The way I always ran it, starports could be on the ground/water, in the sky (floating cities), or in low orbit and had the following capabilities:
E - Basically a place to park. A place to do Han Solo and Chewbacca field repairs, assuming they actually decide to listen to the translator droid, without worrying about the local wildlife chewing on power cables.
D - A place to get unrefined fuel, Maybe barter for a spare part of two (selection varies wildly). Real landing lights and maybe a chance to park out of the weather (if there is weather). Restaurants and other accommodations, but not a lot of variety. Not necessarily seedy, but not a place you want to hang out at either.
C - Refined fuel, actual terminals and commercial landing areas. Good food, better places to sleep off the ship, standard selection of spare parts, wider variety of other facilities. Maintenance facilities for starships, can also do minor repairs or "make do" repairs until you get to a "real" starport.
B - Everything at a C starport but more so. Can do all starship maintenance, including major repairs and overhauls. Can build non-jump capable craft, though usually only standard designs.
A - First rate facilities and accommodations. Could build a starship from scratch.
Better the starport, more likely that they will have a combination of terrestrial and orbital facilities.
All this means that my RC would have no problem cranking out starships so long as the supply of salvaged jump drives or Hiver imports holds out. You might argue that Aubaine's starport is actually a 'B+', in that they are designing and building what amount to starships, though I would argue that in reality they are simply taking advantage of other people's work by building spacecraft (as opposed to starships) that can have a jump drive slapped in them. Pimping someone's ride doesn't make you Dodge or Toyota.
E - Basically a place to park. A place to do Han Solo and Chewbacca field repairs, assuming they actually decide to listen to the translator droid, without worrying about the local wildlife chewing on power cables.
D - A place to get unrefined fuel, Maybe barter for a spare part of two (selection varies wildly). Real landing lights and maybe a chance to park out of the weather (if there is weather). Restaurants and other accommodations, but not a lot of variety. Not necessarily seedy, but not a place you want to hang out at either.
C - Refined fuel, actual terminals and commercial landing areas. Good food, better places to sleep off the ship, standard selection of spare parts, wider variety of other facilities. Maintenance facilities for starships, can also do minor repairs or "make do" repairs until you get to a "real" starport.
B - Everything at a C starport but more so. Can do all starship maintenance, including major repairs and overhauls. Can build non-jump capable craft, though usually only standard designs.
A - First rate facilities and accommodations. Could build a starship from scratch.
Better the starport, more likely that they will have a combination of terrestrial and orbital facilities.
All this means that my RC would have no problem cranking out starships so long as the supply of salvaged jump drives or Hiver imports holds out. You might argue that Aubaine's starport is actually a 'B+', in that they are designing and building what amount to starships, though I would argue that in reality they are simply taking advantage of other people's work by building spacecraft (as opposed to starships) that can have a jump drive slapped in them. Pimping someone's ride doesn't make you Dodge or Toyota.