With grav tech, do you really need a crane?
Derek Stanley
Sent from my iPhone...
> On Mar 2, 2015, at 10:50, [Traveller_TNE] <> wrote:
>
> My approach has always been that the "waste" volume in hangarage always
> included gantry cranes, overhead trolleys, tracks, etc., and that would
> apply to "cargo space" as well. But as you point out, that doesn't give
> you much for color, how many tracks, how far apart, etc. The big thing is
> the differentiation between true cargo hold and the miscellaneous leftover
> space that often passes for "cargo" but really isn't set up to be that
> useful. Definitely a notch above the crown molding, chair rail, and
> wainscoting design sequence.
>
> Depending on where you're at, simply cutting the artificial gravity to the
> cargo area is how I assume most of that sort of thing is done. Similarly,
> grav compensation technology (that allows a ship to maneuver without
> splatting all of the internal contents around) ought to allow you to
> create Zero-G or reduced G even when grounded, but I don't recall the
> rules going into that level of detail, including, "can I cut/raise/reverse
> G to this space but not the other?"
>
> We got at the similar dynamic of passenger loading/unloading through the
> interaction between hatch and seat size, but didn't go all the way with
> cargo.
>
> I like the idea of the hand thruster, but again my assumption is that a
> "vacc suit" is not simply a garment that holds your atmosphere but leaves
> you an inert, helpless lump, but has to include maneuvering aids in the
> limbs or "backpack." Back to cargo, "grav grippers" or "grav handtrucks"
> or "grav forklifts" must exist, but much of that is standard equipment
> either aboard the ship or at the starport, included along with a couple
> threadbare cargo blankets, included in the port fees. There's always room
> for more fun detail. I've always been of two minds about equipment books.
> On the one hand, some people find the equivalent of number 2 pencils,
> paper clips, tire jacks, etc., useful, especially for color, but a lot of
> that stuff ends up being ignored in favor of the sexier things, mostly
> weapons.
>
> > Hal, I wouldn't worry too much about just what is cannon or not. Its true
> > that only something from GDW or FFE is true cannon, but with all the
> > licensed by and authorized by and whatever by that true cannon has gone
> > out the window, at least for me. The thing I like about Traveller,
> > besides all the fun we have is how easy it is to translate it from one Era
> > to another or from one book series to another If you find a nugget don't
> > hold back, enjoy. If you find something you want to share here please do,
> > thoughts and ideas from here have translated into some fine gaming for us.
> > I suggest that if you still feel uncomfortable about sharing something,
> > that you just make a note that you got this from wherever you got it.
> > This way if say you share a ship design you do up, that someone can choose
> > to keep, change or replace the what's-a--ma-call-it with something of
> > their choosing.
> > I've done this myself many times. Hand thrusters for use in persons
> > maneuvering in space, there are none in TNE, but MT equipment book as
> > one. When you finish a ship design the hole left over usually gets a
> > sticker reading Cargo Bay slapped on it, but how do you move cargo from
> > one end to the other. I thought about an overhead gantry crane, but
> > FF&S-1 doesn't have one, FF&S-2 does though. Now when our cargo master
> > tells us to shift a 3-ton container from the back of the bay we don't
> > have to cut cards to see who gets to shot him in the backside.
> > So feel free to mine the nuggets you find and again please share anything
> > you want to, one persons thought idea or whatever could be another's gold
> > mine.
> > Roger
> >
>
>
Derek Stanley
Sent from my iPhone...
> On Mar 2, 2015, at 10:50, [Traveller_TNE] <> wrote:
>
> My approach has always been that the "waste" volume in hangarage always
> included gantry cranes, overhead trolleys, tracks, etc., and that would
> apply to "cargo space" as well. But as you point out, that doesn't give
> you much for color, how many tracks, how far apart, etc. The big thing is
> the differentiation between true cargo hold and the miscellaneous leftover
> space that often passes for "cargo" but really isn't set up to be that
> useful. Definitely a notch above the crown molding, chair rail, and
> wainscoting design sequence.
>
> Depending on where you're at, simply cutting the artificial gravity to the
> cargo area is how I assume most of that sort of thing is done. Similarly,
> grav compensation technology (that allows a ship to maneuver without
> splatting all of the internal contents around) ought to allow you to
> create Zero-G or reduced G even when grounded, but I don't recall the
> rules going into that level of detail, including, "can I cut/raise/reverse
> G to this space but not the other?"
>
> We got at the similar dynamic of passenger loading/unloading through the
> interaction between hatch and seat size, but didn't go all the way with
> cargo.
>
> I like the idea of the hand thruster, but again my assumption is that a
> "vacc suit" is not simply a garment that holds your atmosphere but leaves
> you an inert, helpless lump, but has to include maneuvering aids in the
> limbs or "backpack." Back to cargo, "grav grippers" or "grav handtrucks"
> or "grav forklifts" must exist, but much of that is standard equipment
> either aboard the ship or at the starport, included along with a couple
> threadbare cargo blankets, included in the port fees. There's always room
> for more fun detail. I've always been of two minds about equipment books.
> On the one hand, some people find the equivalent of number 2 pencils,
> paper clips, tire jacks, etc., useful, especially for color, but a lot of
> that stuff ends up being ignored in favor of the sexier things, mostly
> weapons.
>
> > Hal, I wouldn't worry too much about just what is cannon or not. Its true
> > that only something from GDW or FFE is true cannon, but with all the
> > licensed by and authorized by and whatever by that true cannon has gone
> > out the window, at least for me. The thing I like about Traveller,
> > besides all the fun we have is how easy it is to translate it from one Era
> > to another or from one book series to another If you find a nugget don't
> > hold back, enjoy. If you find something you want to share here please do,
> > thoughts and ideas from here have translated into some fine gaming for us.
> > I suggest that if you still feel uncomfortable about sharing something,
> > that you just make a note that you got this from wherever you got it.
> > This way if say you share a ship design you do up, that someone can choose
> > to keep, change or replace the what's-a--ma-call-it with something of
> > their choosing.
> > I've done this myself many times. Hand thrusters for use in persons
> > maneuvering in space, there are none in TNE, but MT equipment book as
> > one. When you finish a ship design the hole left over usually gets a
> > sticker reading Cargo Bay slapped on it, but how do you move cargo from
> > one end to the other. I thought about an overhead gantry crane, but
> > FF&S-1 doesn't have one, FF&S-2 does though. Now when our cargo master
> > tells us to shift a 3-ton container from the back of the bay we don't
> > have to cut cards to see who gets to shot him in the backside.
> > So feel free to mine the nuggets you find and again please share anything
> > you want to, one persons thought idea or whatever could be another's gold
> > mine.
> > Roger
> >
>
>