Re: UWP generation

Part of thread: UWP generation · 1 reply ↳ In reply to Re: UWP generation — DEREK STANLEY Re: UWP generation — Harold Hale
Thanks will have a look a EDG's stuff but too much math does hurt my head  :)

Regards

Chris

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From: "DED [Traveller_TNE]"
Sent: Thursday, May 15, 2014 4:22 AM
Subject: [Traveller_TNE] Re: UWP generation
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>>>Have heard over the years about the flaws in UWP generation in some of the older versions of Traveller something about habitable planets around sun that couldn't support them, this is briefly mentioned on one of the 1248 books, just before they give alternative data, though they don't mention how they came by the data.
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>Does anyone have a recommendation for the best set of generation
rules or a set of house rules that fixes this?
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>Regards
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>Chris<<
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>Well, 1248 had the help of an astrophysicist, but even before then
it was pretty obvious that an M8 V wasn't going to put out enough
heat to keep an agricultural world from being an icebox.
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>There are several sets of gen rules out there. It all depends on
what degree of realism you want to apply to YTU. If you want as
realistic as possible, check out EDG's system: http://evildrganymede.net/rpgs/worldbuilding/
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>There are some rules at the end of Mongoose's "Traveller SRD" file
that explain what you can do to fix existing UWP's.
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>You can:
>Bump up planet sizes to retain atmospheres.
>Change stars so that they provide the right amount of heat for your
worlds.
>Eliminate "D" stars (white dwarves) from all systems that still have
terrestrial planets with atmospheres.
>Avoid putting habitable moons around gas giants--the radiation belts
are brutal.
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>It's late so my brain is shutting down for the night. I'm hoping
someone will type up the others that aren't springing to mind right
now.
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>\_/
>DED
>TNE @ Yahoo ml Admin
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