It's also coting which surprised me I always pronounced it coating.
From: []
Sent: Tuesday, February 24, 2015 3:50 PM
To:
Subject: Re: [Traveller_TNE] Re: What do Hivers know about the Droyne?
We needed a design sequence for crown moldings. And chair rails. And
whaddaya call 'em, wainscotings. Wainscoting only has one "t" I just
learned.
> It tends to be a peripheral thing in my games, it's there if the players
> really want to go looking for it and I may through in an odd reference to
> the hooker on the corner while providing an overly detailed description of
> the hotel they're about to enter. I like throwing in odd off the cuff
> details that really don't relate to the world at large but are kind of the
> odd things that stick out when people look about a room. Like that odd
> piece of crown moulding at the top of the room that doesn't quite connect
> to the ceiling properly.
>
> Derek Stanley
From: []
Sent: Tuesday, February 24, 2015 3:50 PM
To:
Subject: Re: [Traveller_TNE] Re: What do Hivers know about the Droyne?
We needed a design sequence for crown moldings. And chair rails. And
whaddaya call 'em, wainscotings. Wainscoting only has one "t" I just
learned.
> It tends to be a peripheral thing in my games, it's there if the players
> really want to go looking for it and I may through in an odd reference to
> the hooker on the corner while providing an overly detailed description of
> the hotel they're about to enter. I like throwing in odd off the cuff
> details that really don't relate to the world at large but are kind of the
> odd things that stick out when people look about a room. Like that odd
> piece of crown moulding at the top of the room that doesn't quite connect
> to the ceiling properly.
>
> Derek Stanley