Re: Money in Traveller

Part of thread: Money in Traveller · 1 reply ↳ In reply to Re: Money in Traveller — shadow97218 Re: Money in Traveller — Freelance Traveller
Currency in the New Era couldn't be backed by any resource because of the
risk of a large quantity showing up and causing hyperinflation (like what
happened to Spain at the height of its empire, iirc, with S. American gold
and silver).
On Jan 18, 2013 1:52 PM, "Master Uxi" > wrote:

> **
>
>
> Not just currency, but think if a Free Trader finds an imperial era mine
> out even better a refinery with a large store of gold, iridium, or
> unobtanium...
>
> ___
> From my T989
> On Jan 18, 2013 10:49 AM, "DEREK STANLEY" > wrote:
>
>> **
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>> I don't imagine a billion dollars worth of Imperial Currency would be
>> worth the plastic it's printed on in the wilds, they do make sparkly ear
>> rings and sewn together you can make a nice water proof slicker out of the
>> bills. Even in the Regency I imagine Imperial credits have been replaced
>> with Regency credits just to prevent something like that happening.
>>
>> Derek Stanley
>> Sent from my iPhone...
>>
>> On 2013-01-18, at 9:34, Master Uxi > wrote:
>>
>>
>>
>> That's difficult since anyone stumbling on an Imperial cache could wildly
>> destabilize any given economy. I'm thinking almost entirely barter. High
>> technology that could be demonstrated Virus free would be most valuable,
>> but that's also risky... Some worlds are going to want textiles or foods,
>> etc.
>>
>> Abstract, but barter based on the trade codes is most likely for Free
>> Traders post Collapse. Coalition and Regency fiat currency would be
>> something new that could avoid direct manipulation from a hot or cold
>> recovery.
>>
>> The 3I had the economic weight behind it to promote its canon plastic
>> currency. I think Free Traders without established routes are mostly going
>> to carry a large amount of cash with them and rely on X boat speeds to
>> verify Letters of Credit from planetary/subsector banks. I could see a
>> reputation based association "Credit Record" being propagated through the X
>> boat network, possibly several competing ones based around and/or exclusive
>> to the Megacorps... Some world be more restrictive in membership or gaining
>> reputation but would offer greater limits while others might be more
>> permissive wiry higher interest, etc
>>
>> ___
>> From my T989
>> **
>>
>>
>> I'm thinking in the case of free traders in the wilds you'd have to use
>> some kind of hard gold standard currency. You'd have no way of backing up a
>> paper/credit currency in the wilds.
>>
>> Derek Stanley
>> Sent from my iPhone...
>>
>> On 2013-01-18, at 8:15, Tim O'Reilly > wrote:
>>
>>
>>
>> interesting discussion ... I'd suggest the specie currency of some type
>> ... a gram of gold is a gram of gold regardless of what form its in ditto
>> for platinum, iridium etc. But another addition to the mix could be gem
>> stones, certain quality gems, certain cuts, certain types get certain
>> values - they last a long time, are verifiable as to quality, weight, and
>> cut, etc etc ... what was the 1950s movie? (spaceship, guy from super adv
>> society checking the world out etc) I want to say Brave New World but am
>> not sure ...
>> Tim
>>
>> *From:* Richard Crowley >
>> *To:*
>> *Sent:* Friday, January 18, 2013 7:43 AM
>> *Subject:* [Traveller_TNE] Re: Money in Traveller
>> **
>>
>> What about currency with holographic images on them? Also, I think that
>> by 1240 (or so), the Coalition could have grown large enough to sponsor
>> subsidized merchant service to backward systems. The might solve the
>> irregularity of currency. Gold or other precious substances might be
>> hard to come by for small-time traders (they'd jhave to land on a
>> possibly xenophic world, begin a mining operation and finally extract
>> the valuable substance).
>> --- In ,
>> "roger" wrote:
>> >
>> > Derek, I found a site that makes sense out of the use of money in a
>> Traveller universe. Look in: Traveller in the DED Zone check out money
>> in the "House Rules" section. To this system you can add that money is
>> transferred around via X-boat and by ships that are qualified to carry
>> mail.
>> > I also believe that the Imperium would issue its own "paper" and coin
>> money. To make counterfeiting harder nanites could be embedded in the
>> money to authenticate it. This Imperium money would be acceptable in any
>> Imperium world. Many governments that do business with the Imperium
>> would except this money as well. Here I use exchange rates on page 230
>> of the rule book to exchange Imperials for/ from local money.
>> > I also found a reference to money in "Hard Times" from GDW called
>> Specie Currency.
>> > One of our group is a character who has reasons to not be tracked/
>> traced or found by the authorities so he has no wish for a bank reader
>> and prefers to be paid in hard coin Gold = Cr300 = 30 grams, Silver =
>> Cr10 = 30 grams, Copper = Cr0.2 = 50 grams.
>> > If you are playing in an RCES campaign,in the first paperback "The
>> death of Wisdom" there is a reference to Coalition credits so the
>> Coalition does issue money and I assume that to be a part of joining the
>> Coalition you have to except the money.
>> > In a post-collapse campaigns, barter and specie currency will dominate
>> economy. IMTU I've added (platinum = Cr1000 = 30 grams, and Iridium = Cr
>> 25,000 = 30 grams)to the specie currency list. To avoid the picture of a
>> hard working free trader walking down the street on his way to buy a
>> speculative cargo while pushing a wheelbarrow full of gold coins.
>> > Roger
>> >
>>
>> ****
>>
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