If you want an example of how bad it gets looks at how much of that vast
"multi-mission module" space inside the LCSs is wasted with the handling
system for a lousy little RHIB.
But Trav has always winked at that, allowing players to store holds 100%
full, no aisles for access or moving things in the back past things in the
front, etc. As things go, hardly the worst oversight to have taken place
in my lifetime.
> A travel lift crane system inside the ship is going to take up a metric
> fucktonne of space. 2m high x width and length of the cargo bay, even
> with a modes 10x15m cargo bay that's 300 cubic meters of cargo space
> you're wasting.
>
> Derek Stanley
> Sent from my iPad
>
>> On Mar 2, 2015, at 12:07 PM, Derek Stanley
>> [Traveller_TNE] <> wrote:
>>
>> I work under a similar theory, there would be grav pallets for small
>> things, little grav units built into the pallet, plug the battery in and
>> presto chango suddenly the 5,000kg pallet weighs 5kg. The problem with
>> hand bombing stuff is despite the 5kg weight it still has 5k of mass so
>> you'd have to be stupid careful you didn't crush BillyBob flat against
>> the bulkhead.
>>
>> Intermodal containers would definitely be the way to go and I imagine
>> cargo holds would be designed with the, in mind. Cargo doors large
>> enough to fit at least 2 of them in side by side so 6m wide cargo doors
>> 3.2m tall.
>>
>> Derek Stanley
>> Sent from my iPad
>>
>>> On Mar 2, 2015, at 11:56 AM, Harold Hale
>>> [Traveller_TNE] <> wrote:
>>>
>>>
>>> My assumption always was that standard cargo containers (and most all
>>> non-standard ones) contained a grav module, thus anyone capable of
>>> pushing a button could then maneuver around the container like a huge
>>> floating balloon. As you would want the containers to be stackable, it
>>> would be a simple matter to lift them up and into place with a couple
>>> of people. My presumption too was that large cargo ships that would
>>> have a desire to stack the containers 3-4 high or so would have robots
>>> that did that sort of work.
>>>
>>> Where it gets interesting is if the grav module fails. Assuming we
>>> don't have a few tons of stuff falling from 50 feet in the a ir, and
>>> the darn thing just wouldn't turn on, a tech (bot during the 3rd
>>> Imperium) would be able to troubleshoot it. Worst case, all ships
>>> would have portable, detachable grav modules that could be slapped on
>>> the sides of the container so that it can be moved.
>>>
>>> Cranes would be a pre-grav module thing, though I could see where they
>>> might be useful in very large warehouses and in starports. As tech
>>> increases, they would become increasingly automated, such that at some
>>> point the warehouse would be a giant robot, with a number of smaller
>>> robots for reaching those places the giant robot can't. New Era RC
>>> would have them too, though probably with a couple of humans in the
>>> loops to make sure nothing goes "squirrely" (being inside an automated
>>> warehouse that has been taken over by Virus would be a very dangerous
>>> place...). Regency would likely be simi lar, though perhaps the humans
>>> in the loop aren't necessarily on site. Within the Terran setting, the
>>> degree of automation would differ depending upon the world you're on.
>>> Kagukans would be more likely to trust the machines, Prometheans less
>>> likely, Terrans somewhere in between.
>>
>>
>
"multi-mission module" space inside the LCSs is wasted with the handling
system for a lousy little RHIB.
But Trav has always winked at that, allowing players to store holds 100%
full, no aisles for access or moving things in the back past things in the
front, etc. As things go, hardly the worst oversight to have taken place
in my lifetime.
> A travel lift crane system inside the ship is going to take up a metric
> fucktonne of space. 2m high x width and length of the cargo bay, even
> with a modes 10x15m cargo bay that's 300 cubic meters of cargo space
> you're wasting.
>
> Derek Stanley
> Sent from my iPad
>
>> On Mar 2, 2015, at 12:07 PM, Derek Stanley
>> [Traveller_TNE] <> wrote:
>>
>> I work under a similar theory, there would be grav pallets for small
>> things, little grav units built into the pallet, plug the battery in and
>> presto chango suddenly the 5,000kg pallet weighs 5kg. The problem with
>> hand bombing stuff is despite the 5kg weight it still has 5k of mass so
>> you'd have to be stupid careful you didn't crush BillyBob flat against
>> the bulkhead.
>>
>> Intermodal containers would definitely be the way to go and I imagine
>> cargo holds would be designed with the, in mind. Cargo doors large
>> enough to fit at least 2 of them in side by side so 6m wide cargo doors
>> 3.2m tall.
>>
>> Derek Stanley
>> Sent from my iPad
>>
>>> On Mar 2, 2015, at 11:56 AM, Harold Hale
>>> [Traveller_TNE] <> wrote:
>>>
>>>
>>> My assumption always was that standard cargo containers (and most all
>>> non-standard ones) contained a grav module, thus anyone capable of
>>> pushing a button could then maneuver around the container like a huge
>>> floating balloon. As you would want the containers to be stackable, it
>>> would be a simple matter to lift them up and into place with a couple
>>> of people. My presumption too was that large cargo ships that would
>>> have a desire to stack the containers 3-4 high or so would have robots
>>> that did that sort of work.
>>>
>>> Where it gets interesting is if the grav module fails. Assuming we
>>> don't have a few tons of stuff falling from 50 feet in the a ir, and
>>> the darn thing just wouldn't turn on, a tech (bot during the 3rd
>>> Imperium) would be able to troubleshoot it. Worst case, all ships
>>> would have portable, detachable grav modules that could be slapped on
>>> the sides of the container so that it can be moved.
>>>
>>> Cranes would be a pre-grav module thing, though I could see where they
>>> might be useful in very large warehouses and in starports. As tech
>>> increases, they would become increasingly automated, such that at some
>>> point the warehouse would be a giant robot, with a number of smaller
>>> robots for reaching those places the giant robot can't. New Era RC
>>> would have them too, though probably with a couple of humans in the
>>> loops to make sure nothing goes "squirrely" (being inside an automated
>>> warehouse that has been taken over by Virus would be a very dangerous
>>> place...). Regency would likely be simi lar, though perhaps the humans
>>> in the loop aren't necessarily on site. Within the Terran setting, the
>>> degree of automation would differ depending upon the world you're on.
>>> Kagukans would be more likely to trust the machines, Prometheans less
>>> likely, Terrans somewhere in between.
>>
>>
>