Thread: Re: kinetic energy estimation

2 posts.



Assuming rest for both parties, and 26Gs for 32 seconds means the missile has a final velocity of 4076.8 m/s.

Assuming 1 ton mass, that gives it a final energy of 8.31 GigaJoules, or about two tons of TNT per ton of final missile mass (so if the 7 ton missile burned 5 tons of fuel, that means it only masses 2 tons at the end, for a total of 4 tons TNT equivalent).

Todd Kes

--- On Tue, 6/26/12, John Potter wrote:
TNE Space Combat;
1 Range Band = 30km (1/10th a light second) <- this partition is where i messed up
26G Thrust to 30km = 32.769 seconds (1 Lsecond in 5.4615 minutes)1 combat turn the missile could travel ~55 range bands
Which is totally effective in the time scale for ship to ship combat.

Engagement ranges per TNE is 1d6x20 range bands.
Next how much damage this thing does at 26Gs...



This puts it somewhere between the peak velocities listed in FFS for TL8 and
TL11 mass driver warheads. Of course these will also use a lot more power
than a standard missile launcher but the impacts if you are hit will be
quite good.

Antony

-----Original Message-----
From: Todd Kes
Sent: Wednesday, 27 June 2012 6:52 AM
Subject: [Traveller_TNE] Re: kinetic energy estimation

Assuming rest for both parties, and 26Gs for 32 seconds means the missile
has a final velocity of 4076.8 m/s.

Assuming 1 ton mass, that gives it a final energy of 8.31 GigaJoules, or
about two tons of TNT per ton of final missile mass (so if the 7 ton missile
burned 5 tons of fuel, that means it only masses 2 tons at the end, for a
total of 4 tons TNT equivalent).

Todd Kes