"Of course I did. This was just the first character that survived..."
Or, in character, "I pay honour to all the Scouts that paved the way before us. Shame about that steamroller."
---In , <nightrim@...> wrote :
It still kind of ticks me off when I see characters with a UPP like that. So you're telling me you never rolled anything below a 10?
We used to do 2d6 x 7 and scrap the lowest roll. I think of the total added up to less than 20 something we could add in a few points. I forget though.
Derek Stanley Sent from my iPhone...
On Mar 2, 2015, at 16:29, alanbgam@... alanbgam@... [Traveller_TNE] < > wrote:
A most misunderstood rule.
How else are you meant to regularly roll 9ABCBA characters?
It was pretty much stated in the book that if you didn't like a character, you could "enlist" him in the Scouts, and roll up another one when he died. (It didn't always work, since they sometimes survived.)
Sure, it took up a bit of time, but it was a viable alternative to D&D style "roll three dice and pick the best two". Nobody gave D&D players grief about that.
It's surprising how many people never picked up on that.
---In , <nightrim@...> wrote :
I thought most trav meme's had to do with death during character generation.
Derek Stanley Sent from my iPhone...
On Mar 2, 2015, at 14:34, alanbgam@... alanbgam@... c[Traveller_TNE] <Traveller_TNEyahoogroups.com> iwrote:
It's their choice. ;)
---In , <dcndcn13@...> wrote :
"Where the PCs would fit in would be up to them."
So carpetbaggers and opportunists it is! (Kidding...joke on the CT
ethically-challenged merchant crew meme)
> It's been a long time since I looked at it, and it's not handy to allow me
> to refresh my mind, but my impression was positive. If I was going to run
> a Traveller campaign in the future, and it's been a Real Long Time, the
> Interstellar Wars period would be a serious contender.
>
> I'd probably set it a fair way into the wars, at a point when it was
> pretty obvious the Terrans were going to win, and the roots of what would
> become the Ramshackle Empire were starting to appear. So: less Big Damn
> Heroes, and more about carpetbaggers and opportunists trying to loot the
> Ziru Sirka.
>
> Where the PCs would fit in would be up to them.
>
>
> ---In , <wildcat_hal@...> wrote :
>
> I picked up GURPS Traveller: Interstellar Wars a few days ago to sort of
> round out my Solomani Rim collection. Initial impression is that quality
> of the publication seems good, though I have some concerns about some of
> the background history presented.
>
> 1. For those of you who have purchased this in the past, what are your
> impressions of it?
>
> 2. Whether you have purchased it or not, what have you heard about it from
> others?
>
> 3. Where do you put publications like this one on the 'Traveller Canon
> Totem'? In theory, everything published by SJG is not canon, but...is
> that totally true? I ask because if there are nuggets there that look
> worth mining and incorporating into the CoE setting background, I'd feel
> more comfortable doing that if there is consensus on the issue.
>
>
>
>
>
Or, in character, "I pay honour to all the Scouts that paved the way before us. Shame about that steamroller."
---In , <nightrim@...> wrote :
It still kind of ticks me off when I see characters with a UPP like that. So you're telling me you never rolled anything below a 10?
We used to do 2d6 x 7 and scrap the lowest roll. I think of the total added up to less than 20 something we could add in a few points. I forget though.
Derek Stanley Sent from my iPhone...
On Mar 2, 2015, at 16:29, alanbgam@... alanbgam@... [Traveller_TNE] < > wrote:
A most misunderstood rule.
How else are you meant to regularly roll 9ABCBA characters?
It was pretty much stated in the book that if you didn't like a character, you could "enlist" him in the Scouts, and roll up another one when he died. (It didn't always work, since they sometimes survived.)
Sure, it took up a bit of time, but it was a viable alternative to D&D style "roll three dice and pick the best two". Nobody gave D&D players grief about that.
It's surprising how many people never picked up on that.
---In , <nightrim@...> wrote :
I thought most trav meme's had to do with death during character generation.
Derek Stanley Sent from my iPhone...
On Mar 2, 2015, at 14:34, alanbgam@... alanbgam@... c[Traveller_TNE] <Traveller_TNEyahoogroups.com> iwrote:
It's their choice. ;)
---In , <dcndcn13@...> wrote :
"Where the PCs would fit in would be up to them."
So carpetbaggers and opportunists it is! (Kidding...joke on the CT
ethically-challenged merchant crew meme)
> It's been a long time since I looked at it, and it's not handy to allow me
> to refresh my mind, but my impression was positive. If I was going to run
> a Traveller campaign in the future, and it's been a Real Long Time, the
> Interstellar Wars period would be a serious contender.
>
> I'd probably set it a fair way into the wars, at a point when it was
> pretty obvious the Terrans were going to win, and the roots of what would
> become the Ramshackle Empire were starting to appear. So: less Big Damn
> Heroes, and more about carpetbaggers and opportunists trying to loot the
> Ziru Sirka.
>
> Where the PCs would fit in would be up to them.
>
>
> ---In , <wildcat_hal@...> wrote :
>
> I picked up GURPS Traveller: Interstellar Wars a few days ago to sort of
> round out my Solomani Rim collection. Initial impression is that quality
> of the publication seems good, though I have some concerns about some of
> the background history presented.
>
> 1. For those of you who have purchased this in the past, what are your
> impressions of it?
>
> 2. Whether you have purchased it or not, what have you heard about it from
> others?
>
> 3. Where do you put publications like this one on the 'Traveller Canon
> Totem'? In theory, everything published by SJG is not canon, but...is
> that totally true? I ask because if there are nuggets there that look
> worth mining and incorporating into the CoE setting background, I'd feel
> more comfortable doing that if there is consensus on the issue.
>
>
>
>
>