Re: GURPs Traveller

Part of thread: GURPs Traveller · 1 reply ↳ In reply to Re: GURPs Traveller — dcnilsen13 Re: GURPs Traveller — Harold Hale
LOL, just had the thought ... team lands on planet intending to do a quick turn around, but that cargo module with the items you're wanting to sell is in the back of the cargo hold and its full of stuff from your last couple of jumps ... you have to unload it all (time delay!)stack it somewhere approved by local authority (more time to get it there, oh and cost for temporary storage!)get the cargo you wanted out - finallysit down figure out what your going to sell at the next stop (time)buy whatever your getting  (time)figure out what is where (time) (hope you don't have anything in partial loads in containers (evil grin)reload it in proper order to not have this hassle at the next port(oh you have to leave suddenly?  but your cargo is still half in temp storage... no, you can't get clearance and leave some behind ... etc etc oh the joys you can have!


On Monday, March 2, 2015 1:22 PM, " [Traveller_TNE]" <> wrote:


  If you want an example of how bad it gets looks at how much of that vast
"multi-mission module" space inside the LCSs is wasted with the handling
system for a lousy little RHIB.

But Trav has always winked at that, allowing players to store holds 100%
full, no aisles for access or moving things in the back past things in the
front, etc. As things go, hardly the worst oversight to have taken place
in my lifetime.

> A travel lift crane system inside the ship is going to take up a metric
> fucktonne of space. 2m high x width and length of the cargo bay, even
> with a modes 10x15m cargo bay that's 300 cubic meters of cargo space
> you're wasting.
>
> Derek Stanley
> Sent from my iPad
>
>> On Mar 2, 2015, at 12:07 PM, Derek Stanley
>> [Traveller_TNE] <> wrote:
>>
>> I work under a similar theory, there would be grav pallets for small
>> things, little grav units built into the pallet, plug the battery in and
>> presto chango suddenly the 5,000kg pallet weighs 5kg. The problem with
>> hand bombing stuff is despite the 5kg weight it still has 5k of mass so
>> you'd have to be stupid careful you didn't crush BillyBob flat against
>> the bulkhead.
>>
>> Intermodal containers would definitely be the way to go and I imagine
>> cargo holds would be designed with the, in mind. Cargo doors large
>> enough to fit at least 2 of them in side by side so 6m wide cargo doors
>> 3.2m tall.
>>
>> Derek Stanley
>> Sent from my iPad
>>
>>> On Mar 2, 2015, at 11:56 AM, Harold Hale
>>> [Traveller_TNE] <> wrote:
>>>
>>>
>>> My assumption always was that standard cargo containers (and most all
>>> non-standard ones) contained a grav module, thus anyone capable of
>>> pushing a button could then maneuver around the container like a huge
>>> floating balloon. As you would want the containers to be stackable, it
>>> would be a simple matter to lift them up and into place with a couple
>>> of people. My presumption too was that large cargo ships that would
>>> have a desire to stack the containers 3-4 high or so would have robots
>>> that did that sort of work.
>>>
>>> Where it gets interesting is if the grav module fails. Assuming we
>>> don't have a few tons of stuff falling from 50 feet in the a ir, and
>>> the darn thing just wouldn't turn on, a tech (bot during the 3rd
>>> Imperium) would be able to troubleshoot it. Worst case, all ships
>>> would have portable, detachable grav modules that could be slapped on
>>> the sides of the container so that it can be moved.
>>>
>>> Cranes would be a pre-grav module thing, though I could see where they
>>> might be useful in very large warehouses and in starports. As tech
>>> increases, they would become increasingly automated, such that at some
>>> point the warehouse would be a giant robot, with a number of smaller
>>> robots for reaching those places the giant robot can't. New Era RC
>>> would have them too, though probably with a couple of humans in the
>>> loops to make sure nothing goes "squirrely&quot; (being inside an automated
>>> warehouse that has been taken over by Virus would be a very dangerous
>>> place...). Regency would likely be simi lar, though perhaps the humans
>>> in the loop aren't necessarily on site. Within the Terran setting, the
>>> degree of automation would differ depending upon the world you're on.
>>> Kagukans would be more likely to trust the machines, Prometheans less
>>> likely, Terrans somewhere in between.
>>
>>
>

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