Thread: Errata: Concussion

3 posts.



GDW took a lot of TNE from TW2K, including the rules on explosive damage. In doing this, they neglected to cover what effect sealed personal armour (like Combat Armour and Battle Dress) has on mitigating concussion damage (see current rule at Mk1 Mod1 page 283).

Now this topic was pointed out on TML at the time by people and Loren posted the following response:

Bundle: 503
Archive-Message-Number: 6113
From:
Date: Mon, 4 Oct 93 04:11:00 BST
Subject:
<snip>
This was an oversight.
Basically, sealed, armored suits such as combat armor and
battledress provide protection from most concussion. There are
some limitations to this, clearly, as a large enough concussion
force will squash protective armor (including tanks, as the
Japanese discovered to their chagrin about 50 years ago). Writing
a more rigorously defined rule on this is one our list of "Things
To Do RSN."
<snip>

So, did they ever get around to explaining this? Or does anyone have any suggested rules?



I think a Swede named Bertil Jonell once had suggstion to rules for this, but I can't remember where he posted those, if it was in a ABBP or on the TML back then.
--
Roger Malmstein
www.travellerfreeport.com

From: Jake
Sent: Thursday, November 12, 2009 4:47 PM
To:
Subject: [Traveller_TNE] Errata: Concussion

GDW took a lot of TNE from TW2K, including the rules on explosive damage. In doing this, they neglected to cover what effect sealed personal armour (like Combat Armour and Battle Dress) has on mitigating concussion damage (see current rule at Mk1 Mod1 page 283).

Now this topic was pointed out on TML at the time by people and Loren posted the following response:

Bundle: 503
Archive-Message-Number: 6113
From:
Date: Mon, 4 Oct 93 04:11:00 BST
Subject:
<snip>
This was an oversight.
Basically, sealed, armored suits such as combat armor and
battledress provide protection from most concussion. There are
some limitations to this, clearly, as a large enough concussion
force will squash protective armor (including tanks, as the
Japanese discovered to their chagrin about 50 years ago). Writing
a more rigorously defined rule on this is one our list of "Things
To Do RSN."
<snip>

So, did they ever get around to explaining this? Or does anyone have any suggested rules?



Thanks Roger.

I found Bertil's suggestions in ABBP Issue 22:
GP and tailored vacc suits - halve concussion
Hostile environment & combat armour - halve concussion and subtract one from blunt trauma (per hit)
Battle Dress - quarter concussion and halve all blunt trauma
Battle Dress with strengthened joints - quarter all concussion and all blunt trauma.

--- In , "Roger Malmstein" <starwolf@...> wrote:
>
> I think a Swede named Bertil Jonell once had suggstion to rules for this, but I can't remember where he posted those, if it was in a ABBP or on the TML back then.
> --
> Roger Malmstein
> www.travellerfreeport.com
>
>
>
> From: Jake
> Sent: Thursday, November 12, 2009 4:47 PM
> To:
> Subject: [Traveller_TNE] Errata: Concussion
>
>
>
> GDW took a lot of TNE from TW2K, including the rules on explosive damage. In doing this, they neglected to cover what effect sealed personal armour (like Combat Armour and Battle Dress) has on mitigating concussion damage (see current rule at Mk1 Mod1 page 283).
>
> Now this topic was pointed out on TML at the time by people and Loren posted the following response:
>
> Bundle: 503
> Archive-Message-Number: 6113
> From: l.wiseman1@...
> Date: Mon, 4 Oct 93 04:11:00 BST
> Subject:
> <snip>
> This was an oversight.
> Basically, sealed, armored suits such as combat armor and
> battledress provide protection from most concussion. There are
> some limitations to this, clearly, as a large enough concussion
> force will squash protective armor (including tanks, as the
> Japanese discovered to their chagrin about 50 years ago). Writing
> a more rigorously defined rule on this is one our list of "Things
> To Do RSN."
> <snip>
>
> So, did they ever get around to explaining this? Or does anyone have any suggested rules?
>