Yeah, that's the kind of thing I was referring to. In PoT I had the chance
to detail Lego ships like that, but not in the basic rules, where they
would have been confusing, plus inconsistent with the multi-universe
intent.
> From PoT and RCEG there were mentions of clipper modules being
constructed
> at lower tech levels than the clipper, and also Vixtrix Sloops being
jumped to other RC Member Worlds for fitting out - so as to develop
shipbuilding skills throughout the RC.
>
> Sent from my iPad
>
> On 18 Feb 2015, at 09:40, " [Traveller_TNE]"
> <> wrote:
>
>> I don't know if this was clear in the published materials, but RC ships
were definitely intended to be built the way you describe, big hulls
built
>> as economically and at the lowest TLs possible, with key
>> force-multiplying
>> systems (jump drives, power plants, computers, sensors, weapons, etc.)
dropped in from higher TLs so the higher-tech worlds could focus their
labor force on manufacturing key technologies that would be used
elsewhere. If that wasn't clear it was probably because we had to
publish
>> ships that followed the "classic" approach of an entire ship being
manufactured at a single tech level as examples of the normal approach.
There were also limitations on plug-and-play, as you can't drop a TL 15
computer onto a TL 10 network with a TL 12 databus and expect to get
full
>> TL 15 performance out of it
>
to detail Lego ships like that, but not in the basic rules, where they
would have been confusing, plus inconsistent with the multi-universe
intent.
> From PoT and RCEG there were mentions of clipper modules being
constructed
> at lower tech levels than the clipper, and also Vixtrix Sloops being
jumped to other RC Member Worlds for fitting out - so as to develop
shipbuilding skills throughout the RC.
>
> Sent from my iPad
>
> On 18 Feb 2015, at 09:40, " [Traveller_TNE]"
> <> wrote:
>
>> I don't know if this was clear in the published materials, but RC ships
were definitely intended to be built the way you describe, big hulls
built
>> as economically and at the lowest TLs possible, with key
>> force-multiplying
>> systems (jump drives, power plants, computers, sensors, weapons, etc.)
dropped in from higher TLs so the higher-tech worlds could focus their
labor force on manufacturing key technologies that would be used
elsewhere. If that wasn't clear it was probably because we had to
publish
>> ships that followed the "classic" approach of an entire ship being
manufactured at a single tech level as examples of the normal approach.
There were also limitations on plug-and-play, as you can't drop a TL 15
computer onto a TL 10 network with a TL 12 databus and expect to get
full
>> TL 15 performance out of it
>