Derek Stanley
Sent from my iPhone...
> On Mar 2, 2015, at 16:57, [Traveller_TNE] <> wrote:
>
> I always loved the way characters died in character generation.
>
> First, it game me lots of NPCs to use later (they were already dead,
> right? Just postponing it a bit)
>
> Second, it gave a lot of flavor and insight into the game's universe
>
> Finally, it gave the game a lot of color and attitude compared to the
> other weenie RPGs. Any cry-baby can play a game where your characters are
> guaranteed to survive chargen.
>
> > It still kind of ticks me off when I see characters with a UPP like that.
> > So you're telling me you never rolled anything below a 10?
> >
> > We used to do 2d6 x 7 and scrap the lowest roll. I think of the total
> > added up to less than 20 something we could add in a few points. I forget
> > though.
> >
> > Derek Stanley
> > Sent from my iPhone...
> >
> >> On Mar 2, 2015, at 16:29, [Traveller_TNE]
> >> <> wrote:
> >>
> >> A most misunderstood rule.
> >>
> >> How else are you meant to regularly roll 9ABCBA characters?
> >>
> >> It was pretty much stated in the book that if you didn't like a
> >> character, you could "enlist" him in the Scouts, and roll up another one
> >> when he died. (It didn't always work, since they sometimes survived.)
> >>
> >> Sure, it took up a bit of time, but it was a viable alternative to D&D
> >> style "roll three dice and pick the best two". Nobody gave D&D players
> >> grief about that.
> >>
> >> It's surprising how many people never picked up on that.
> >>
> >>
> >>
> >> ---In , <nightrim@...> wrote :
> >>
> >> I thought most trav meme's had to do with death during character
> >> generation.
> >>
> >> Derek Stanley
> >> Sent from my iPhone...
> >>
> >> On Mar 2, 2015, at 14:34, alanbgam@... c[Traveller_TNE]
> >> <Traveller_TNEyahoogroups.com> iwrote:
> >>
> >>>
> >>> It's their choice. ;)
> >>>
> >>>
> >>>
> >>> ---In , <dcndcn13@...> wrote :
> >>>
> >>> "Where the PCs would fit in would be up to them."
> >>>
> >>> So carpetbaggers and opportunists it is! (Kidding...joke on the CT
> >>> ethically-challenged merchant crew meme)
> >>>
> >>> > It's been a long time since I looked at it, and it's not handy to
> >>> allow me
> >>> > to refresh my mind, but my impression was positive. If I was going to
> >>> run
> >>> > a Traveller campaign in the future, and it's been a Real Long Time,
> >>> the
> >>> > Interstellar Wars period would be a serious contender.
> >>> >
> >>> > I'd probably set it a fair way into the wars, at a point when it was
> >>> > pretty obvious the Terrans were going to win, and the roots of what
> >>> would
> >>> > become the Ramshackle Empire were starting to appear. So: less Big
> >>> Damn
> >>> > Heroes, and more about carpetbaggers and opportunists trying to loot
> >>> the
> >>> > Ziru Sirka.
> >>> >
> >>> > Where the PCs would fit in would be up to them.
> >>> >
> >>> >
> >>> > ---In , <wildcat_hal@...> wrote :
> >>> >
> >>> > I picked up GURPS Traveller: Interstellar Wars a few days ago to sort
> >>> of
> >>> > round out my Solomani Rim collection. Initial impression is that
> >>> quality
> >>> > of the publication seems good, though I have some concerns about some
> >>> of
> >>> > the background history presented.
> >>> >
> >>> > 1. For those of you who have purchased this in the past, what are
> >>> your
> >>> > impressions of it?
> >>> >
> >>> > 2. Whether you have purchased it or not, what have you heard about it
> >>> from
> >>> > others?
> >>> >
> >>> > 3. Where do you put publications like this one on the 'Traveller
> >>> Canon
> >>> > Totem'? In theory, everything published by SJG is not canon,
> >>> but...is
> >>> > that totally true? I ask because if there are nuggets there that
> >>> look
> >>> > worth mining and incorporating into the CoE setting background, I'd
> >>> feel
> >>> > more comfortable doing that if there is consensus on the issue.
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>
> >>
> >
>
>