Re: GURPs Traveller

Part of thread: GURPs Traveller · 1 reply ↳ In reply to Re: GURPs Traveller — dcnilsen13 Re: GURPs Traveller — Harold Hale
Short answer, either deeper in that message or in subsequent, "No." But I
wrapped it in more philosophical musing than that. While I may admire the
monosyllabic ethic, I myself find myself singularly incapable of
exercising it.

> With grav tech, do you really need a crane?
>
> Derek Stanley
> Sent from my iPhone...
>
>> On Mar 2, 2015, at 10:50, [Traveller_TNE]
>> <> wrote:
>>
>> My approach has always been that the "waste" volume in hangarage always
>> included gantry cranes, overhead trolleys, tracks, etc., and that would
>> apply to "cargo space" as well. But as you point out, that doesn't give
>> you much for color, how many tracks, how far apart, etc. The big thing
>> is
>> the differentiation between true cargo hold and the miscellaneous
>> leftover
>> space that often passes for "cargo" but really isn't set up to be that
>> useful. Definitely a notch above the crown molding, chair rail, and
>> wainscoting design sequence.
>>
>> Depending on where you're at, simply cutting the artificial gravity to
>> the
>> cargo area is how I assume most of that sort of thing is done.
>> Similarly,
>> grav compensation technology (that allows a ship to maneuver without
>> splatting all of the internal contents around) ought to allow you to
>> create Zero-G or reduced G even when grounded, but I don't recall the
>> rules going into that level of detail, including, "can I
>> cut/raise/reverse
>> G to this space but not the other?"
>>
>> We got at the similar dynamic of passenger loading/unloading through
>> the
>> interaction between hatch and seat size, but didn't go all the way with
>> cargo.
>>
>> I like the idea of the hand thruster, but again my assumption is that a
>> "vacc suit" is not simply a garment that holds your atmosphere but
>> leaves
>> you an inert, helpless lump, but has to include maneuvering aids in the
>> limbs or "backpack." Back to cargo, "grav grippers" or "grav
>> handtrucks"
>> or "grav forklifts" must exist, but much of that is standard equipment
>> either aboard the ship or at the starport, included along with a couple
>> threadbare cargo blankets, included in the port fees. There's always
>> room
>> for more fun detail. I've always been of two minds about equipment
>> books.
>> On the one hand, some people find the equivalent of number 2 pencils,
>> paper clips, tire jacks, etc., useful, especially for color, but a lot
>> of
>> that stuff ends up being ignored in favor of the sexier things, mostly
>> weapons.
>>
>> > Hal, I wouldn't worry too much about just what is cannon or not. Its
>> true
>> > that only something from GDW or FFE is true cannon, but with all the
>> > licensed by and authorized by and whatever by that true cannon has
>> gone
>> > out the window, at least for me. The thing I like about Traveller,
>> > besides all the fun we have is how easy it is to translate it from one
>> Era
>> > to another or from one book series to another If you find a nugget
>> don't
>> > hold back, enjoy. If you find something you want to share here please
>> do,
>> > thoughts and ideas from here have translated into some fine gaming for
>> us.
>> > I suggest that if you still feel uncomfortable about sharing
>> something,
>> > that you just make a note that you got this from wherever you got it.
>> > This way if say you share a ship design you do up, that someone can
>> choose
>> > to keep, change or replace the what's-a--ma-call-it with something of
>> > their choosing.
>> > I've done this myself many times. Hand thrusters for use in persons
>> > maneuvering in space, there are none in TNE, but MT equipment book as
>> > one. When you finish a ship design the hole left over usually gets a
>> > sticker reading Cargo Bay slapped on it, but how do you move cargo
>> from
>> > one end to the other. I thought about an overhead gantry crane, but
>> > FF&S-1 doesn't have one, FF&S-2 does though. Now when our cargo
>> master
>> > tells us to shift a 3-ton container from the back of the bay we don't
>> > have to cut cards to see who gets to shot him in the backside.
>> > So feel free to mine the nuggets you find and again please share
>> anything
>> > you want to, one persons thought idea or whatever could be another's
>> gold
>> > mine.
>> > Roger
>> >
>>
>>
>