Thread: Re: Planetary Environments

11 posts.



I might note that for T5, FFE has OFFICIALLY made both stellar changes and world changes. Some of this has made its way into Mongoose materials.

Mike has seen at least the Marches changes (since the T5 data we're releasing has datasets for 1065, 1105, 1117, 1201 and 1248)...

Is there a sector you're specifically interested in?

--- In , dcndcn13@... wrote:
>
> I'll intersperse my replies in ALL CAPS so you can find them more easily.
> No, I'm not yelling. :-)
>
> > I get this ml in digest mode so I'm just selecting the bits I want to
> reply to.
> >
> > Dave wrote:
> > 1. Just out of curiosity, what did the folks on this list think of that?
> I don't think I had any choice.
> >
> > 2. Did subsequent editions of Traveller hang onto the star changes, or
> stick with the DGP computer run?
> > +++++
> > 1. I agree with the sentiment that anything that improves the reality of
> the setting is a good thing. I've tried to update the stellar data on my
> website as I've had time.
> >
> > 2. As Mike pointed out, 1248 incorporated the stellar changes.
> > =========================
> >
> > Dave wrote:
> > Lastly, this dovetails full circle into "collapsing worlds" with Virus.
> This was something Frank was really adamant about, getting rid of all of
> the marginal worlds where you had to come up with all kinds of
> complicated
> > rationalizations for how people were living there at all, much less by
> the
> > billions. And I think his reason for this was really largely aesthetic,
> that it didn't make sense when you looked at it at the gross level. With
> jump drives, where we'd already established that starships run around
> with
> > holds full of low-cost junk from world-to-world, we have Cheap Travel.
> So
> > why do so many people stay on deadly worlds? Didn't make no sense. But
> it
> > also had the effect of pruning out of TNE the need to run adventures on
> so
> > many worlds where you had to spend so much time explaining how people could
> > even live there to begin with.
> > +++++++
> > It was indeed a conundrum and I've tried to argue in their favor. I've
> tried to make up planetary histories based on this. I've suggested
> "relaxed laws" and "lots of jobs" to explain large pop nasty worlds and
> "allergens" and "eco-freaks" on low pop nice worlds. However, I was
> typically unsuccessful in convincing others that I argued with. =)
>
> YEAH, HENCE OUR CHOICE. JOHN EXCELLENTLY ARTICULATED THE GOOD SIDE OF THIS
> ENFORCED CREATIVITY, BUT AS YOU OBSERVE, IT DIDN'T ALWAYS WORK.
>
> >
> > But what I've done to help out the garden worlds around cold stars
> problem is that I've been upgrading the stars. I use a modified version
> of Nick Bradbeer's World Tamer's spreadsheet (mine has interpolated
> stellar data to fill in the gaps between 0 and 5 and up to 9) to tweak
> the star to get a mean average temp that can make the trade remarks like
> "agricultural" and "water world" feasible.
>
> YEAH, THAT'S WHAT WE DID. LOTS OF Fs AND Gs POPPING UP AROUND AGRO AND
> HI-POP WORLDS. JUST USE THE HABITABILITY ZONE TABLES TO PICK ONE THAT
> WORKS.
>
> > =========================
> >
> > Mike wrote:
> > Because of the mistaken generation routines, there were actually no
> white dwarfs in the data at all. All of the "dwarf" stars where type "D"
> with a spectral class. While that was a mistake, it was a tremendous
> boon to me, as that meant I could just take the mistaken spectral class
> and change the type to "V". That fixed 95%+ of the problems.
> (Well,
> > not really. But it did get me close enough to ignore any remaining
> problems in that 95%.) The last little bit could legitimately have been
> white dwarf stars, so I just deleted the spectral class and left the
> "D".
> > ++++++++
> > I've been trying to clean up the spectral data on my website, but as my
> time is limited, I only work on the sectors that my players are actively
> gaming in. I think I might still have too many loose D's running around
> as too many M#D may have been made into straight D instead of V.
>
> THE INTENT WITH OUR FIX WAS THAT M#D SHOULD HAVE BECOME AT LEAST VII or
> VIII, BUT AS MIKE POINTED OUT, MAYBE WE DIDN'T CATCH THEM ALL. WHICH
> DISAPPOINTS ME, BUT IT IS HARD WORK DEALING WITH THE TRAVELLER ADDICTION
> TO THESE LONG STRINGS OF GRAMMAR-LESS CHARACTERS. YOU HAVE TO LOOK AT EACH
> DIGIT AND THINK ABOUT IT, AND A SINGLE TYPO HAS HUGE REPERCUSSIONS.
>
> ===========================
> >
> > Mike wrote:
> > (Hey, I didn't understand all of this stuff until I needed to learn it
> for Spinward States, and then I got to ask Constantine a lot of
> questions,
> > which helped, as this is his actual area of real-life expertise!) ++++++++
> > Yeah, he's been very helpful there.
> >
> > Mike wrote:
> > The one fix I didn't make was to world sizes. I really wanted to fix
> world sizes where the atmosphere was type 4-9 so that the minimum planet
> size would be 5. (That is the minimum size required for a planet to
> retain an oxygen/nitrogen atmosphere. Smaller than that, and the
> atmosphere leaks out leaving a planet like Mars.)
> > +++++++++
> > That's a new one that I've just begun to incorporate. Again, I'm only
> doing it for subsectors where my campaigns are active. I make a world by
> world decision as to whether to bump up the world size or keep it and
> discard the atmosphere. I typically opt to bump up the world size as it
> also helps with the whole issue of gravity. As a GM, I'm pretty good at
> keeping players aware of temp and atmosphere type, but I tend to forget
> about gravity.
>
> LIKE I SAID, I DID NOT MESS WITH THE FIRST THREE. I FELT THAT WAS MORE
> INTRUSIVE THAN I WANTED TO BE.
>
> >
> > \_/
> > DED
> > TNE @ Yahoo ml Admin
> >
>



Don--

Re: my previous message, this one confuses me some more.

First, the reference to "FFE has OFFICIALLY made...changes" fits with my
"retired Traveller guy, expired ID, IMTU I'd do..." thought from my
previous message. Then you note that T5 includes 1201 data, which I was
not aware of (I've been out of the loop for a while), as prior to this TNE
had been pretty much repudiated, but based on your first para about the
official stellar changes, the published TNE stellar changes weren't
official anyway.

So I'm back to wondering, with reference to your request for thoughts,
notes, old materials I might have, what it matters what I think. I'm not
trying to be difficult, it just doesn't make sense to me.

Dave

> I might note that for T5, FFE has OFFICIALLY made both stellar changes
and
> world changes. Some of this has made its way into Mongoose materials.
>
> Mike has seen at least the Marches changes (since the T5 data we're
releasing has datasets for 1065, 1105, 1117, 1201 and 1248)...
>
> Is there a sector you're specifically interested in?
>
>
>
> --- In , dcndcn13@... wrote:
>> I'll intersperse my replies in ALL CAPS so you can find them more
easily.
>> No, I'm not yelling. :-)
>> > I get this ml in digest mode so I'm just selecting the bits I want to
>> reply to.
>> >
>> > Dave wrote:
>> > 1. Just out of curiosity, what did the folks on this list think of
>> that?
>> I don't think I had any choice.
>> >
>> > 2. Did subsequent editions of Traveller hang onto the star changes,
or
>> stick with the DGP computer run?
>> > +++++
>> > 1. I agree with the sentiment that anything that improves the reality
>> of
>> the setting is a good thing. I've tried to update the stellar data on
my
>> website as I've had time.
>> >
>> > 2. As Mike pointed out, 1248 incorporated the stellar changes.
=========================
>> >
>> > Dave wrote:
>> > Lastly, this dovetails full circle into "collapsing worlds" with
>> Virus.
>> This was something Frank was really adamant about, getting rid of all
of
>> the marginal worlds where you had to come up with all kinds of
>> complicated
>> > rationalizations for how people were living there at all, much less
by
>> the
>> > billions. And I think his reason for this was really largely
>> aesthetic,
>> that it didn't make sense when you looked at it at the gross level.
With
>> jump drives, where we'd already established that starships run around
with
>> > holds full of low-cost junk from world-to-world, we have Cheap
Travel.
>> So
>> > why do so many people stay on deadly worlds? Didn't make no sense.
But
>> it
>> > also had the effect of pruning out of TNE the need to run adventures
>> on
>> so
>> > many worlds where you had to spend so much time explaining how people
>> could
>> > even live there to begin with.
>> > +++++++
>> > It was indeed a conundrum and I've tried to argue in their favor.
I've
>> tried to make up planetary histories based on this. I've suggested
"relaxed laws" and "lots of jobs" to explain large pop nasty worlds and
"allergens" and "eco-freaks" on low pop nice worlds. However, I was
typically unsuccessful in convincing others that I argued with. =) YEAH,
HENCE OUR CHOICE. JOHN EXCELLENTLY ARTICULATED THE GOOD SIDE OF THIS
>> ENFORCED CREATIVITY, BUT AS YOU OBSERVE, IT DIDN'T ALWAYS WORK.
>> >
>> > But what I've done to help out the garden worlds around cold stars
>> problem is that I've been upgrading the stars. I use a modified version
of Nick Bradbeer's World Tamer's spreadsheet (mine has interpolated
stellar data to fill in the gaps between 0 and 5 and up to 9) to tweak the
star to get a mean average temp that can make the trade remarks like
>> "agricultural" and "water world" feasible.
>> YEAH, THAT'S WHAT WE DID. LOTS OF Fs AND Gs POPPING UP AROUND AGRO AND
HI-POP WORLDS. JUST USE THE HABITABILITY ZONE TABLES TO PICK ONE THAT WORKS.
>> > =========================
>> >
>> > Mike wrote:
>> > Because of the mistaken generation routines, there were actually no
>> white dwarfs in the data at all. All of the "dwarf" stars where type
"D"
>> with a spectral class. While that was a mistake, it was a tremendous
boon to me, as that meant I could just take the mistaken spectral class
and change the type to "V". That fixed 95%+ of the problems.
>> (Well,
>> > not really. But it did get me close enough to ignore any remaining
>> problems in that 95%.) The last little bit could legitimately have been
white dwarf stars, so I just deleted the spectral class and left the "D".
>> > ++++++++
>> > I've been trying to clean up the spectral data on my website, but as
>> my
>> time is limited, I only work on the sectors that my players are
actively
>> gaming in. I think I might still have too many loose D's running around
as too many M#D may have been made into straight D instead of V. THE
INTENT WITH OUR FIX WAS THAT M#D SHOULD HAVE BECOME AT LEAST VII or VIII,
BUT AS MIKE POINTED OUT, MAYBE WE DIDN'T CATCH THEM ALL. WHICH DISAPPOINTS
ME, BUT IT IS HARD WORK DEALING WITH THE TRAVELLER
ADDICTION
>> TO THESE LONG STRINGS OF GRAMMAR-LESS CHARACTERS. YOU HAVE TO LOOK AT
EACH
>> DIGIT AND THINK ABOUT IT, AND A SINGLE TYPO HAS HUGE REPERCUSSIONS.
===========================
>> >
>> > Mike wrote:
>> > (Hey, I didn't understand all of this stuff until I needed to learn
it
>> for Spinward States, and then I got to ask Constantine a lot of
questions,
>> > which helped, as this is his actual area of real-life expertise!)
>> ++++++++
>> > Yeah, he's been very helpful there.
>> >
>> > Mike wrote:
>> > The one fix I didn't make was to world sizes. I really wanted to fix
>> world sizes where the atmosphere was type 4-9 so that the minimum
planet
>> size would be 5. (That is the minimum size required for a planet to
retain an oxygen/nitrogen atmosphere. Smaller than that, and the
atmosphere leaks out leaving a planet like Mars.)
>> > +++++++++
>> > That's a new one that I've just begun to incorporate. Again, I'm only
>> doing it for subsectors where my campaigns are active. I make a world
by
>> world decision as to whether to bump up the world size or keep it and
discard the atmosphere. I typically opt to bump up the world size as it
also helps with the whole issue of gravity. As a GM, I'm pretty good at
keeping players aware of temp and atmosphere type, but I tend to forget
about gravity.
>> LIKE I SAID, I DID NOT MESS WITH THE FIRST THREE. I FELT THAT WAS MORE
INTRUSIVE THAN I WANTED TO BE.
>> >
>> > \_/
>> > DED
>> > TNE @ Yahoo ml Admin
>> >
>
>
>



T5's core (the 600-page book) is a toolkit intended to support all settings. However, one of the reasons we're doing development of sectors by mapping out the various plotted timelines (which does mean at some point we need to add 993) is that Marc intends to stand by the published settings.

Now, that is not to say that every stitch will be unchanged. But in the OTU, the Empress Wave exists, the Rebellion occurred, etc. What comes after 1248? Marc is looking seriously at that for T5...

But for those who want to play in the TNE setting, Marc is very interested in what you might have... and I'm interested in any errata!

--- In , dcndcn13@... wrote:
>
> Hey, Don.
>
> > Who repudiated TNE?
>
> I'll just say over the past 16 years I've come away with an unmistakable
> sense from a wide range of inputs. But I'm not pointing any fingers or
> saying anyone did anything bad, and certainly not you. People (and I mean
> people plural, I'm not trying to say any one person) just have to do what
> they have to do and I understood that.
>
> > Everything else I wrote earlier still stands, but as far as I'm aware Marc
> > has not repudiated TNE OR 1248.
>
> I get that, and am intrigued by the idea that the 1201 and 1248 data will
> be presented. Is the idea that T5 will include campaign background for all
> the settings?
>
> And I'm sorry, Don, if I "said" (typed) anything that made you feel like I
> was jumping on you.
>
> Dave
>



Do you still have pretty much every binary star companion being a white dwarf? Do you still have habitable worlds orbiting white dwarfs or being in close binaries with white dwarfs in them? (Regina - an iconic system - can't exist as described. The white dwarf companion would have fried the system when it was in its red giant stage).

Did you change *all* of the world sizes to match the atmospheres (so vacuum worlds are asteroid belts now?). That's not a very elegant solution to the problem. Have you changed the worldgen to prevent it from generating the nonsensical atmospheres in the first place?

So now the Marches are have a lot of larger mainworlds and have fewer small mainworlds? Does this match the statistical distribution that the worldgen produces, or is this another case of the iconic sector not being generated using the standard worldgen rules?

--- In , "donm61873" <don.mckinney@...> wrote:
> We did change stellar data again, and for the Marches, we made the world size match the atmosphere, on the grounds that the Marches is where new players and referees will be starting.
>
> Especially when we found that if all you change is world size, it doesn't change the trade code.



Don--

> But for those who want to play in the TNE setting, Marc is very interested
> in what you might have... and I'm interested in any errata!

But am I incorrect in thinking that any errata based around rules systems
is pointless as T5 has new rules anyway?

And to the extent that much of what I might "have" is either in boxes in
storage, on old computer drives that I don't know if they work any more,
or in my head and would need to be set forth is a semi-organized fashion,
isn't there a drop-dead date for publication? Marc has already gone
through phase I of his subscription drive and is starting phase 2, so he's
got to be just about camera-ready.



Some people will stay with the rules they like, and that is why FFE continues to support the errata for the legacy editions.

--- In , dcndcn13@... wrote:
>
> Don--
>
> > But for those who want to play in the TNE setting, Marc is very interested
> > in what you might have... and I'm interested in any errata!
>
> But am I incorrect in thinking that any errata based around rules systems
> is pointless as T5 has new rules anyway?
>
> And to the extent that much of what I might "have" is either in boxes in
> storage, on old computer drives that I don't know if they work any more,
> or in my head and would need to be set forth is a semi-organized fashion,
> isn't there a drop-dead date for publication? Marc has already gone
> through phase I of his subscription drive and is starting phase 2, so he's
> got to be just about camera-ready.
>



There was definitely a feeling back in the post-TNE days that that was the case - but I couldn't make any definitive statement on that, though it certainly was the feeling on the TNE-RCES List.
Eamon

________________________________
From: donm61873
Sent: Saturday, 16 June 2012, 12:53
Subject: [Traveller_TNE] Re: Planetary Environments

Who repudiated TNE?

I know Marc didn't -- there's a reason I had to consider the Empress Wave when writing the Zhodani book for Mongoose.

We did change stellar data again, and for the Marches, we made the world size match the atmosphere, on the grounds that the Marches is where new players and referees will be starting.

Especially when we found that if all you change is world size, it doesn't change the trade code.

Everything else I wrote earlier still stands, but as far as I'm aware Marc has not repudiated TNE OR 1248.

Both of which have compilation CDs available from FFE.

--- In , dcndcn13@... wrote:
>
> Don--
>
> Re: my previous message, this one confuses me some more.
>
> First, the reference to "FFE has OFFICIALLY made...changes" fits with my
> "retired Traveller guy, expired ID, IMTU I'd do..." thought from my
> previous message. Then you note that T5 includes 1201 data, which I was
> not aware of (I've been out of the loop for a while), as prior to this TNE
> had been pretty much repudiated, but based on your first para about the
> official stellar changes, the published TNE stellar changes weren't
> official anyway.
>
> So I'm back to wondering, with reference to your request for thoughts,
> notes, old materials I might have, what it matters what I think. I'm not
> trying to be difficult, it just doesn't make sense to me.
>
> Dave
>
>
> > I might note that for T5, FFE has OFFICIALLY made both stellar changes
> and
> > world changes. Some of this has made its way into Mongoose materials.
> >
> > Mike has seen at least the Marches changes (since the T5 data we're
> releasing has datasets for 1065, 1105, 1117, 1201 and 1248)...
> >
> > Is there a sector you're specifically interested in?
> >
> >
> >
> > --- In , dcndcn13@ wrote:
> >> I'll intersperse my replies in ALL CAPS so you can find them more
> easily.
> >> No, I'm not yelling. :-)
> >> > I get this ml in digest mode so I'm just selecting the bits I want to
> >> reply to.
> >> >
> >> > Dave wrote:
> >> > 1. Just out of curiosity, what did the folks on this list think of
> >> that?
> >> I don't think I had any choice.
> >> >
> >> > 2. Did subsequent editions of Traveller hang onto the star changes,
> or
> >> stick with the DGP computer run?
> >> > +++++
> >> > 1. I agree with the sentiment that anything that improves the reality
> >> of
> >> the setting is a good thing. I've tried to update the stellar data on
> my
> >> website as I've had time.
> >> >
> >> > 2. As Mike pointed out, 1248 incorporated the stellar changes.
> =========================
> >> >
> >> > Dave wrote:
> >> > Lastly, this dovetails full circle into "collapsing worlds" with
> >> Virus.
> >> This was something Frank was really adamant about, getting rid of all
> of
> >> the marginal worlds where you had to come up with all kinds of
> >> complicated
> >> > rationalizations for how people were living there at all, much less
> by
> >> the
> >> > billions. And I think his reason for this was really largely
> >> aesthetic,
> >> that it didn't make sense when you looked at it at the gross level.
> With
> >> jump drives, where we'd already established that starships run around
> with
> >> > holds full of low-cost junk from world-to-world, we have Cheap
> Travel.
> >> So
> >> > why do so many people stay on deadly worlds? Didn't make no sense.
> But
> >> it
> >> > also had the effect of pruning out of TNE the need to run adventures
> >> on
> >> so
> >> > many worlds where you had to spend so much time explaining how people
> >> could
> >> > even live there to begin with.
> >> > +++++++
> >> > It was indeed a conundrum and I've tried to argue in their favor.
> I've
> >> tried to make up planetary histories based on this. I've suggested
> "relaxed laws" and "lots of jobs" to explain large pop nasty worlds and
> "allergens" and "eco-freaks" on low pop nice worlds. However, I was
> typically unsuccessful in convincing others that I argued with. =) YEAH,
> HENCE OUR CHOICE. JOHN EXCELLENTLY ARTICULATED THE GOOD SIDE OF THIS
> >> ENFORCED CREATIVITY, BUT AS YOU OBSERVE, IT DIDN'T ALWAYS WORK.
> >> >
> >> > But what I've done to help out the garden worlds around cold stars
> >> problem is that I've been upgrading the stars. I use a modified version
> of Nick Bradbeer's World Tamer's spreadsheet (mine has interpolated
> stellar data to fill in the gaps between 0 and 5 and up to 9) to tweak the
> star to get a mean average temp that can make the trade remarks like
> >> "agricultural" and "water world" feasible.
> >> YEAH, THAT'S WHAT WE DID. LOTS OF Fs AND Gs POPPING UP AROUND AGRO AND
> HI-POP WORLDS. JUST USE THE HABITABILITY ZONE TABLES TO PICK ONE THAT WORKS.
> >> > =========================
> >> >
> >> > Mike wrote:
> >> > Because of the mistaken generation routines, there were actually no
> >> white dwarfs in the data at all. All of the "dwarf" stars where type
> "D"
> >> with a spectral class. While that was a mistake, it was a tremendous
> boon to me, as that meant I could just take the mistaken spectral class
> and change the type to "V". That fixed 95%+ of the problems.
> >> (Well,
> >> > not really. But it did get me close enough to ignore any remaining
> >> problems in that 95%.) The last little bit could legitimately have been
> white dwarf stars, so I just deleted the spectral class and left the "D".
> >> > ++++++++
> >> > I've been trying to clean up the spectral data on my website, but as
> >> my
> >> time is limited, I only work on the sectors that my players are
> actively
> >> gaming in. I think I might still have too many loose D's running around
> as too many M#D may have been made into straight D instead of V. THE
> INTENT WITH OUR FIX WAS THAT M#D SHOULD HAVE BECOME AT LEAST VII or VIII,
> BUT AS MIKE POINTED OUT, MAYBE WE DIDN'T CATCH THEM ALL. WHICH DISAPPOINTS
> ME, BUT IT IS HARD WORK DEALING WITH THE TRAVELLER
> ADDICTION
> >> TO THESE LONG STRINGS OF GRAMMAR-LESS CHARACTERS. YOU HAVE TO LOOK AT
> EACH
> >> DIGIT AND THINK ABOUT IT, AND A SINGLE TYPO HAS HUGE REPERCUSSIONS.
> ===========================
> >> >
> >> > Mike wrote:
> >> > (Hey, I didn't understand all of this stuff until I needed to learn
> it
> >> for Spinward States, and then I got to ask Constantine a lot of
> questions,
> >> > which helped, as this is his actual area of real-life expertise!)
> >> ++++++++
> >> > Yeah, he's been very helpful there.
> >> >
> >> > Mike wrote:
> >> > The one fix I didn't make was to world sizes. I really wanted to fix
> >> world sizes where the atmosphere was type 4-9 so that the minimum
> planet
> >> size would be 5. (That is the minimum size required for a planet to
> retain an oxygen/nitrogen atmosphere. Smaller than that, and the
> atmosphere leaks out leaving a planet like Mars.)
> >> > +++++++++
> >> > That's a new one that I've just begun to incorporate. Again, I'm only
> >> doing it for subsectors where my campaigns are active. I make a world
> by
> >> world decision as to whether to bump up the world size or keep it and
> discard the atmosphere. I typically opt to bump up the world size as it
> also helps with the whole issue of gravity. As a GM, I'm pretty good at
> keeping players aware of temp and atmosphere type, but I tend to forget
> about gravity.
> >> LIKE I SAID, I DID NOT MESS WITH THE FIRST THREE. I FELT THAT WAS MORE
> INTRUSIVE THAN I WANTED TO BE.
> >> >
> >> > \_/
> >> > DED
> >> > TNE @ Yahoo ml Admin
> >> >
> >
> >
> >
>

 



It should be noted that yes a white dwarf in the coarse of its life cycle,
as astrophysics understands it, would wipe clean the planets when the nova
goes off. However remember that Traveller is a SciFi game and there are at
least 1 previous race to the current galactic species (Ancients/Droynes or
Primorials) that reached a technology level that while it may take a bit
Terraforming entire worlds was completely within their stated technology
capabilities for the setting.

So from an irl scientific point of view worrying about if the data makes
sense is all well in good, however things not making sense on at some
level, is a built in story/plot possibility.

Science says that X should be this way and its not, why? So begins
countless rompts through space.

On Fri, Jun 15, 2012 at 9:50 PM, constantine_thomas_uk <
> wrote:

> **
>
>
> Do you still have pretty much every binary star companion being a white
> dwarf? Do you still have habitable worlds orbiting white dwarfs or being in
> close binaries with white dwarfs in them? (Regina - an iconic system -
> can't exist as described. The white dwarf companion would have fried the
> system when it was in its red giant stage).
>
> Did you change *all* of the world sizes to match the atmospheres (so
> vacuum worlds are asteroid belts now?). That's not a very elegant solution
> to the problem. Have you changed the worldgen to prevent it from generating
> the nonsensical atmospheres in the first place?
>
> So now the Marches are have a lot of larger mainworlds and have fewer
> small mainworlds? Does this match the statistical distribution that the
> worldgen produces, or is this another case of the iconic sector not being
> generated using the standard worldgen rules?
> --
>
If the world was fair then every bad thing that has ever happened to you
would have been deserved.



John Potter wrote:
> It should be noted that yes a white dwarf in the coarse of its life
> cycle, as astrophysics understands it, would wipe clean the planets
> when the nova goes off. However remember that Traveller is a SciFi
> game and there are at least 1 previous race to the current galactic
> species (Ancients/Droynes or Primorials) that reached a technology
> level that while it may take a bit Terraforming entire worlds was
> completely within their stated technology capabilities for the setting.

You are missing the point. The issue is scale. Regina is an impossible
system on multiple levels. Don't care. If the ancients had to jack
with it, so be it. I have no problem with that. The issue is not Regina.

The issue is that, as listed in the RSB, something like 90+% of *all*
multi-star systems have a type "D" star somewhere in there. There
is no way, even if you drop down to science fantasy, that the
Ancients (and other terraformers) went that far out of their way to
terraform *that* many planets. They just wouldn't do it. Plus, if they
would do it, they wouldn't have done such a crappy job of it, making
all of those useless planets.

As for world-size, again, I have no problem with Darrian having been
terraformed to have an atmosphere that it can't hold on to. So be it.
But there are too many size 1-4 worlds with thick atmospheres for
the Ancients to have manipulated *all* of them. Stuff like that takes
a long time to do, and the Ancients just didn't have that long.

The point is never to take away the special and unique and "impossible"
occurrence that will happen. The point is to make the background and
non-special 90+% out there make at least some sense. Don't take it
*all* out. But if everything is "special", then, really, none of it
is. And
the Ancients were just insane geniuses screwing with worlds to no
apparent end.

Mike West




Yep you are completely correct Mike on your points special is special
because its out of the normal or 'expected'.

I would only caution that astrophysicists themselves admit that their
understanding of the cosmos is very limited (only about 4%). And that while
its all good to have a base line to create a setting like Traveller its
tables are based on knowledge which everyone has to honestly admit is
'limited' so making assertions that something 'can't' be a certain way like
small planets holding an atmospheres is an assertion based entirely on a
sample size of our solar system. Since we have not actually visited other
star systems nor currently have a way to determine if any planet around any
other star actually 'has' an atmosphere for anything smaller than a Gas
Giant.

However if your going to make a game you have to start somewhere and
current understanding is as good a place as any.

On Mon, Jun 18, 2012 at 9:44 AM, Mike West <> wrote:

> **
>
> John Potter wrote:
> > It should be noted that yes a white dwarf in the coarse of its life
> > cycle, as astrophysics understands it, would wipe clean the planets
> > when the nova goes off. However remember that Traveller is a SciFi
> > game and there are at least 1 previous race to the current galactic
> > species (Ancients/Droynes or Primorials) that reached a technology
> > level that while it may take a bit Terraforming entire worlds was
> > completely within their stated technology capabilities for the setting.
>
> You are missing the point. The issue is scale. Regina is an impossible
> system on multiple levels. Don't care. If the ancients had to jack
> with it, so be it. I have no problem with that. The issue is not Regina.
>
> The issue is that, as listed in the RSB, something like 90+% of *all*
> multi-star systems have a type "D" star somewhere in there. There
> is no way, even if you drop down to science fantasy, that the
> Ancients (and other terraformers) went that far out of their way to
> terraform *that* many planets. They just wouldn't do it. Plus, if they
> would do it, they wouldn't have done such a crappy job of it, making
> all of those useless planets.
>
> As for world-size, again, I have no problem with Darrian having been
> terraformed to have an atmosphere that it can't hold on to. So be it.
> But there are too many size 1-4 worlds with thick atmospheres for
> the Ancients to have manipulated *all* of them. Stuff like that takes
> a long time to do, and the Ancients just didn't have that long.
>
> The point is never to take away the special and unique and "impossible"
> occurrence that will happen. The point is to make the background and
> non-special 90+% out there make at least some sense. Don't take it
> *all* out. But if everything is "special", then, really, none of it
> is. And
> the Ancients were just insane geniuses screwing with worlds to no
> apparent end.
>
> Mike West
>
>
>
> If the world was fair then every bad thing that has ever happened to you
would have been deserved.


That's exactly why I included in one of my messages the statement,
"astronomy as it was understood in 1991-95." And by "astonomy" I also mean
all the related fields like planetary science, etc.

SF is always getting shot in the butt by the latest discoveries. But
astrophysics tends to hold together better than many scientific areas.

Dave

> Yep you are completely correct Mike on your points special is special
> because its out of the normal or 'expected'.
>
> I would only caution that astrophysicists themselves admit that their
> understanding of the cosmos is very limited (only about 4%). And that
> while
> its all good to have a base line to create a setting like Traveller its
> tables are based on knowledge which everyone has to honestly admit is
> 'limited' so making assertions that something 'can't' be a certain way
> like
> small planets holding an atmospheres is an assertion based entirely on a
> sample size of our solar system. Since we have not actually visited other
> star systems nor currently have a way to determine if any planet around
> any
> other star actually 'has' an atmosphere for anything smaller than a Gas
> Giant.
>
> However if your going to make a game you have to start somewhere and
> current understanding is as good a place as any.
>