Re: Jump route maps (was Re: Since Dave N is feeling talkative)

Part of thread: Jump route maps (was Re: Since Dave N is feeling talkative) · 1 reply ↳ In reply to Re: Jump route maps (was Re: Since Dave N is      feeling talkative) — bardbear2001 Re: Jump route maps (was Re: Since Dave N is feeling talkative) — dcnilsen13
You take any standard Traveller subsector or sector map (works better at
the sector level), photocopy it so you don't ruin the original, and then
take a LIGHT GREEN magic marker (it must be LIGHT GREEN or it won't work)
and simply draw a line between all worlds (between the center-points of
the hexes or staggered squares) that are connected by J2 (or J2 and J1, I
can't remember). The goal is to show all worlds that are reachable by a
ship with J2 drives. What you get when you're done is a map that shows
traffic flow patterns for a common Jump performance, or more to the point,
draws attentions where little gaps and gulfs are created, which show you
how traffic would flow around those gulfs, and which worlds are key worlds
because they are the ones most often travelled through to cross those
gulfs.

Basically the eye is fooled by all of the white on a map without those
lines, but the dense webs that result from drawing in the LIGHT GREEN
lines helps you see the underlying patterns better.

And I'm just kidding about light green. That's the color I used on my map,
you can use a different one. However, only LIGHT GREEN is the OFFICIAL TNE
J2 map. Kidding again.

> OK, showing my newbieness here: What *IS* a J2 map? I'm assuming jump
> 2, but in my tiny head, i'm not seeing what that would be like.