> The face of the Empress appeared in my toast!
I like that. Not in published game terms (except Challenge 59 1/2), but I
just like it. Of course that's exactly the sort of thing that the people
who hate me accuse me of liking.
> And on a gas giant. I have
> visions of the sandstorm bit in "The Mummy" here.
>
> Derek Stanley
> Sent from my iPhone...
>
>> On Mar 1, 2014, at 12:55, wrote:
>>
>> Yes, the trick was going to be writing it in such a way that, "this can
>> happen in your campaign" without making it seem like it was completely
>> pulling the rug out from under the "Traveller Universe As We Knew It."
>>
>> > Everything from unexplained weirdness visions, deja vu, and random GM
>> > malevolence heh, heh like malfunctions, etc to plain strange
>> astophysics
>> > and scientific events. Comets and asteroids changing speed in their
>> > orbits
>> > to cloud patterns in gas giants.
>> >
>> > Maybe muted psi effects that have been discussed before either
>> directly or
>> > indirectly as a result of unexplained/unexplainable events in
>> supranormal
>> > space.
>> >
>> > - Sent from my SM-N900T
>> > On Mar 1, 2014 9:45 AM, <> wrote:
>> >
>> >>
>> >>
>> >> Such as?
>> >>
>> >> > Makes me contemplate other physical phenomena behind the Empress
>> Wave,
>> >> if
>> >> > not in normal space beyond it (just more rare).
>> >> >
>> >> > - Sent from my SM-N900T
>> >> > On Mar 1, 2014 9:00 AM, "Eamon Watters" <>
>> >> wrote:
>> >> >
>> >> >>
>> >> >>
>> >> >> One thing has occurred to me: if the TK effect is non-Newtonian,
>> then
>> >> >> the
>> >> >> TKer could use their TK to transfer momentum to themselves:
>> >> >>
>> >> >> Move a big enough piece of debris (and a non-jagged piece to
>> boot).
>> >> >> Accelerate it towards them - momentum transfer. When knees feel up
>> to
>> >> it
>> >> >> again, repeat the process. Kind of like a Psi Project Orion...
>> >> >>
>> >> >> Of course, if the TKer can make the conceptual leap, they could
>> >> transfer
>> >> >> momentum to themselves - but psychology could be the biggest
>> barrier
>> >> to
>> >> >> that, much like Niven's Detective with the "imaginary" third arm.
>> >> >>
>> >> >> Sent from my iPad
>> >> >>
>> >> >> On 1 Mar 2014, at 13:14, wrote:
>> >> >>
>> >> >>
>> >> >>
>> >> >> Good, glad to be of help. Look forward to hearing how it works
>> out.
>> >> >>
>> >> >> > Well, it is going to take about 2 weeks to bring said dilemma
>> to
>> >> the
>> >> >> > surprised notice of the PCs, I shall update this post when this
>> >> happy
>> >> >> > event
>> >> >> > occurs. Thanks to everyone for replying to this. Knowing the
>> game
>> >> >> > rule non-Newtonian nature of TK now gives me the beginnings of
>> some
>> >> >> > Deliciously Villainous thoughts. 8-)
>> >> >> >
>> >> >> > --
>> >> >> > "Christmas is a time when kids tell Santa what they want and
>> adults
>> >> >> pay
>> >> >> > for
>> >> >> > it. Deficits are when adults tell the government what they want
>> and
>> >> >> their
>> >> >> > kids pay for it."
>> >> >> >
>> >> >>
>> >> >>
>> >> >>
>> >> >
>> >>
>> >>
>> >>
>> >
>>
>>
>
I like that. Not in published game terms (except Challenge 59 1/2), but I
just like it. Of course that's exactly the sort of thing that the people
who hate me accuse me of liking.
> And on a gas giant. I have
> visions of the sandstorm bit in "The Mummy" here.
>
> Derek Stanley
> Sent from my iPhone...
>
>> On Mar 1, 2014, at 12:55, wrote:
>>
>> Yes, the trick was going to be writing it in such a way that, "this can
>> happen in your campaign" without making it seem like it was completely
>> pulling the rug out from under the "Traveller Universe As We Knew It."
>>
>> > Everything from unexplained weirdness visions, deja vu, and random GM
>> > malevolence heh, heh like malfunctions, etc to plain strange
>> astophysics
>> > and scientific events. Comets and asteroids changing speed in their
>> > orbits
>> > to cloud patterns in gas giants.
>> >
>> > Maybe muted psi effects that have been discussed before either
>> directly or
>> > indirectly as a result of unexplained/unexplainable events in
>> supranormal
>> > space.
>> >
>> > - Sent from my SM-N900T
>> > On Mar 1, 2014 9:45 AM, <> wrote:
>> >
>> >>
>> >>
>> >> Such as?
>> >>
>> >> > Makes me contemplate other physical phenomena behind the Empress
>> Wave,
>> >> if
>> >> > not in normal space beyond it (just more rare).
>> >> >
>> >> > - Sent from my SM-N900T
>> >> > On Mar 1, 2014 9:00 AM, "Eamon Watters" <>
>> >> wrote:
>> >> >
>> >> >>
>> >> >>
>> >> >> One thing has occurred to me: if the TK effect is non-Newtonian,
>> then
>> >> >> the
>> >> >> TKer could use their TK to transfer momentum to themselves:
>> >> >>
>> >> >> Move a big enough piece of debris (and a non-jagged piece to
>> boot).
>> >> >> Accelerate it towards them - momentum transfer. When knees feel up
>> to
>> >> it
>> >> >> again, repeat the process. Kind of like a Psi Project Orion...
>> >> >>
>> >> >> Of course, if the TKer can make the conceptual leap, they could
>> >> transfer
>> >> >> momentum to themselves - but psychology could be the biggest
>> barrier
>> >> to
>> >> >> that, much like Niven's Detective with the "imaginary" third arm.
>> >> >>
>> >> >> Sent from my iPad
>> >> >>
>> >> >> On 1 Mar 2014, at 13:14, wrote:
>> >> >>
>> >> >>
>> >> >>
>> >> >> Good, glad to be of help. Look forward to hearing how it works
>> out.
>> >> >>
>> >> >> > Well, it is going to take about 2 weeks to bring said dilemma
>> to
>> >> the
>> >> >> > surprised notice of the PCs, I shall update this post when this
>> >> happy
>> >> >> > event
>> >> >> > occurs. Thanks to everyone for replying to this. Knowing the
>> game
>> >> >> > rule non-Newtonian nature of TK now gives me the beginnings of
>> some
>> >> >> > Deliciously Villainous thoughts. 8-)
>> >> >> >
>> >> >> > --
>> >> >> > "Christmas is a time when kids tell Santa what they want and
>> adults
>> >> >> pay
>> >> >> > for
>> >> >> > it. Deficits are when adults tell the government what they want
>> and
>> >> >> their
>> >> >> > kids pay for it."
>> >> >> >
>> >> >>
>> >> >>
>> >> >>
>> >> >
>> >>
>> >>
>> >>
>> >
>>
>>
>