to use later (they were already dead,
right? Just postponing it a bit)
Second, it gave a lot of flavor and insight into the game's universe
Finally, it gave the game a lot of color and attitude compared to the
other weenie RPGs. Any cry-baby can play a game where your characters are
guaranteed to survive chargen.
> It still kind of ticks me off when I see characters with a UPP like that.
> So you're telling me you never rolled anything below a 10?
>
> We used to do 2d6 x 7 and scrap the lowest roll. I think of the total
> added up to less than 20 something we could add in a few points. I forget
> though.
>
> Derek Stanley
> Sent from my iPhone...
>
>> On Mar 2, 2015, at 16:29, [Traveller_TNE]
>> <> wrote:
>>
>> A most misunderstood rule.
>>
>> How else are you meant to regularly roll 9ABCBA characters?
>>
>> It was pretty much stated in the book that if you didn't like a
>> character, you could "enlist" him in the Scouts, and roll up another one
>> when he died. (It didn't always work, since they sometimes survived.)
>>
>> Sure, it took up a bit of time, but it was a viable alternative to D&D
>> style "roll three dice and pick the best two". Nobody gave D&D players
>> grief about that.
>>
>> It's surprising how many people never picked up on that.
>>
>>
>>
>> ---In , <nightrim@...> wrote :
>>
>> I thought most trav meme's had to do with death during character
>> generation.
>>
>> Derek Stanley
>> Sent from my iPhone...
>>
>> On Mar 2, 2015, at 14:34, alanbgam@... c[Traveller_TNE]
>> <Traveller_TNEyahoogroups.com> iwrote:
>>
>>>
>>> It's their choice. ;)
>>>
>>>
>>>
>>> ---In , <dcndcn13@...> wrote :
>>>
>>> "Where the PCs would fit in would be up to them."
>>>
>>> So carpetbaggers and opportunists it is! (Kidding...joke on the CT
>>> ethically-challenged merchant crew meme)
>>>
>>> > It's been a long time since I looked at it, and it's not handy to
>>> allow me
>>> > to refresh my mind, but my impression was positive. If I was going to
>>> run
>>> > a Traveller campaign in the future, and it's been a Real Long Time,
>>> the
>>> > Interstellar Wars period would be a serious contender.
>>> >
>>> > I'd probably set it a fair way into the wars, at a point when it was
>>> > pretty obvious the Terrans were going to win, and the roots of what
>>> would
>>> > become the Ramshackle Empire were starting to appear. So: less Big
>>> Damn
>>> > Heroes, and more about carpetbaggers and opportunists trying to loot
>>> the
>>> > Ziru Sirka.
>>> >
>>> > Where the PCs would fit in would be up to them.
>>> >
>>> >
>>> > ---In , <wildcat_hal@...> wrote :
>>> >
>>> > I picked up GURPS Traveller: Interstellar Wars a few days ago to sort
>>> of
>>> > round out my Solomani Rim collection. Initial impression is that
>>> quality
>>> > of the publication seems good, though I have some concerns about some
>>> of
>>> > the background history presented.
>>> >
>>> > 1. For those of you who have purchased this in the past, what are
>>> your
>>> > impressions of it?
>>> >
>>> > 2. Whether you have purchased it or not, what have you heard about it
>>> from
>>> > others?
>>> >
>>> > 3. Where do you put publications like this one on the 'Traveller
>>> Canon
>>> > Totem'? In theory, everything published by SJG is not canon,
>>> but...is
>>> > that totally true? I ask because if there are nuggets there that
>>> look
>>> > worth mining and incorporating into the CoE setting background, I'd
>>> feel
>>> > more comfortable doing that if there is consensus on the issue.
>>> >
>>> >
>>> >
>>> >
>>> >
>>
>>
>
First, it game me lots of NPCs to use later (they were already dead,
right? Just postponing it a bit)
Second, it gave a lot of flavor and insight into the game's universe
Finally, it gave the game a lot of color and attitude compared to the
other weenie RPGs. Any cry-baby can play a game where your characters are
guaranteed to survive chargen.
> It still kind of ticks me off when I see characters with a UPP like that.
> So you're telling me you never rolled anything below a 10?
>
> We used to do 2d6 x 7 and scrap the lowest roll. I think of the total
> added up to less than 20 something we could add in a few points. I forget
> though.
>
> Derek Stanley
> Sent from my iPhone...
>
>> On Mar 2, 2015, at 16:29, [Traveller_TNE]
>> <> wrote:
>>
>> A most misunderstood rule.
>>
>> How else are you meant to regularly roll 9ABCBA characters?
>>
>> It was pretty much stated in the book that if you didn't like a
>> character, you could "enlist" him in the Scouts, and roll up another one
>> when he died. (It didn't always work, since they sometimes survived.)
>>
>> Sure, it took up a bit of time, but it was a viable alternative to D&D
>> style "roll three dice and pick the best two". Nobody gave D&D players
>> grief about that.
>>
>> It's surprising how many people never picked up on that.
>>
>>
>>
>> ---In , <nightrim@...> wrote :
>>
>> I thought most trav meme's had to do with death during character
>> generation.
>>
>> Derek Stanley
>> Sent from my iPhone...
>>
>> On Mar 2, 2015, at 14:34, alanbgam@... c[Traveller_TNE]
>> <Traveller_TNEyahoogroups.com> iwrote:
>>
>>>
>>> It's their choice. ;)
>>>
>>>
>>>
>>> ---In , <dcndcn13@...> wrote :
>>>
>>> "Where the PCs would fit in would be up to them."
>>>
>>> So carpetbaggers and opportunists it is! (Kidding...joke on the CT
>>> ethically-challenged merchant crew meme)
>>>
>>> > It's been a long time since I looked at it, and it's not handy to
>>> allow me
>>> > to refresh my mind, but my impression was positive. If I was going to
>>> run
>>> > a Traveller campaign in the future, and it's been a Real Long Time,
>>> the
>>> > Interstellar Wars period would be a serious contender.
>>> >
>>> > I'd probably set it a fair way into the wars, at a point when it was
>>> > pretty obvious the Terrans were going to win, and the roots of what
>>> would
>>> > become the Ramshackle Empire were starting to appear. So: less Big
>>> Damn
>>> > Heroes, and more about carpetbaggers and opportunists trying to loot
>>> the
>>> > Ziru Sirka.
>>> >
>>> > Where the PCs would fit in would be up to them.
>>> >
>>> >
>>> > ---In , <wildcat_hal@...> wrote :
>>> >
>>> > I picked up GURPS Traveller: Interstellar Wars a few days ago to sort
>>> of
>>> > round out my Solomani Rim collection. Initial impression is that
>>> quality
>>> > of the publication seems good, though I have some concerns about some
>>> of
>>> > the background history presented.
>>> >
>>> > 1. For those of you who have purchased this in the past, what are
>>> your
>>> > impressions of it?
>>> >
>>> > 2. Whether you have purchased it or not, what have you heard about it
>>> from
>>> > others?
>>> >
>>> > 3. Where do you put publications like this one on the 'Traveller
>>> Canon
>>> > Totem'? In theory, everything published by SJG is not canon,
>>> but...is
>>> > that totally true? I ask because if there are nuggets there that
>>> look
>>> > worth mining and incorporating into the CoE setting background, I'd
>>> feel
>>> > more comfortable doing that if there is consensus on the issue.
>>> >
>>> >
>>> >
>>> >
>>> >
>>
>>
>