" Incidentally has anyone any thought on how powerful a chemical or dei
laser you could fit into a standard sized missile >at various tech levels?"
You mean as a cheaper recoverable missile? The toxic results from a
chemical laser would suit a device where you just unscrew the warhead and
salvage the missile body ... why bother decontaminating and refueling the
warhead when you can salvage the body of the missile.
Or possibly as a cheap type of laser mine? No need to worry about
radioactive material entering your atmosphere from a damaged planetary
defence grid.
It would also be a type legal for merchants to use since it does not have a
nuclear warhead.
Antony
From: []
On Behalf Of Ben Greene
Sent: Tuesday, 26 June 2012 8:10 PM
To:
Subject: Re: Unusually Powered Lasers (was Re: [Traveller_TNE] Re: nuclear
dampener)
" Incidentally has anyone any thought on how powerful a chemical or dei
laser you could fit into a standard sized missile >at various tech levels?"
You mean as a cheaper recoverable missile? The toxic results from a chemical
laser would suit a device where you just unscrew the warhead and salvage the
missile body ... why bother decontaminating and refueling the warhead when
you can salvage the body of the missile.
Or possibly as a cheap type of laser mine? No need to worry about
radioactive material entering your atmosphere from a damaged planetary
defence grid.
_____
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> It would also be a type legal for merchants to use since it does not have
> a nuclear warhead.
>
One of the ways I kept nukes out of the hands of my players in TNE was the
ongoing costs and red tape for owning them.
Every planet you visit would require an inspection of any nuclear warheads
and fusion/fission powerplants. Nobody in their right mind wants a crappy
old trader, with an antiquated nuke in it's cargo hold with a jerry-rigged
ND keeping it stable, sitting in their multi-billion credit starport
(multi-trillion when you start to add in the value of the other ships,
cargo, etc.)
The inspections would happen far outside of normal orbits and would be
mandatory before you were permitted to land with nukes on board. If you
didn't meet their requirements then you don't get to land ... and everyone
had little quirks on the safety requirements. The penalties if you lie to
traffic control about having/not having nukes on board when you first come
in-system and request permission to land was pretty much kiss the ship
goodbye and multiple decades in jail.
> Antony Farrell wrote:
> It would also be a type legal for merchants to use since it does not have a nuclear warhead.
>
>
> One of the ways I kept nukes out of the hands of my players in TNE was the ongoing costs and red tape for owning them.
Hah! And here was me thinking nukes weren't nearly as much fun as Battle Dress and an FGMP!! :D
That was a different character, and it was just body IIRC ... :)
Michael
On 26 June 2012 23:28, Antony Farrell <> wrote:
> Not my fault that part of your battledress melted.
>
> Antony
>
> Hah! And here was me thinking nukes weren't nearly as much fun as Battle
> Dress and an FGMP!! :D
>
>
> Regards
> Michael Jenkins
>