>>Outa curiosity, is there a definition of what makes a vessel a mining
ship? (I would assume it's more than just a large cargo hold and a
weapon to break up the chunks of rock, but I could be wrong.) Or is that
something that we want to leave up to the designer? (I don't mind either
way, just want to make sure I'm not missing something.)<<
Traveller doesn't seem to offer much. The Seeker's mining aspects are
vague to non-existent. I don't own that Tarsus Beltstrike game so I
don't know what it has to offer. That's part of the reason for this
contest. :)
When I initially brought this up, I got a lot of feedback from the ml
regarding the use of mining lasers and alternative delivery systems.
That helped to flesh out what goes on. I didn't want to overspecify the
requirements as I wanted designers to have a lot of freedom with this. I
didn't know if people wanted to utilize robots to assist with the
collection of the material or have human driven systems. In the case of
armaments, would it be better to have the main ship unarmed with an off
the shelf fighter (or similarly armed small craft) provide cover? Would
a massive vessel with onboard processing be better as it could go
straight to target markets rather than relying on a distributed network
with a central processing station?
So yeah, the definition of a mining ship is going to be loosely defined
as one with a large cargo hold and something to extract useful metals
from raw chunks of rock. :)
>>Outa curiosity, is there a definition of what makes a vessel a mining
ship? (I would assume it's more than just a large cargo hold and a
weapon to break up the chunks of rock, but I could be wrong.) Or is that
something that we want to leave up to the designer? (I don't mind either
way, just want to make sure I'm not missing something.)<<
Traveller doesn't seem to offer much. The Seeker's mining aspects are
vague to non-existent. I don't own that Tarsus Beltstrike game so I
don't know what it has to offer. That's part of the reason for this
contest. :)
When I initially brought this up, I got a lot of feedback from the ml
regarding the use of mining lasers and alternative delivery systems.
That helped to flesh out what goes on. I didn't want to overspecify the
requirements as I wanted designers to have a lot of freedom with this. I
didn't know if people wanted to utilize robots to assist with the
collection of the material or have human driven systems. In the case of
armaments, would it be better to have the main ship unarmed with an off
the shelf fighter (or similarly armed small craft) provide cover? Would
a massive vessel with onboard processing be better as it could go
straight to target markets rather than relying on a distributed network
with a central processing station?
So yeah, the definition of a mining ship is going to be loosely defined
as one with a large cargo hold and something to extract useful metals
from raw chunks of rock. :)
>>I have always regarded the Seeker as a prospector/surveyor which
looks for minable ore for others.
--
Roger Malmstein<<
Yes, it is. It's been around since CT and I find it to be lame. I don't
know if GDW just got lazy or what the deal is, but I think it's pretty
sad that they cannibalized a Type S Scout Ship to pull it off. The write
up in Supplement 7 is such a kluge that I can't see any self-respecting
corporation using it to accomplish anything. Maxing out the ore bays
gives you a 20 ton capacity, but only if you're willing to sacrifice
fuel tankage and therefore jump range. If you add dismountable tanks,
you can get your jump 2 back but doing so technically violates the
design rules as the ship's displacement goes from 100 to 120 tons.
That's why I started this contest. I wanted to see what people who put
time and effort into a design with purpose could come up with. :)