Perhaps they're growing snow peas and iceberg lettus?
Derek Stanley
Sent from my iPad
> On May 14, 2014, at 8:23 PM, "DED [Traveller_TNE]" <> wrote:
>
> >>Have heard over the years about the flaws in UWP generation in some of the older versions of Traveller something about habitable planets around sun that couldn't support them, this is briefly mentioned on one of the 1248 books, just before they give alternative data, though they don't mention how they came by the data.
>
> Does anyone have a recommendation for the best set of generation rules or a set of house rules that fixes this?
>
> Regards
>
> Chris<<
>
> Well, 1248 had the help of an astrophysicist, but even before then it was pretty obvious that an M8 V wasn't going to put out enough heat to keep an agricultural world from being an icebox.
>
> There are several sets of gen rules out there. It all depends on what degree of realism you want to apply to YTU. If you want as realistic as possible, check out EDG's system: http://evildrganymede.net/rpgs/worldbuilding/
>
> There are some rules at the end of Mongoose's "Traveller SRD" file that explain what you can do to fix existing UWP's.
>
> You can:
> Bump up planet sizes to retain atmospheres.
> Change stars so that they provide the right amount of heat for your worlds.
> Eliminate "D" stars (white dwarves) from all systems that still have terrestrial planets with atmospheres.
> Avoid putting habitable moons around gas giants--the radiation belts are brutal.
>
> It's late so my brain is shutting down for the night. I'm hoping someone will type up the others that aren't springing to mind right now.
>
> \_/
> DED
> TNE @ Yahoo ml Admin
>
Derek Stanley
Sent from my iPad
> On May 14, 2014, at 8:23 PM, "DED [Traveller_TNE]" <> wrote:
>
> >>Have heard over the years about the flaws in UWP generation in some of the older versions of Traveller something about habitable planets around sun that couldn't support them, this is briefly mentioned on one of the 1248 books, just before they give alternative data, though they don't mention how they came by the data.
>
> Does anyone have a recommendation for the best set of generation rules or a set of house rules that fixes this?
>
> Regards
>
> Chris<<
>
> Well, 1248 had the help of an astrophysicist, but even before then it was pretty obvious that an M8 V wasn't going to put out enough heat to keep an agricultural world from being an icebox.
>
> There are several sets of gen rules out there. It all depends on what degree of realism you want to apply to YTU. If you want as realistic as possible, check out EDG's system: http://evildrganymede.net/rpgs/worldbuilding/
>
> There are some rules at the end of Mongoose's "Traveller SRD" file that explain what you can do to fix existing UWP's.
>
> You can:
> Bump up planet sizes to retain atmospheres.
> Change stars so that they provide the right amount of heat for your worlds.
> Eliminate "D" stars (white dwarves) from all systems that still have terrestrial planets with atmospheres.
> Avoid putting habitable moons around gas giants--the radiation belts are brutal.
>
> It's late so my brain is shutting down for the night. I'm hoping someone will type up the others that aren't springing to mind right now.
>
> \_/
> DED
> TNE @ Yahoo ml Admin
>